THWLF
45be4ee6b7
Added more standart devices from 8/16Bit era ( #450 )
2021-02-05 03:05:08 -08:00
Manolis Papadeas
4db21dae95
ScaleImage dialog improvements
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It now automatically sets the size to the current project's size, has a button to lock aspect ratio, and resizing based on percentage. Some UI changes to CreateNewImage too.
2021-01-27 00:45:12 +02:00
Manolis Papadeas
6edfbad663
Fixed a bug with the Zoom tool, removed Godot's version check from Tools.gd and updated AboutDialog, CHANGELOG and Translations
2021-01-26 16:34:25 +02:00
Manolis Papadeas
93bbfabb99
Refactored CreateNewImage dialog and added portrait & landscape buttons from #402
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The lock aspect ratio button has been changed from a checkbox to a texture button and the template code has been refactored to use a Template class instead of enums. Only dark icons have been added for now.
2021-01-25 22:07:02 +02:00
Manolis Papadeas
6cb525ad92
Update changelog & AboutDialog
2021-01-23 00:27:28 +02:00
kleonc
b1c0344d0b
Remove unneeded location variables ( #425 )
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Co-authored-by: kleonc <kleonc@users.noreply.github.com>
2021-01-06 07:11:50 -08:00
Manolis Papadeas
5f56cb523f
Update copyright statements to present
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Happy new year, everyone!
2021-01-03 21:03:20 +02:00
Manolis Papadeas
031efc0cdb
Make FPS project-specific and store it in the pxo files
2020-12-17 02:20:47 +02:00
Manolis Papadeas
05c9ef70d4
Put frame duration as a member of the Frame class
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Instead of having a frame_duration[] array in the Project class. This makes the code much more readable and understandable, using less lines of code and, by avoiding an extra array, we also avoid potential out-of-bound array crashes.
The functionality for the user has not changed, and by testing so far I didn't find any issues.
2020-12-16 22:54:08 +02:00
Manolis Papadeas
359f0d473c
Added Japanese translation
2020-12-12 15:05:03 +02:00
Manolis Papadeas
4ca4cbcc01
Added Turkish translation
2020-12-10 20:39:29 +02:00
Manolis Papadeas
e9de204736
Update AboutDialog.gd
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Clean code by putting `create_item` lines of code into their own methods and update missing translators
2020-12-03 23:40:09 +02:00
Manolis Papadeas
b1e8bf98d2
Made TransparentChecker shader material unique for the main two viewports
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Fixes #377 . The issue was that the shader material was being shared with the background of the cel buttons, and when the cel button transparent background was resized, the canvas transparent background was also affected.
2020-11-26 02:05:05 +02:00
Manolis Papadeas
512507e2c7
Fix "It's not a reference to a valid Image object" error when resizing canvas for the first time
2020-11-26 01:22:11 +02:00
Manolis Papadeas
bcd86bd655
Update AboutDialog.gd
2020-11-20 04:23:46 +02:00
Manolis Papadeas
267c9f292c
Update CHANGELOG and AboutDialog
2020-11-09 01:18:51 +02:00
Manolis Papadeas
00a4722966
Small UI fixes to the HSVDialog
2020-10-29 22:25:31 +02:00
Manolis Papadeas
0d5b4416a4
Changed CJK font and fixed some character issues
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- The CJK font (for Chinese & Korean) was changed to DroidSansFallback from NotoSansCJKtc. This results in a much smaller exported `.pck` (over 10MB less)
- Fixed Chinese and Korean characters not displaying properly in the Splash dialog and the About dialog.
2020-10-29 00:45:23 +02:00
Manolis Papadeas
4415f86c56
Update CHANGELOG & AboutDialog, trim trailing whitespaces
2020-10-27 23:03:43 +02:00
Manolis Papadeas
e6da4d2b30
Update changelog, translations & AboutDialog
2020-10-24 22:42:53 +03:00
Manolis Papadeas
cce4fa4cbb
Added more options to the Rotate Image dialog
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Now all of the image effects (except those related to resizing) have the same affect options.
2020-10-23 17:50:52 +03:00
Rémi Verschelde
d41751d39c
Use '~' prefix instead of '%' for random brushes ( #362 )
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Fixes #337 .
2020-10-21 19:07:49 +03:00
PinyaColada
852365c38f
Frame properties ( #357 )
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* Sync for my local files to my repository
* This is frame properties update, it works but I can't be stored while
saving or loading and that makes crashes just the beggining :)
* I forgot this files :P
* Frame Properties update.
