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228 commits

Author SHA1 Message Date
Manolis Papadeas 810affb1bc Update CHANGELOG & Translations, clear whitespaces 2021-03-15 03:41:02 +02:00
Variable f9c275d0a4
"SpriteSheet as layer" and "Replace Frame" import options (#453)
* fixed some more bugs

* Removed some more bugs

* Added "Replace Frame" option

It was originally made to use primarily in "Spritesheet (new layer)" but it thought it could also be useful to put it there as an import option

* Update PreviewDialog.tscn

* Update PreviewDialog.gd

* Update OpenSave.gd

* added import option for SpriteSheet and Frame

Now we can add SpriteSheets in current project and Replace frames in current project

* added functions for SpriteSheet and Frames

I added functions that would allow me to add SpriteSheet as new Layer. I also added an option for "Replace frame" (the function "open_image_at_frame()" is originally being used in "open_image_as_spritesheet_layer()" method but i decided to use it as an import option as well)

* Changed contribution name

* Changed contribution name

* Fixed some lines

* fixed sprite lines not updating
2021-02-07 06:43:44 -08:00
THWLF 45be4ee6b7
Added more standart devices from 8/16Bit era (#450) 2021-02-05 03:05:08 -08:00
Manolis Papadeas 4db21dae95 ScaleImage dialog improvements
It now automatically sets the size to the current project's size, has a button to lock aspect ratio, and resizing based on percentage. Some UI changes to CreateNewImage too.
2021-01-27 00:45:12 +02:00
Manolis Papadeas 6edfbad663 Fixed a bug with the Zoom tool, removed Godot's version check from Tools.gd and updated AboutDialog, CHANGELOG and Translations 2021-01-26 16:34:25 +02:00
Manolis Papadeas 93bbfabb99 Refactored CreateNewImage dialog and added portrait & landscape buttons from #402
The lock aspect ratio button has been changed from a checkbox to a texture button and the template code has been refactored to use a Template class instead of enums. Only dark icons have been added for now.
2021-01-25 22:07:02 +02:00
Manolis Papadeas 6cb525ad92 Update changelog & AboutDialog 2021-01-23 00:27:28 +02:00
kleonc b1c0344d0b
Remove unneeded location variables (#425)
Co-authored-by: kleonc <kleonc@users.noreply.github.com>
2021-01-06 07:11:50 -08:00
Manolis Papadeas 5f56cb523f Update copyright statements to present
Happy new year, everyone!
2021-01-03 21:03:20 +02:00
Manolis Papadeas 031efc0cdb Make FPS project-specific and store it in the pxo files 2020-12-17 02:20:47 +02:00
Manolis Papadeas 05c9ef70d4 Put frame duration as a member of the Frame class
Instead of having a frame_duration[] array in the Project class. This makes the code much more readable and understandable, using less lines of code and, by avoiding an extra array, we also avoid potential out-of-bound array crashes.

The functionality for the user has not changed, and by testing so far I didn't find any issues.
2020-12-16 22:54:08 +02:00
Manolis Papadeas 359f0d473c Added Japanese translation 2020-12-12 15:05:03 +02:00
Manolis Papadeas 4ca4cbcc01 Added Turkish translation 2020-12-10 20:39:29 +02:00
Manolis Papadeas e9de204736 Update AboutDialog.gd
Clean code by putting `create_item` lines of code into their own methods and update missing translators
2020-12-03 23:40:09 +02:00
Manolis Papadeas b1e8bf98d2 Made TransparentChecker shader material unique for the main two viewports
Fixes #377. The issue was that the shader material was being shared with the background of the cel buttons, and when the cel button transparent background was resized, the canvas transparent background was also affected.
2020-11-26 02:05:05 +02:00
Manolis Papadeas 512507e2c7 Fix "It's not a reference to a valid Image object" error when resizing canvas for the first time 2020-11-26 01:22:11 +02:00
Manolis Papadeas bcd86bd655 Update AboutDialog.gd 2020-11-20 04:23:46 +02:00
Manolis Papadeas 267c9f292c Update CHANGELOG and AboutDialog 2020-11-09 01:18:51 +02:00
Manolis Papadeas 00a4722966 Small UI fixes to the HSVDialog 2020-10-29 22:25:31 +02:00
Manolis Papadeas 0d5b4416a4 Changed CJK font and fixed some character issues
- The CJK font (for Chinese & Korean) was changed to DroidSansFallback from NotoSansCJKtc. This results in a much smaller exported `.pck` (over 10MB less)

