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6 commits

Author SHA1 Message Date
OverloadedOrama
646fc19a70 Merged "Scripts" and "Prefabs" folders into "src"
Made a new "src" folder that will contain the source code files, like all the GDScript and scene files. Please read this for more details: https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/

It made no sense to keep scenes separate from their scripts. More file organizing will follow soon.
2020-05-01 22:17:05 +03:00
OverloadedOrama
5a54235604 Changes to scripts to follow GDScript style guide
Please read here for more info: https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/gdscript_styleguide.html

This commit does not add/change any new/existing features.
2020-05-01 20:47:10 +03:00
OverloadedOrama
20d643b4ca Rename palettes on EditPalettePopup, removed "Custom" subfolder 2019-12-31 01:24:56 +02:00
Hugo Locurcio
386473845e
Fix GDScript warnings pertaining to unused arguments
Those warnings can be ignored by prefixing the argument with an
underscore.
2019-12-27 16:14:01 +01:00
OverloadedOrama
9b73e4f661 Edit palette fixes
- If the palette has colors, automatically select the first one
- When adding a new color button, take the color currently selected on the picker instead of white
- Fixes issues with drag&dropping color buttons. The color that was dragged remains selected.
2019-12-26 02:01:04 +02:00
CheetoHead
770c633db2 Added GPL importer, new palette classes for clarification 2019-12-20 15:22:52 -05:00
Renamed from Scripts/PaletteButton.gd (Browse further)