* Updating frame properties
* Update Translations.pot
* Changes to CanvasPreview and CelButton change
2020-10-19 17:57:40 +03:00
OverloadedOrama
b67e2b3d7d
Update AboutDialog.gd
2020-10-14 13:44:23 +03:00
OverloadedOrama
0506701874
Updated translations & changelog, added PinyaColada to the contributors list
2020-10-09 00:16:00 +03:00
OverloadedOrama
f15578fbe6
Added Hugo Locurcio in splash screen & in About dialog as a $10 patron
2020-10-07 17:01:36 +03:00
OverloadedOrama
1fc7cc151d
v0.8 - The multiple project & Web update!
2020-09-23 16:51:08 +03:00
OverloadedOrama
c0db420f73
Update splash screen with 3 new artworks
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Also change copyright notice in splash screen & about dialog
2020-09-23 15:28:03 +03:00
OverloadedOrama
cab057b73c
Remove filter from PreviewDialog's TextureRect
2020-08-29 19:14:11 +03:00
OverloadedOrama
87ff964742
Updated list of contributors and translators
2020-08-28 21:26:29 +03:00
OverloadedOrama
0a0bf62bcd
Each Project has its own export path now
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This could be buggy so it needs more testing.
2020-08-28 18:05:49 +03:00
OverloadedOrama
44ecf375fc
Removed duplicate code from the image effects and put it into the parent ImageEffect class
2020-08-28 01:20:07 +03:00
OverloadedOrama
b53926724e
Made image effect dialog previews centered & made them expand vertically
2020-08-26 18:33:15 +03:00
OverloadedOrama
b52a7c224a
Put a transparent checker background to RotateImage dialog
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Also made it extend the ImageEffect class.
2020-08-26 17:49:46 +03:00
OverloadedOrama
e88b62ea44
Fixed issue in HSVDialog where the TextureRect would resize on dialog resize
2020-08-26 16:12:35 +03:00
Darshan Phaldesai
60c5ec9ad5
Affect area now affects the previews. ( #320 )
2020-08-26 14:29:49 +03:00
Matthew Paul
719708fb10
Add transparent checker to export dialog and animation cels ( #318 )
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* Add checker to export dialog
* Add checker to CelButton
2020-08-26 12:45:32 +03:00
OverloadedOrama
f121c39ddc
Put checker backgrounds to almost all image effect dialog previews
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Also made them inherit ImageEffect, resulting in much less and cleaner code. Only RotateImage remains. Partially addresses #206 .
2020-08-25 19:49:18 +03:00
OverloadedOrama
2af677016e
Created an ImageEffect class
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This will be the parent of all (or most) image effect dialog nodes. Currently only parent on FlipImageDialog, will change to be parent of the rest of the effects.
2020-08-25 19:07:12 +03:00
OverloadedOrama
b73937fd0c
Made HSVDialog a ConfirmationDialog node
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To be consistent with the rest of the image effect dialogs
2020-08-25 18:49:12 +03:00
OverloadedOrama
a65fc0e00c
Added Romanian and Korean
2020-08-25 17:17:43 +03:00
OverloadedOrama
3a88a5c861
Change "Art by" translation string
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Found in the splash dialog
2020-08-21 20:13:22 +03:00
OverloadedOrama
ff54d2db8e
Add a transparent background for flip image dialog preview
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Seems to be working fine, will do the same for the remaining dialogs.
2020-08-16 00:07:56 +03:00
OverloadedOrama
fe2ed42819
Use VisualServer viewport for applying shader
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This comes with the benefit that we no longer need a Viewport node in the ShaderEffect dialog, which lets us have the Preview TextureRect at a fixed size. Previously, the preview was scaled based on the image's size, which would make applying shaders to large images very inconvenient, since the dialog would be way too big.
2020-08-13 01:55:31 +03:00
OverloadedOrama
8734659da1
Added Hungarian, updated list of translators
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Norwegian isn't working for some reason.
2020-08-10 03:26:55 +03:00
OverloadedOrama
da656df5b7
Added more options to the Gradient Dialog
2020-08-08 19:02:49 +03:00
OverloadedOrama
e8683d75bf
Fixed export dialog path textedit not being updated when choosing a directory
2020-08-08 17:21:52 +03:00
Martin Novák
f3bce3857a
Replace godot-gifexporter with godot-gdgifexporter ( #295 )
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Add exporting in a separate thread and a progress bar
Remove background color option from gif export
2020-08-07 08:13:04 +03:00
OverloadedOrama
65828b328a
Change window titles in image effect dialogs
2020-08-04 19:10:50 +03:00
azagaya
6d23f95d07
Added Scale3X algorithm as an option to scale sprites ( #290 )
2020-08-02 18:24:00 +03:00