- Fixed Chinese and Korean characters not displaying properly in the Splash dialog and the About dialog.
2020-10-29 00:45:23 +02:00
Manolis Papadeas 4415f86c56 Update CHANGELOG & AboutDialog, trim trailing whitespaces 2020-10-27 23:03:43 +02:00
Manolis Papadeas e6da4d2b30 Update changelog, translations & AboutDialog 2020-10-24 22:42:53 +03:00
Manolis Papadeas cce4fa4cbb Added more options to the Rotate Image dialog
Now all of the image effects (except those related to resizing) have the same affect options.
2020-10-23 17:50:52 +03:00
Rémi Verschelde d41751d39c
Use '~' prefix instead of '%' for random brushes (#362)
Fixes #337.
2020-10-21 19:07:49 +03:00
PinyaColada 852365c38f
Frame properties (#357)
* Sync for my local files to my repository

* This is frame properties update, it works but I can't be stored while
saving or loading and that makes crashes just the beggining :)

* I forgot this files :P

* Frame Properties update.

* Updating frame properties

* Update Translations.pot

* Changes to CanvasPreview and CelButton change
2020-10-19 17:57:40 +03:00
OverloadedOrama b67e2b3d7d Update AboutDialog.gd 2020-10-14 13:44:23 +03:00
OverloadedOrama 0506701874 Updated translations & changelog, added PinyaColada to the contributors list 2020-10-09 00:16:00 +03:00
OverloadedOrama f15578fbe6 Added Hugo Locurcio in splash screen & in About dialog as a $10 patron 2020-10-07 17:01:36 +03:00
OverloadedOrama 1fc7cc151d v0.8 - The multiple project & Web update! 2020-09-23 16:51:08 +03:00
OverloadedOrama c0db420f73 Update splash screen with 3 new artworks
Also change copyright notice in splash screen & about dialog
2020-09-23 15:28:03 +03:00
OverloadedOrama cab057b73c Remove filter from PreviewDialog's TextureRect 2020-08-29 19:14:11 +03:00
OverloadedOrama 87ff964742 Updated list of contributors and translators 2020-08-28 21:26:29 +03:00
OverloadedOrama 0a0bf62bcd Each Project has its own export path now
This could be buggy so it needs more testing.
2020-08-28 18:05:49 +03:00
OverloadedOrama 44ecf375fc Removed duplicate code from the image effects and put it into the parent ImageEffect class 2020-08-28 01:20:07 +03:00
OverloadedOrama b53926724e Made image effect dialog previews centered & made them expand vertically 2020-08-26 18:33:15 +03:00
OverloadedOrama b52a7c224a Put a transparent checker background to RotateImage dialog
Also made it extend the ImageEffect class.
2020-08-26 17:49:46 +03:00
OverloadedOrama e88b62ea44 Fixed issue in HSVDialog where the TextureRect would resize on dialog resize 2020-08-26 16:12:35 +03:00
Darshan Phaldesai 60c5ec9ad5
Affect area now affects the previews. (#320) 2020-08-26 14:29:49 +03:00
Matthew Paul 719708fb10
Add transparent checker to export dialog and animation cels (#318)
* Add checker to export dialog

* Add checker to CelButton
2020-08-26 12:45:32 +03:00
OverloadedOrama f121c39ddc Put checker backgrounds to almost all image effect dialog previews
Also made them inherit ImageEffect, resulting in much less and cleaner code. Only RotateImage remains. Partially addresses #206.
2020-08-25 19:49:18 +03:00
OverloadedOrama 2af677016e Created an ImageEffect class
This will be the parent of all (or most) image effect dialog nodes. Currently only parent on FlipImageDialog, will change to be parent of the rest of the effects.
2020-08-25 19:07:12 +03:00
OverloadedOrama b73937fd0c Made HSVDialog a ConfirmationDialog node
To be consistent with the rest of the image effect dialogs
2020-08-25 18:49:12 +03:00
OverloadedOrama a65fc0e00c Added Romanian and Korean 2020-08-25 17:17:43 +03:00
OverloadedOrama 3a88a5c861 Change "Art by" translation string
Found in the splash dialog
2020-08-21 20:13:22 +03:00
OverloadedOrama ff54d2db8e Add a transparent background for flip image dialog preview
Seems to be working fine, will do the same for the remaining dialogs.
2020-08-16 00:07:56 +03:00
OverloadedOrama fe2ed42819 Use VisualServer viewport for applying shader
This comes with the benefit that we no longer need a Viewport node in the ShaderEffect dialog, which lets us have the Preview TextureRect at a fixed size. Previously, the preview was scaled based on the image's size, which would make applying shaders to large images very inconvenient, since the dialog would be way too big.
2020-08-13 01:55:31 +03:00
OverloadedOrama 8734659da1 Added Hungarian, updated list of translators
Norwegian isn't working for some reason.
2020-08-10 03:26:55 +03:00
OverloadedOrama da656df5b7 Added more options to the Gradient Dialog 2020-08-08 19:02:49 +03:00
OverloadedOrama e8683d75bf Fixed export dialog path textedit not being updated when choosing a directory 2020-08-08 17:21:52 +03:00
Martin Novák f3bce3857a
Replace godot-gifexporter with godot-gdgifexporter (#295)
Add exporting in a separate thread and a progress bar
Remove background color option from gif export
2020-08-07 08:13:04 +03:00
OverloadedOrama 65828b328a Change window titles in image effect dialogs 2020-08-04 19:10:50 +03:00
azagaya 6d23f95d07
Added Scale3X algorithm as an option to scale sprites (#290) 2020-08-02 18:24:00 +03:00
OverloadedOrama ebc9eab773 Added dialog with options for desaturation
Not sure if options for RGBA channels are really needed here, but I kept them from invert colors. We could remove them in the future if they are unneeded.
2020-08-01 04:24:11 +03:00
Martin Novák 6f645d996d
Refactor export dialog (#288)
* Split export code from export dialog to Export.gd autoload
Clean access to child nodes of export dialog

