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119 commits

Author SHA1 Message Date
Manolis Papadeas 4d85cf1a10 Symmetry guides now adjust their position when the image is being resized
Fixes #379
2020-11-25 21:59:18 +02:00
Manolis Papadeas 54c6c86099 When opening a .pxo project which has guides, they will no longer be added to the project at the first tab too 2020-11-25 18:25:56 +02:00
Manolis Papadeas d7008362b5 Added a "Mirror View" option in the View menu
Which is used to flip the canvas horizontally and non-destructively. Closes #227
2020-11-23 18:53:21 +02:00
Manolis Papadeas 257b8d4aa6 Onion skinned previous and next frames are now being drawn on top of the current frame 2020-11-19 02:01:43 +02:00
Manolis Papadeas 76772d3c64 Fixed bug with ImageEffect previews and different projects
When the user switched from one project to another, which had a larger size, the preview of the ImageEffect was trying to set pixels out of bounds, only when the affect option was different than "Current cel"
2020-11-16 00:56:03 +02:00
Manolis Papadeas 4be0740170 Fixed crash when loading a pxo older of 0.8.1 and selecting a frame other than the first
Had to do with Project.frame_duration not having as array members as it should.
2020-11-12 02:16:08 +02:00
Manolis Papadeas 267c9f292c Update CHANGELOG and AboutDialog 2020-11-09 01:18:51 +02:00
Manolis Papadeas ebb6d74d9f Using the lighten/darken on pixels with an alpha value of 0 no longer has an effect on them. 2020-11-02 20:07:31 +02:00
Manolis Papadeas b1b4497ae8 The lighten/darken tool now has a hue shifting mode - Closes #189 2020-11-01 16:00:18 +02:00
Manolis Papadeas cff3f9f6b2 Fixed issue where imported projects were not remembering the directory_path and file_name when switching tabs. 2020-10-29 22:35:20 +02:00
Manolis Papadeas b5df8a7ac5 Move the notifications a bit to the left 2020-10-29 16:46:58 +02:00
Manolis Papadeas 0d5b4416a4 Changed CJK font and fixed some character issues
- The CJK font (for Chinese & Korean) was changed to DroidSansFallback from NotoSansCJKtc. This results in a much smaller exported `.pck` (over 10MB less)

