OverloadedOrama
646fc19a70
Merged "Scripts" and "Prefabs" folders into "src"
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Made a new "src" folder that will contain the source code files, like all the GDScript and scene files. Please read this for more details: https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/
It made no sense to keep scenes separate from their scripts. More file organizing will follow soon.
2020-05-01 22:17:05 +03:00
OverloadedOrama
5a54235604
Changes to scripts to follow GDScript style guide
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Please read here for more info: https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/gdscript_styleguide.html
This commit does not add/change any new/existing features.
2020-05-01 20:47:10 +03:00
OverloadedOrama
18356d4408
UndoRedo and Image effects work per layer
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Basically just replaced Global.canvas.current_layer_index with Global.current_layer
2020-03-07 16:43:23 +02:00
Michael Alexsander
f808614384
Hide presets in ColorPickers
2020-02-15 02:34:42 -03:00
OverloadedOrama
3b289c5772
Fixed issue when generating an outline inside the image
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get_pixel() was being executed outside the image's borders
2020-01-24 04:53:14 +02:00
OverloadedOrama
9838a94f83
Fixed outlines inside image to work when the nearby pixels are the canvas borders
2020-01-04 01:38:53 +02:00
OverloadedOrama
eb28fd3d14
Added "Place inside image" option for outline generation
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And this concludes outlines for v0.6
2020-01-04 01:22:23 +02:00
OverloadedOrama
3ae679fe00
Choose how many rows or columns when exporting spritesheet
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Also made CreateNewImage.tscn, ScaleImage.tscn and OutlineDialogn.tscn scenes of their own, with their respective scripts.
2019-12-30 00:24:37 +02:00