* Fix export variables set in Main.gd

* Fix more wrong variable assignments

Co-authored-by: alexhayoo <65853178+alexhayoo@users.noreply.github.com>
2020-07-31 23:26:52 +03:00
OverloadedOrama 2346ca810b Added dialog with options for invert colors 2020-07-31 03:39:46 +03:00
OverloadedOrama 0d1e45cfe4 Added a dialog for image flipping with options 2020-07-30 00:01:04 +03:00
OverloadedOrama d4fe1f7b12 Moved image effect scene and script files into a new folder 2020-07-29 20:34:27 +03:00
OverloadedOrama 30cd607c65 Made "ImageEffects" node a separate scene
The ImageEffects node is the parent of all image effect dialogs
2020-07-29 20:06:20 +03:00
OverloadedOrama bedede5970 Added more options to the OutlineDialog 2020-07-29 18:25:19 +03:00
OverloadedOrama ec81950139 Experimental shader feature: Expose shader's float uniforms to the UI
If the loaded shader has uniforms, they will be exposed to the UI, so the users will be able to modify the shader parameters easily. Currently only works with float uniforms.
2020-07-28 04:11:06 +03:00
OverloadedOrama 8cca37e752 Hid some color picker presets from GradientDialog
And removed some code for setting preview texture flags to 0. The flags are already being set in create_from_image()
2020-07-27 04:47:29 +03:00
OverloadedOrama 94aa94a364 Added a preview in OutlineDialog 2020-07-27 04:36:00 +03:00
OverloadedOrama 4870ebc094 Added checkbox in OutlineDialog for affection selection 2020-07-27 04:11:46 +03:00
OverloadedOrama 585f83e28a Fixed Invert and Desaturate not working on the correct cel 2020-07-25 19:35:46 +03:00
OverloadedOrama 186e2259ac [EXPERIMENTAL] Added ability to load a shader as an image effect
This new feature allows users to load a .shader file (must be a GLES2 Godot shader) that will modify the image itself. This feature is experimental and possibly buggy, not all shaders are working properly and I'm not sure yet why. As such, this feature may not be included in v0.8 stable.
2020-07-25 16:26:57 +03:00
OverloadedOrama 59122f6a13 Fixed issue in HSVDialog using the wrong selected pixels when affecting all projects 2020-07-24 03:53:24 +03:00
OverloadedOrama 2cb07fb848 Added option to affect all projects in the HSVDialog
HSVDialog should be ready now. These options will also appear in the rest of the image effects.
2020-07-24 03:41:10 +03:00
OverloadedOrama 95ccd42e48 Added option to affect all frames in the HSVDialog 2020-07-24 03:28:39 +03:00
OverloadedOrama 1ce89c6577 Added affecting options to the HSVDialog
First option is to affect the selected pixels only. The second it to affect the current cel, or the entire frame (all cels of the frame). Options to affect all frames and all projects will be added next. I also made changes to Canvas.handle_undo() and handle_redo() to make this work.

Once all these options are added successfully in HSVDialog, they will also be added in the rest of the Image effect dialogs.
2020-07-24 03:22:12 +03:00
OverloadedOrama af915caf7a Refactored adjust_hsv to be 3 times faster
adjust_hsv() now gets executed once instead of thrice. The results should be the same.
2020-07-23 04:39:23 +03:00
OverloadedOrama 0f82be765e Replaced the _min and _max Project variables with Project.selected_pixels
This will allow us to create more selection tools in the future, that aren't necessarily rectangular (See #129) and even enhance the current rectangle selection tool (See #56)