- Fixed Chinese and Korean characters not displaying properly in the Splash dialog and the About dialog.
2020-10-29 00:45:23 +02:00
Manolis Papadeas 4415f86c56 Update CHANGELOG & AboutDialog, trim trailing whitespaces 2020-10-27 23:03:43 +02:00
Manolis Papadeas ab6bebd6d4 When there are errors in opening and saving files, the errors appear in the form of a popup dialog, instead of a notification or an OS alert. 2020-10-25 18:02:51 +02:00
Manolis Papadeas 9be6248024 The default path of the dialogs for opening and saving is now the user's desktop folder 2020-10-25 03:26:31 +02:00
Manolis Papadeas 4e33476a4d Fixed "Export" option in the File menu not working properly when switching between projects
Export.was_reported was keeping its value when switching projects, instead of being project-specific. Also fixed issue where imported images were not remembering the directory_path and file_name when switching projects.
2020-10-25 00:58:37 +03:00
Manolis Papadeas e6da4d2b30 Update changelog, translations & AboutDialog 2020-10-24 22:42:53 +03:00
Manolis Papadeas 36d88efbd3
Update CHANGELOG.md 2020-10-22 13:46:31 -07:00
OverloadedOrama 320f1a4da2 Update v0.8.1 2020-10-14 16:15:30 +03:00
OverloadedOrama 37a8f51249 Added a warning dialog when clicking the remove palette button
This prevents accidental palette deletions
2020-10-13 14:30:51 +03:00
OverloadedOrama 27d6fcfb5f Update CHANGELOG.md 2020-10-11 01:48:32 +03:00
OverloadedOrama 7c95ef4de6 Update CHANGELOG.md 2020-10-10 20:28:53 +03:00
OverloadedOrama 0506701874 Updated translations & changelog, added PinyaColada to the contributors list 2020-10-09 00:16:00 +03:00
OverloadedOrama 3be5f27c5c Added more options for creating palette from sprite
Creating palettes from sprites has been enhanced - you can now choose if you want to get colors from the selection, current cel, entire frame or all frames, and if you want the colors to have an alpha component.
2020-10-06 01:18:33 +03:00
OverloadedOrama a5da9aaeb9 Update CHANGELOG.md 2020-10-04 01:12:58 +03:00
OverloadedOrama 54cfecacc4 Guides now move with a step of 0.5 pixels 2020-09-30 13:12:01 +03:00
OverloadedOrama 2bc5a919fb Update CHANGELOG & Translations 2020-09-30 01:37:05 +03:00
OverloadedOrama da24133a4d Fixed crash where the animation was playing in the mini canvas preview and then the user switched to a project with less frames 2020-09-28 01:09:11 +03:00
OverloadedOrama 4f1c19563b When moving tabs, the projects now move along with their respective tabs 2020-09-28 00:56:58 +03:00
OverloadedOrama 1fc7cc151d v0.8 - The multiple project & Web update! 2020-09-23 16:51:08 +03:00
OverloadedOrama 8094b1dc8c Update CHANGELOG.md 2020-09-10 01:28:51 +03:00
OverloadedOrama ea1164b425 Update CHANGELOG.md 2020-09-09 00:23:31 +03:00
OverloadedOrama aabb08f468 Small tab theme fixes 2020-09-02 01:04:26 +03:00
OverloadedOrama 05184f9c3d Update README and CHANGELOG 2020-09-01 20:10:15 +03:00
OverloadedOrama 1d7fa1ce8e Updated README & CHANGELOG 2020-08-29 00:16:15 +03:00
OverloadedOrama 15cc80bcf7 Updated translations and changelog 2020-08-18 00:01:45 +03:00
OverloadedOrama 205e72f356 Gif exporting now works in HTML5 2020-08-07 11:01:27 +03:00
OverloadedOrama 7269b45fc5 Added play button and zoom slider for the small canvas preview
May also be a solution for the age old issue #25.
2020-08-02 00:59:00 +03:00
OverloadedOrama 7e3fd089e4 Added color previews next to the themes in Preferences 2020-07-29 04:40:27 +03:00
OverloadedOrama 051f3df147 Buttons to reset preferences to default
Similar functionality with Godot's default buttons. The buttons currently aren't visible with the gold & light themes.
2020-07-29 03:16:02 +03:00
OverloadedOrama 8d9e1e8207 Fullscreen can be toggled on and off from the View menu 2020-07-21 22:11:25 +03:00
OverloadedOrama 8c965c1858 Added ability to change gradient direction 2020-07-18 19:01:24 +03:00
OverloadedOrama a5a8bf1fe5 Turn Symmetry Guides visibility on and off if mirroring is enabled
Also fixed issue with "Show Guides" view menu option and having multiple projects with guides. Only think remaining is to make the Symmetry Guides look different than regular guides. Closes #133.
2020-07-16 05:05:40 +03:00
OverloadedOrama ea717cfea7 CreateNewImage now remembers the last created canvas size - Closes #178
The default image width, height and fill color are being used only when the program first launches. After that, if the user creates an image with changed settings, these settings are being kept.
2020-07-15 03:25:59 +03:00
OverloadedOrama 20f28ff492 Import project brushes from an image file 2020-07-13 21:17:08 +03:00
OverloadedOrama d099666abe Fixed transparent background in ResizeCanvas dialog
It was always square, even on non-square image dimensions.
2020-07-11 03:19:52 +03:00
OverloadedOrama d31509035f Add a "Use ZSTD Compression" checkbox on Save Sprite dialog 2020-07-11 02:09:17 +03:00
OverloadedOrama e1724148fc Updated translations, Readme & Changelog 2020-07-05 02:24:07 +03:00
OverloadedOrama 5ce061d793 Palettes can now be created from the colors of the selected sprite 2020-06-24 20:22:44 +03:00
OverloadedOrama 5df25c21c6 When making a new palette or importing one and its name already exists, Pixelorama will add a number to its name.
For example, "Palette_Name" would become "Palette_Name (2)", "Palette_Name (3)", etc.
2020-06-24 20:02:03 +03:00
OverloadedOrama 89b6e3a989 Added a preview to the Resize Canvas dialog 2020-06-24 03:55:58 +03:00
OverloadedOrama 9362b3486b Added a Center button to the ResizeCanvas dialog 2020-06-24 03:31:44 +03:00
OverloadedOrama 1acb1f6b7f Update CHANGELOG.md 2020-06-18 01:51:40 +03:00
OverloadedOrama ea41bef350 Update CHANGELOG.md 2020-06-14 04:59:57 +03:00
OverloadedOrama b0338ab09a Changed structure of .pxo files
The structure of the .pxo files is now consisted of a JSON-structured metadata part, where all the data that can be stored as text are, and a binary part, that contain all the actual image data for each cel and project brush.

