Emmanouil Papadeas
63759d3607
Remove affect_selection and has_selection checks from Shaders
2022-04-23 14:39:17 +03:00
Manolis Papadeas
3727caf9c4
Revert "Use L8 format for selection texture"
...
This reverts commit 8a3414f83a
.
2022-03-23 03:56:47 +02:00
Manolis Papadeas
8a3414f83a
Use L8 format for selection texture
...
Instead of LA8. This should result in slightly less memory usage and is more on par with Godot's BitMap "convert_to_image" method, which will be exposed in Godot 3.5.
2022-03-23 01:48:58 +02:00
Jeremy Behreandt
429b37f6fc
Use Luminance In Desaturate Shader ( #557 )
...
Updated desaturate shader to use perceptual luminance instead of HSV.
2021-11-12 21:46:29 +02:00
Darshan Phaldesai
dca76afe17
Shader based invert, desaturate and HSV dialogs ( #475 )
...
* Shader based invert, desaturate and HSV dialogs
* Bug fixes
2021-04-21 05:31:33 -07:00