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52 commits

Author SHA1 Message Date
Emmanouil Papadeas 1ae8fbb7b7 Use Godot 4.2 2023-12-01 02:11:17 +02:00
Emmanouil Papadeas 91bfef16b3
Port to Godot 4 (#900)
* Initial conversion

* Hide some dialogs

* Update addons

* Fix errors in scripts

Temporarily commented out adding new file import types and certain Control methods that are not available in the Window class, such as get_global_mouse_position()

* Update shaders

* Fix some more errors and signals, rename "pressed" to "button_pressed"

* Even more error fixes and renaming corrections

* Fixed more errors, Pixelorama almost runs

* Update ValueSlider.gd

* Remove lock() and unlock(), more ImageTexture.create_from_image() static usage

* More static function using

* Re-add some of the dialog signals, fix window transparency

* Change instances of popup_hide to visibility_changed

* More more errors and warnings

* Fix more errors and warnings

* Get rid of errors in the output when opening Pixelorama in Godot

* Properly connect most signals without using strings

* Fix some scenes

* Don't load Main.tscn

* Emit signals directly instead of using strings

* Fix Keychain menu nodes

* Get rid of self. on most instances, as setters and getters are now always called

* Some more static typing

* Disable texture filters

* Fix zooming

* Fix int as enum warnings

* Fix tools and rename doubleclick to double_click

* Update tool scenes

* Fix tabs

* Fix create new image

* Use static typing on flood fill to speed it up

* Update static-checks.yml

* Reverts #729 for a speedup, hopefully the bug won't get re-introduced

* Fix TransparentChecker warning

* Re-add Default template

* Fix 3D cels

* Fix rotation

Project converted bug. Should be fixed by https://github.com/godotengine/godot/pull/79264

* Fix UITransparency alignment issue, thanks Variable

* Add missing OptionButton items

Hopefully that should be all of them

* Fix the appearance of CollapsibleContainer

* Change instances of world to world_3d

* Fix tool button backgrounds

* Fix Splash dialog

* Fix brush selection

* Update Main.gd

* Fix About Dialog

* Fix more zooming issues

* Fix canvas preview zooming

* Use signals for queue_redraw on project change

* Fix layer button's look

* Fix gradients

* Some gradient fixes and code cleanups, dithering is still broken

* Fix bucket

* Fix the rest of the undo_redo.add_(un)do_method() cases

* Fix guides

* Fix guide text

* Some small changes in Main

* Update Tools.gd

* Fix palette importing

* Get rid of TODOGODOT4s

* Fix the rest of the dialogs

* Update the rest of the scenes

* Fix onion skinning and frame tag dialogs

* Fix file brushes being imported twice

* Fix palette swatch crashing on double click

* Use nearest filter for some of the windows

* Remove old .tres font files

* Fix language switching

* Get rid of Keychain.action_get_first_key() on the extra shortcuts of tools

* Get rid of Keychain.MenuInputActions and directly set shortcuts to the menu items

This temporarily removes echoing support for undo and redo, this will be re-added once https://github.com/godotengine/godot/pull/36493 or https://github.com/godotengine/godot/pull/64317 is merged.

* Clean shortcut-related duplicate code in TopMenuContainer

* Remove DroidSansFallback now that system fonts can be used as fallback

* Remove 3.x settings from project.godot

* Format

* Format gdgifexporter

* Reset Keychain to its original state

* Remove textures from the dark and gray themes

* Remove all textures from the dark theme

* Better static typing in DrawingAlgos

* Use Vector2i for project size

* [Risky commit] Use Vector2i instead of Vector2 for tools

I tested it and everything seems to be working the same as before, but more testing would be appreciated.

* Format after previous commit

* Fix line angle constraint being rotated 180 degrees

This is not a regression from the previous commit(s), Godot 4 probably reversed the logic of `angle_to_point()`.

* Fix input map action not found errors when pressing Shift or Control

* Make AnimatePanel bigger, add spring interpolation

* Fix some layouts/extensions/preferences loading errors

* Fix dithering

* Update layout resources

Probably doesn't change anything at all, but I suppose it might be a good thing to do

* Small changes

* Disable filter in ResizeCanvas dialog

* Fix some preferences default button states

* Fix tile mode always having masking on

* Use integers in tile mode

* Fix checkboxes in preferences not working

* More statically typed arrays!

No need to have these # Array of X comments anymore!