This makes it easier for users to understand the .pxo structure, easier to add more changes without having to check versions for backwards compatibility, easier to be opened by third-party apps and it allows us to make an "Export JSON metadata" option, that will export just the metadata in JSON format, without the binary image data.

It's backwards compatible and .pxo files from as far as v0.5 are still supported.
2020-06-10 04:17:39 +03:00
OverloadedOrama 709a401373 Save backups for all opened projects
current_save_paths and backup_save_paths in OpenSave.gd are arrays now, have paths for every project
2020-06-06 02:16:53 +03:00
OverloadedOrama 83916f8913 Fixed json crash and text issue in EditPalettePopup
Importing a non-palette json file no longer crashes the app. Enabled autowrap for a label in EditPalettePopup because some translated text were pushing the boundaries of the dialog window.
2020-06-05 01:40:21 +03:00
Manolis Papadeas b6dec2d500
Merge branch 'master' into refactoring 2020-06-04 20:28:22 +03:00
Manolis Papadeas f4e5484e67
Update CHANGELOG.md 2020-06-04 19:56:38 +03:00
OverloadedOrama 54b628f6cb Made a Frame class, no longer use multiple Canvases for multiple frames
The Canvas is now single node, instead of having multiple canvases for each frame. This should also be a performance optimization, since there are less canvas nodes, so there are less _input() calls. It should also fix a rare Undo/Redo issue with motion drawing and making lines. Could be unstable, needs more testing.

As a side effect, the guides are now the same for all frames, so this should also close #246.
2020-06-03 02:14:24 +03:00
Manolis Papadeas 881e53dadc
Bring refactoring changes to master (#253)
* Refactoring image_menu_id_pressed method in Main.gd (#243)

* Refactoring image_menu_id_pressed method in Main.gd

I've moved the code from each "match" case into a seperate method to make it more readable.

Co-authored-by: OverloadedOrama <35376950+OverloadedOrama@users.noreply.github.com>

* Refactoring Main.gd. Mostly cutting big methods into smaller ones. (#244)

* Refactoring Main.gd. Mostly cutting big methods into smaller one.

- Reduced size of _ready method in Main.gd
- Moved code from certain parts of old _ready method into seperate methods
- Fixed the translation bug related to CurrentFrame node in TopMenuContainer scene. The CurrentFrame node wasn't updating the language when I was changing language. I've also changed the translation file for this.
- Fixed Global.palette_option_button.selected related warning. Because of some unknown reasons, git didn't push completed line there.
- Moved code from file_menu_id_pressed and view_menu_id_pressed method in Main.gd to separate methods to make it more readable.

* Removed window_title changes from Main.tscn

Co-authored-by: OverloadedOrama <35376950+OverloadedOrama@users.noreply.github.com>

* Fixed TextureRect images of the circle brushes in BrushesPopup

They all had the pixel brush image in their TextureRect

* Split code from PreferencesDialog.gd to HandleLanguages.gd

Also moved PreferencesDialog script & scene to src/Preferences. More Preferences code splitting will follow.

* Split theme related code from PreferencesDialog into HandleThemes.gd

* Moved shortcuts code from PreferencesDialog

* Created DrawingAlgos.gd and moved a lot of drawing code there

Moved code from Global.gd and Canvas.gd to DrawingAlgos.gd. Will also move the fill_gaps and draw_brush methods of Canvas.gd next. Maybe even refactor the inside of them a bit to make them easier to read.

* Connected "files_dropped" signal to a method

This lets the user drag and drop files into Pixelorama, while it runs, to open them. This doesn't work properly and will crash when it can't open the files. It will get merged into master soon.