Current issues spotted so far:
Drawing is slower for large images, and bucket filling is also considerably slower even on a 64x64 image. Optimizations are required.
2020-07-20 22:15:34 +03:00
OverloadedOrama 8c965c1858 Added ability to change gradient direction 2020-07-18 19:01:24 +03:00
OverloadedOrama 7aee58ec1a Fixed gradient dialog crash
Occurred sometimes when trying to generate a gradient in a different project that has a different size.
2020-07-18 17:29:05 +03:00
OverloadedOrama 29e9579eb6 Added basic gradient generation
A new option in the "Image" menu, gradient generation.
2020-07-18 17:23:36 +03:00
OverloadedOrama 826b4da177 Organized all Dialog nodes in Main.tscn under a parent "Dialog" node
Just to make the scene tree look cleaner.
2020-07-18 02:27:47 +03:00
OverloadedOrama 70ba60cbaa Have "untitled" be the default project name on save & export 2020-07-15 20:27:14 +03:00
OverloadedOrama ebf19c7bfe Disable "open last project" option in HTML5 2020-07-15 18:36:46 +03:00
OverloadedOrama 8ec3256ce6 Have "untitled" as default project name in SaveSpriteHTML5 2020-07-15 18:28:46 +03:00
OverloadedOrama ea717cfea7 CreateNewImage now remembers the last created canvas size - Closes #178
The default image width, height and fill color are being used only when the program first launches. After that, if the user creates an image with changed settings, these settings are being kept.
2020-07-15 03:25:59 +03:00
OverloadedOrama c6ccbd4868 Import image file as part of a random brush
The random brush gets loaded only if Pixelorama gets restarted. I'll see if I can change this somehow.
2020-07-14 03:33:01 +03:00
OverloadedOrama 1b561220b2 Merge brush_name_replace() and pattern_name_replace() to file_name_replace() 2020-07-13 22:13:21 +03:00
OverloadedOrama 8c02e696a9 Add hint tooltips for Project Brush buttons when importing them from image files 2020-07-13 21:59:25 +03:00
OverloadedOrama c42a8a7219 Same as the previous commit but for Patterns too 2020-07-13 21:57:37 +03:00
OverloadedOrama 72f5ed1d2b When importing a file brush and its filename already exists, add a number to its filename
Similar to 5df25c21c6 but for brushes.
2020-07-13 21:42:40 +03:00
OverloadedOrama 20f28ff492 Import project brushes from an image file 2020-07-13 21:17:08 +03:00
OverloadedOrama b47685e857 Fixed importing brushes and patterns by opening file 2020-07-13 03:36:42 +03:00
OverloadedOrama d099666abe Fixed transparent background in ResizeCanvas dialog
It was always square, even on non-square image dimensions.
2020-07-11 03:19:52 +03:00
OverloadedOrama e1724148fc Updated translations, Readme & Changelog 2020-07-05 02:24:07 +03:00
OverloadedOrama 0bc26bbbae Always ensure that directory_path is "user://" on HTML5 2020-06-30 22:36:03 +03:00
OverloadedOrama 7e3436d3ba Loading image files is now possible in HTML5
Had to move some palette png code around in order to make it possible to use these image files as palettes. Hopefully loading .pxo files should be next. Addresses #280
2020-06-30 22:29:24 +03:00
OverloadedOrama 637a60d9ee Saving .pxo files in HTML5 is now possible
Addresses #280
2020-06-30 20:25:43 +03:00
OverloadedOrama fb7c1a1874 Saving .png files is now possible in HTML5
Addresses #280. Huge thanks to https://github.com/Pukkah/HTML5-File-Exchange-for-Godot
2020-06-30 18:32:16 +03:00
OverloadedOrama 6b26bb5b10 Removed custom blend_rect() method from DrawingAlgos 2020-06-30 15:07:09 +03:00
OverloadedOrama 9fbfbc7432 Fix wrong "Export" text changing on the File menu 2020-06-25 05:07:07 +03:00
OverloadedOrama 8230d9de96 Added image size and frame size labels on PreviewDialog
Just to show the image size and the frame size. The latter is only visible if the user chose to import the sprite as a spritesheet.
2020-06-25 01:22:26 +03:00
OverloadedOrama 90d02ad75b Have the ResizeCanvas width & height values the same as the project's size the first time 2020-06-24 04:02:19 +03:00
OverloadedOrama 89b6e3a989 Added a preview to the Resize Canvas dialog 2020-06-24 03:55:58 +03:00
OverloadedOrama 9362b3486b Added a Center button to the ResizeCanvas dialog 2020-06-24 03:31:44 +03:00
OverloadedOrama fa2dfb6bca Change image offset in Resize Canvas 2020-06-24 03:21:44 +03:00
OverloadedOrama 8e2fe8dac3 Ability to import an image file as a pattern
Also moved some pattern importing code from Import.gd to Global.create_pattern_button()
2020-06-24 00:25:54 +03:00