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97 commits

Author SHA1 Message Date
Kinwailo 69f08e90fd
Refactoring perferences dialog (#251) 2020-05-31 23:04:59 +03:00
OverloadedOrama 9c59dc1c88 Use Global.Mouse_Button instead of strings for comparison
This should be a slight increase in performance
2020-05-31 18:46:47 +03:00
OverloadedOrama 4cc0ccb97b More Global left/right variables became Arrays
Global.update_left_custom_brush() and its right counterpart have also now become Global.update_custom_brush(mouse_button : int)
2020-05-31 18:40:47 +03:00
OverloadedOrama c538140de2 Changed Global node variables to arrays for left/right
Instead of having 2 variables for left & right nodes, use an array instead. This will help with better looking code, automation and less repetitive code, as seen in ToolButtons.gd. Move related refactoring will follow.
2020-05-31 18:03:44 +03:00
OverloadedOrama 37a8ad2447 Fixed line making with Shift and don't let color picker pick colors outside of canvas 2020-05-31 16:24:08 +03:00
OverloadedOrama 5b7d161ecf Use enums instead of strings for tools
This could be a slight increase in performance
2020-05-31 16:04:33 +03:00
OverloadedOrama bda9e6267d Drawing is no longer limited by the canvas boundaries
his means that, if you have a brush largen than 1px, you can draw on the edges of the canvas. All pixels that are being drawn outside of the canvas will still have no effect.
2020-05-31 01:07:08 +03:00
OverloadedOrama 4fc2888b68 Removed coord clamping from fill_gaps()
This should make line making behave as expected when the mouse is outside of canvas boundaries
2020-05-31 00:42:35 +03:00
OverloadedOrama 7a509a2047 Moved draw_brush() and fill_gaps() from Canvas.gd to DrawingAlgos.gd
draw_brush() is currently very ugly and probably needs inside refactoring
2020-05-30 00:46:58 +03:00
OverloadedOrama c84c6a19d7 Renamed handle_running_pixelorama_with_arguments() to handle_loading_files()
handle_loading_files() is also used for _on_files_dropped()
2020-05-30 00:28:17 +03:00
OverloadedOrama ae89d3e291 Connected "files_dropped" signal to a method
This lets the user drag and drop files into Pixelorama, while it runs, to open them. This doesn't work properly and will crash when it can't open the files. It will get merged into master soon.
2020-05-29 20:19:22 +03:00
OverloadedOrama 00a0ab882a Created DrawingAlgos.gd and moved a lot of drawing code there
Moved code from Global.gd and Canvas.gd to DrawingAlgos.gd. Will also move the fill_gaps and draw_brush methods of Canvas.gd next. Maybe even refactor the inside of them a bit to make them easier to read.
2020-05-29 03:16:44 +03:00
OverloadedOrama a5e10631cd Moved shortcuts code from PreferencesDialog 2020-05-28 19:51:25 +03:00
OverloadedOrama 0e63860092 Split theme related code from PreferencesDialog into HandleThemes.gd 2020-05-28 03:49:14 +03:00
OverloadedOrama 379b574257 Split code from PreferencesDialog.gd to HandleLanguages.gd
Also moved PreferencesDialog script & scene to src/Preferences. More Preferences code splitting will follow.
2020-05-28 03:41:28 +03:00
OverloadedOrama ef89c650b2 Fixed TextureRect images of the circle brushes in BrushesPopup
They all had the pixel brush image in their TextureRect
2020-05-24 00:32:20 +03:00
Igor Santarek aae3ae0cf4
Refactoring Main.gd. Mostly cutting big methods into smaller ones. (#244)
* Refactoring Main.gd. Mostly cutting big methods into smaller one.

- Reduced size of _ready method in Main.gd
- Moved code from certain parts of old _ready method into seperate methods
- Fixed the translation bug related to CurrentFrame node in TopMenuContainer scene. The CurrentFrame node wasn't updating the language when I was changing language. I've also changed the translation file for this.
- Fixed Global.palette_option_button.selected related warning. Because of some unknown reasons, git didn't push completed line there.
- Moved code from file_menu_id_pressed and view_menu_id_pressed method in Main.gd to separate methods to make it more readable.

* Removed window_title changes from Main.tscn

Co-authored-by: OverloadedOrama <35376950+OverloadedOrama@users.noreply.github.com>
2020-05-24 00:22:06 +03:00
Igor Santarek 852e249143
Refactoring image_menu_id_pressed method in Main.gd (#243)
* Refactoring image_menu_id_pressed method in Main.gd

I've moved the code from each "match" case into a seperate method to make it more readable.