* Renamed handle_running_pixelorama_with_arguments() to handle_loading_files()

handle_loading_files() is also used for _on_files_dropped()

* Moved draw_brush() and fill_gaps() from Canvas.gd to DrawingAlgos.gd

draw_brush() is currently very ugly and probably needs inside refactoring

* Removed coord clamping from fill_gaps()

This should make line making behave as expected when the mouse is outside of canvas boundaries

* Drawing is no longer limited by the canvas boundaries

his means that, if you have a brush largen than 1px, you can draw on the edges of the canvas. All pixels that are being drawn outside of the canvas will still have no effect.

* Use enums instead of strings for tools

This could be a slight increase in performance

* Fixed line making with Shift and don't let color picker pick colors outside of canvas

* Changed Global node variables to arrays for left/right

Instead of having 2 variables for left & right nodes, use an array instead. This will help with better looking code, automation and less repetitive code, as seen in ToolButtons.gd. Move related refactoring will follow.

* More Global left/right variables became Arrays

Global.update_left_custom_brush() and its right counterpart have also now become Global.update_custom_brush(mouse_button : int)

* Use Global.Mouse_Button instead of strings for comparison

This should be a slight increase in performance

* Refactoring perferences dialog (#251)

* Added ItemList to themes

* Language and theme checkboxes are now radio buttons

* Even more Global left/right variables became arrays

ColorAndToolOptions has now the same code for left and right tool options, with more similar refactoring coming soon to places like Canvas and DrawingAlgos

* Refactored Canvas.gd

* Refactored DrawingAlgos.draw_brush(), made draw_pixel() method

This also fixes alpha blending and lighting/darkening issues when drawing pixels with mirroring.

* Remove draw_pixel(), use draw_pixel_blended() instead

* Ignore warnings

I don't know what else to do about them, they seem trivial anyway

* Use enum instead of strings for Global.theme_type

Another potential small performance boost when changing themes.

* Use a new Layer class to handle layer information

This replaces the old Global.layers nested array mess, and makes the code easier to read and to understand.

* Fixed linked cel crash and layer naming

* Created a new Cel class, to handle cel information

Like the Layer class, it is used in place of Canvas.layers nested array mess. It hasn't been tested thoroughly yet, so there may be crashes.

* Fixed issue where if you moved a frame to the start (move left), it was invisible

* Added AnimationTag class

Replaces nested Global.animation_tags arrays. Also replaced array.duplicate(true) with looping through the array and creating a new class for each array element, because duplicate(true) does not create new classes, unfortunately, which was causing issues with undo/redo.

Co-authored-by: Igor Santarek <jegor377@gmail.com>
Co-authored-by: Kinwailo <lokinwai@gmail.com>
2020-06-02 20:00:18 +03:00
OverloadedOrama e229ad1519 Fixed issue where if you moved a frame to the start (move left), it was invisible 2020-06-01 19:03:08 +03:00
OverloadedOrama c06999a57f Refactored DrawingAlgos.draw_brush(), made draw_pixel() method
This also fixes alpha blending and lighting/darkening issues when drawing pixels with mirroring.
2020-06-01 02:32:44 +03:00
OverloadedOrama 15ef00bf46 Language and theme checkboxes are now radio buttons 2020-05-31 23:48:06 +03:00
OverloadedOrama 71fa2795b1 Added ItemList to themes 2020-05-31 23:43:24 +03:00
OverloadedOrama bda9e6267d Drawing is no longer limited by the canvas boundaries
his means that, if you have a brush largen than 1px, you can draw on the edges of the canvas. All pixels that are being drawn outside of the canvas will still have no effect.
2020-05-31 01:07:08 +03:00
OverloadedOrama c84c6a19d7 Renamed handle_running_pixelorama_with_arguments() to handle_loading_files()
handle_loading_files() is also used for _on_files_dropped()
2020-05-30 00:28:17 +03:00
OverloadedOrama 94b32baa63 Update CHANGELOG & CONTRIBUTING 2020-05-22 01:37:46 +03:00
Manolis Papadeas 50204cc922
Update and rename Changelog.md to CHANGELOG.md 2020-05-15 20:47:35 +03:00
Renamed from Changelog.md (Browse further)