OverloadedOrama
d2539f44f0
Removed brush_selected signal
2020-05-21 20:33:00 +03:00
OverloadedOrama
55527501d0
Created TopMenuContainer.tscn and ViewportContainer.gd
2020-05-21 20:13:19 +03:00
OverloadedOrama
8e6516a4d4
Use error dialog for 2 more cases
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NoProjectEditedOrCreatedAlertDialog and OpenLastProjectAlertDialog
2020-05-20 01:37:36 +03:00
OverloadedOrama
1e114d6f4f
Created ColorAndToolOptions script and scene
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Removed the tool option signals from Main.gd and put them to ColorAndToolOptions.gd. Instead of having 2 methods for left and right, they are now in one method, using a boolean to differentiate between left and right.
2020-05-20 00:57:07 +03:00
OverloadedOrama
c1db72865f
Revert c02cda6b10
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Left tool shortcuts get ignored completely if we change is_action_pressed to is_action_released.
2020-05-20 00:51:41 +03:00
OverloadedOrama
c02cda6b10
Made tool keyboard shortcuts fire on action release
2020-05-16 19:59:02 +03:00
OverloadedOrama
ea52b7b129
Updated changelog link in Main.gd
2020-05-15 20:49:48 +03:00
OverloadedOrama
4a0ffd8cd4
Made "Crop Image" affect all frames
2020-05-11 18:41:41 +03:00
OverloadedOrama
358a95f709
Changed CameraMovement.fit_to_frame() to get a Vector2 as an argument for the canvas size
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This fixes the issue when importing an image, not as a new frame, that did not get fitted to frame.
2020-05-11 16:33:44 +03:00
OverloadedOrama
62a695366a
Toggled autosave on by default, and open last project off by default
2020-05-11 16:15:59 +03:00
OverloadedOrama
b4ae097d14
Changed zoom fit to frame algorithm, again
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Put the new code in a new fit_to_frame() method inside CameraMovement.gd. The old code did not work properly for images with width larger than their height.
2020-05-10 15:46:21 +03:00
OverloadedOrama
74c238b0f5
Added link to docs in the Help menu
2020-05-10 02:00:24 +03:00
OverloadedOrama
7484ce1b9e
Added a Tween to make the background UI darker when a dialog is opened
2020-05-08 18:37:45 +03:00
OverloadedOrama
51b6aadbdd
Makes the background UI darker when a dialog is being opened
2020-05-08 03:10:23 +03:00
OverloadedOrama
896d7e4aeb
Updated changelog URL in Main.gd
2020-05-06 22:45:09 +03:00
OverloadedOrama
55e7178e1f
Changing a button's texturerect child no longer requires the theme in its file path
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Instead, it automatically finds its path, adds the new file name and loads the new texture.
2020-05-06 15:19:53 +03:00
OverloadedOrama
61fab1a7de
[BREAKS COMPATIBILITY WITH GODOT <=3.1.1] Implemented Indonesian & Czech languages
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Pixelorama now requires at least Godot 3.1.2 or 3.2.x to work, because TranslationServer.get_loaded_locales() was not included in older versions. If you're using an older version of Godot, please update. Godot 3.2.1 is the currently recommended version, until 3.2.2 is out.
Also updated the list of the translators.
2020-05-05 14:45:16 +03:00
Manolis Papadeas
1ad1ecb960
Asset renaming ( #225 )
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* Renamed the Asset folder and subfolders to lowercase
* Fixed font loading issue
Co-authored-by: OverloadedOrama <manoschool@yahoo.com>
2020-05-05 03:53:58 +03:00
OverloadedOrama
415db39e64
Changed tool TextureButtons into Buttons
2020-05-04 04:07:43 +03:00
OverloadedOrama
a4014e5842
Pixelorama's version number now appears on the window title
2020-05-04 00:04:00 +03:00
OverloadedOrama
8b682570b2
If we have cmdline_args, ensure the images are opened last
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This way, cmdline_args loading overwrites load_last_project()
2020-05-03 21:45:05 +03:00
OverloadedOrama
2ee4c541c9
Fixed tool texture loading
2020-05-03 13:39:20 +03:00
OverloadedOrama
9482b47825
Changed Palette and Layer TextureButtons into Buttons, massive asset renaming
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Most asset filenames are now in snake_case
2020-05-03 03:13:08 +03:00
OverloadedOrama
babd5759f8
Makes sure that BackupConfirmation dialog is properly centered
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Moved yield(get_tree().create_timer(0.01), "timeout") in _ready() of Main.gd outside of the if, to affect the BackupConfirmation dialog too.
2020-05-02 18:10:01 +03:00
OverloadedOrama
fe7e984432
Filenames of assets in "Tool Cursors" are now in snake_case
2020-05-02 01:41:50 +03:00
OverloadedOrama
646fc19a70
Merged "Scripts" and "Prefabs" folders into "src"
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Made a new "src" folder that will contain the source code files, like all the GDScript and scene files. Please read this for more details: https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/
It made no sense to keep scenes separate from their scripts. More file organizing will follow soon.
2020-05-01 22:17:05 +03:00