Co-authored-by: OverloadedOrama <35376950+OverloadedOrama@users.noreply.github.com>
2020-05-22 15:05:55 +03:00
OverloadedOrama 12c6118763 Created ToolButtons.gd, moved code from Main.gd there 2020-05-21 21:30:40 +03:00
OverloadedOrama 5f9c1976d2 Made BrushesPopup and PatternsPopup their own scenes 2020-05-21 20:37:20 +03:00
OverloadedOrama d2539f44f0 Removed brush_selected signal 2020-05-21 20:33:00 +03:00
OverloadedOrama 0629449bdf Created UI.tscn
All of the main UI elements are now in UI.tscn instead of Main.tscn
2020-05-21 20:21:01 +03:00
OverloadedOrama 55527501d0 Created TopMenuContainer.tscn and ViewportContainer.gd 2020-05-21 20:13:19 +03:00
OverloadedOrama 2190c21d9d Separated PalettePanelContainer from Main.tscn, made it its own scene
And put all 3 palette dialogs there instead of Main
2020-05-21 02:50:57 +03:00
OverloadedOrama 30e7b34dc9 Made OpenSprite and SaveSprite separate scenes 2020-05-20 01:44:27 +03:00
OverloadedOrama 8e6516a4d4 Use error dialog for 2 more cases
NoProjectEditedOrCreatedAlertDialog and OpenLastProjectAlertDialog
2020-05-20 01:37:36 +03:00
OverloadedOrama 2ebdf51047 Use error dialog instead of individual erro dialogs for when removing palettes 2020-05-20 01:31:38 +03:00
OverloadedOrama 8c2c8a1d7b Rebase master (remove palette) to refactoring 2020-05-20 01:02:25 +03:00
OverloadedOrama 1e114d6f4f Created ColorAndToolOptions script and scene
Removed the tool option signals from Main.gd and put them to ColorAndToolOptions.gd. Instead of having 2 methods for left and right, they are now in one method, using a boolean to differentiate between left and right.
2020-05-20 00:57:07 +03:00
OverloadedOrama c1db72865f Revert c02cda6b10
Left tool shortcuts get ignored completely if we change is_action_pressed to is_action_released.
2020-05-20 00:51:41 +03:00
Igor Santarek eb47d24df3
New remove current palette feature (#239)
* New remove current palette feature

This commit adds new feature to Pixelorama that will allow user to remove the current selected palette.

* Fixed grammar and added focus_mode = 0 on the remove palette button

Co-authored-by: OverloadedOrama <35376950+OverloadedOrama@users.noreply.github.com>
2020-05-20 00:35:48 +03:00
OverloadedOrama c879633f4b Change min value and step of autosave interval spinbox to 0.5 2020-05-18 16:53:38 +03:00
OverloadedOrama c02cda6b10 Made tool keyboard shortcuts fire on action release 2020-05-16 19:59:02 +03:00
OverloadedOrama d0825495d1 v0.7 - The Timeline Update! 2020-05-16 14:48:13 +03:00
Aaron Franke 7f3902be92
Update gitignore (#234) 2020-05-16 13:48:23 +03:00
OverloadedOrama 528b444101 Changed icon 2020-05-15 22:07:07 +03:00
OverloadedOrama ea52b7b129 Updated changelog link in Main.gd 2020-05-15 20:49:48 +03:00
OverloadedOrama a3ec615b0a Updated splash screen - Added Wishdream's art
Congratulations to Wishdream for being the winner of the first splash screen art contest in our Discord server.
2020-05-15 16:20:23 +03:00
OverloadedOrama ede68d7bf4 Made focus_mode = 0 for the tool buttons 2020-05-13 16:37:46 +03:00
OverloadedOrama 1740c11513 Made XDGDataPaths extend Reference
This could clear the "ObjectDB Instances still exist!" and "Resources Still in use at Exit!" errors when you exit Pixelorama.
2020-05-12 04:01:04 +03:00
OverloadedOrama 7361e01b1d Added forgotten translations, bumped version to rc3 and small dialog UI changes 2020-05-11 20:07:16 +03:00
OverloadedOrama 4a0ffd8cd4 Made "Crop Image" affect all frames 2020-05-11 18:41:41 +03:00
OverloadedOrama 74f3644e17 Made "Scale Image" affect all frames 2020-05-11 17:43:58 +03:00
OverloadedOrama 358a95f709 Changed CameraMovement.fit_to_frame() to get a Vector2 as an argument for the canvas size
This fixes the issue when importing an image, not as a new frame, that did not get fitted to frame.
2020-05-11 16:33:44 +03:00
OverloadedOrama 62a695366a Toggled autosave on by default, and open last project off by default 2020-05-11 16:15:59 +03:00
OverloadedOrama 5424472c95 Clear layers when importing an image that is not to be added as a new frame 2020-05-11 02:40:27 +03:00
OverloadedOrama d82aa339f8 Fixed crash when loading a .pxo file with less layers than the current project already had 2020-05-11 01:56:02 +03:00
OverloadedOrama cf1530d338 Fixed issue with color picker tool, picking the wrong color value
The color picker was picking color values left over from an undo operation. Meaning, if you drew something and then undid it, the color picker would pick the color before the undo.
2020-05-11 01:46:24 +03:00
OverloadedOrama b4ae097d14 Changed zoom fit to frame algorithm, again
Put the new code in a new fit_to_frame() method inside CameraMovement.gd. The old code did not work properly for images with width larger than their height.
2020-05-10 15:46:21 +03:00
OverloadedOrama 74c238b0f5 Added link to docs in the Help menu 2020-05-10 02:00:24 +03:00