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4 commits

Author SHA1 Message Date
Manolis Papadeas 3727caf9c4 Revert "Use L8 format for selection texture"
This reverts commit 8a3414f83a.
2022-03-23 03:56:47 +02:00
Manolis Papadeas 8a3414f83a Use L8 format for selection texture
Instead of LA8. This should result in slightly less memory usage and is more on par with Godot's BitMap "convert_to_image" method, which will be exposed in Godot 3.5.
2022-03-23 01:48:58 +02:00
Jeremy Behreandt 429b37f6fc
Use Luminance In Desaturate Shader (#557)
Updated desaturate shader to use perceptual luminance instead of HSV.
2021-11-12 21:46:29 +02:00
Darshan Phaldesai dca76afe17
Shader based invert, desaturate and HSV dialogs (#475)
* Shader based invert, desaturate and HSV dialogs

* Bug fixes
2021-04-21 05:31:33 -07:00