* Fix "apply all" for multiple preview dialogs

* Update theme.tres

* Add HeaderSmall theme type variation

* Fix dynamics buttons

* Don't allow sub-zero zoom values

* Let zoom_out_max always remain Vector2(0.01, 0.01)

This fixes zooming on large canvases

* Bump version to v1.0-dev

* Fix ambient light not working on 3D cels

* Fix .obj loading

* Don't allow greater than max values in the zoom slider

* Set maximum zoom value to always be (500, 500)

* Set zoom slider minimum value to 1

* Some UI changes, mostly related to buttons and the timeline

* Change window titles to what they were before

* [COMPATIBILITY BROKEN WITH v0.x] Fix loading 3D cels

* Avoid changing Cel3DObject's file_path if it's the same

* Make preferences window bigger

* Fix png exporting

* Fix reference image initial size and filter setting

* Fix perspective line reverse scaling on zoom and facing 180 degrees away from cursor

* Format and some linting

* Remove most Images from the rest of the themes

* Remove all textures from all themes

* Fix drawing when the mouse gets released outside the canvas boundaries

* Format Keychain

* Implement #890

* Fix recorder

* Fix layout deletion

* Better static typing and fix empty_clicked signal-connected methods not having arguments

* Fix layout and extension directory creation if they don't already exist

* Change all instances of "HTML5" to "Web"

OS.get_name() now returns "Web" instead of "HTML5" in Godot 4

* Fix JavaScript detection

Opening files in the Web version does not yet work for some reason

* Fix formatting

* Fix lint errors

* Remove unneeded lines from rotation shaders

* Clean some rotation shader related code

* Remove ErrorManager from #891, as it's no longer needed in Godot 4

* Some docstrings

* More Vector2i and Recti replacing their float counterparts

* Remove the hardcoded shortcut from ValueSlider

Note that the brush size shortcut may not change properly because Keychain isn't updated to support Godot 4's input map properly yet.

* Fix bugs from the rebase, integer zooming is currently broken

* Format

* Fix bug where some imported images would fail to load when using smart slice

* Fix integer zooming (I think)

* Fix errors after #898

* Fix some UI issues with PreviewDialog

* Use ctrl/command instead of just ctrl in the shortcuts of the InputMap - gets rid of the need for _use_osx_shortcuts() in Main.gd

* Update Keychain and addons/README.md

* Update CI to Godot 4.1.1 (probably will not work)

* Remove XDGDataPaths.gd

* Make windows non-exclusive

* Attempt to fix macOS CI

* Attempt to fix CI

* Attempt to fix CI

* Minor fix in the dark theme, more will follow

* Silence enumerator/integer warning

* Attempt to fix macOS CI

* Another attempt to fix macOS CI

* Attempt to fix Windows & macOS CI

* fix: Recorder directory create (#903)

* Update Keychain so that the brush size shortcuts can be changed

This update generally lets users use modifier buttons (control, alt, shift, meta) with mouse buttons

* Change OSX to macOS

* Detect if multi-threading is enabled when exporting gifs

* Fix color picker not working on the top color mode

* Make some public methods private in Export.gd

* Remove Global.window_title variable

* Fix frame UI in the timeline breaking after 100 frames

* Static typing improvements for the timeline

* Better static typing for grids

* Fix typo

* Fix pixel grid not appearing

* Move preference updating code to Global using setters

This should make the code a bit more readable, as the logic for each property update can be found directly under the variable declaration, and not hidden in PreferencesDialog's preference_update() method. This also allows for changing these properties outside the preferences, if that will ever be needed. In theory it's also faster as we don't have to do all these string comparisons anymore, but I doubt this will be noticeable in practice.

* Remove RestoreDefaultButton.tscn

* Implement changing font size in the preferences

* Resize HeaderSmall font size along with the default font size

* A step towards fixing image loading in the Web version

Doesn't completely fix the issue, it requires a fix from Godot's side as well

* Implement missing input event actions for buttons

TODO: Add default shortcuts

* Do not change language and theme if they are already the defaults

Reduces the initial loading time a bit

* Remove update_hint_tooltips() as it's no longer needed, only keep it for tools

This was needed in order for hint tooltips to be successfully translated while taking the shortcuts into account. Godot 4 already it correctly for us now. Tools still need it because they contain multiple shortcut data in their tooltips.

* Change ExportDialog's PathDialog's file mode to be "open directory" and make them bigger

* Fix Vector2i + Vector2 errors in grid center snapping

* Update tooltips when the shortcut profile changes

* Fix copy-paste mistake

* Update tooltips during startup if the shortcut profile is not the default

* Fix gif warning label size in ExportDialog

* Fix BBCode in ExportDialog

* Fix some Godot 4.2 warnings

* Some CI fixes

* Static typing improvements and more inline functions

* Format

* Even more static typing, inline methods, docstrings etc

* Some more static typing improvements and inline setters

* Remove unneeded project type specifying

* Fix splash dialog error

* Fix enumerator warning

* Don't preload the font in the rules and guides

* Fix some integer division warnings

Sometimes we indeed need them to be floats

* Change some Rect2s to Rect2is

* Minor static typing improvements

* Update README, CHANGELOG, Translations

* Only load translation files when needed, reduces loading time a bit

* Update Keychain so it doesn't load languages during startup

* Lazy load all tool scenes, breaks compatibility with the extension API

Decreases initial loading time

* Format

* Very minor loading time speedups

* Remove unneeded project type specifying

* Even more static typing and docstring improvements

* Fix extension loading

* Palette docstrings

---------

Co-authored-by: ppphp <kevinniub@gmail.com>
2023-09-04 16:29:06 +03:00
Emmanouil Papadeas 8d5122f54c Release v0.11-stable 2023-06-13 18:05:37 +03:00
Variable 8a6e393d69
New theme-related methods to ExtensionsAPI (#733)
* hide accidentally visible dialog

* added new theme methods

* Wait for themes to add from api

* remove `find_theme`

* revert last commit

* Formatting

* Some code changes

* update to godot 3.5
2022-08-08 16:20:42 +03:00
Emmanouil Papadeas cc9ced424f
Update README.md 2022-05-16 15:23:25 +03:00
Manolis Papadeas ea78114fb2 [skip ci] Update README.md 2022-03-13 21:16:09 +02:00
Martin Novák c8bf3b2286
Add OpenStore link to README (#612) 2021-12-06 19:01:03 +02:00
Manolis Papadeas 1278553c80 Update to Godot 3.4 2021-11-09 17:06:11 +02:00
Manolis Papadeas d584ae0839 Launch of version 0.9 - selections & shapes update 2021-09-18 18:59:15 +03:00
Manolis Papadeas 9fb2d0ea3d Update README & CHANGELOG 2020-11-27 22:00:05 +02:00
Manolis Papadeas 22f4796251 Fix LightenDarken's Hue Shifting colors
- All colors move towards yellow when lighting, and purple when darkening. The logic has become more complex, so it doesn't just increase (or decrease) the hue when lighting (or darkening). This solves issues with green and blue.

- Added limits to the hue when lighting and darkening, limits to the value when darkening, and to the saturation when lighting.

This behavior should eventually be documented to explain how it works to the users.
2020-11-17 04:18:36 +02:00
Manolis Papadeas 4e14c999d3 Update README.md 2020-10-28 23:39:15 +02:00
OverloadedOrama 1fc7cc151d v0.8 - The multiple project & Web update! 2020-09-23 16:51:08 +03:00
Manolis Papadeas 434c5ca0c7
Update README.md 2020-09-04 21:00:43 +03:00
OverloadedOrama 05184f9c3d Update README and CHANGELOG 2020-09-01 20:10:15 +03:00
OverloadedOrama 1d7fa1ce8e Updated README & CHANGELOG 2020-08-29 00:16:15 +03:00
Igor Santarek 07ec18efa8
Update README.md (#297)
Old gifexporter submodule is no longer present, so I removed information about initing it in repo.
2020-08-08 00:50:03 +03:00
Manolis Papadeas 5612064533
Update README.md 2020-07-23 18:04:39 +03:00
OverloadedOrama e1724148fc Updated translations, Readme & Changelog 2020-07-05 02:24:07 +03:00
Manolis Papadeas e080e99caa
Update README.md 2020-06-26 00:08:21 +03:00
Manolis Papadeas 66feec8f21
Update README.md 2020-06-08 23:48:31 +03:00
Manolis Papadeas 7a8ae9428b
Update README.md
Link novhack/godot-gifexporter repository inside the README file
2020-06-01 00:43:11 +03:00
Manolis Papadeas 3b8a790cfb
Update README.md 2020-05-16 15:17:21 +03:00
OverloadedOrama d0825495d1 v0.7 - The Timeline Update! 2020-05-16 14:48:13 +03:00
OverloadedOrama dddccc4a11 Update README and Changelog
Replaced "Dependencies" with "Cloning Instructions" in README.md, to add more info on how to clone the repo and get the gif exporter submodule.
2020-04-13 21:24:00 +03:00
Manolis Papadeas 7c408731b8
Update README.md 2020-03-05 02:23:07 +02:00
Manolis Papadeas 8634385b66
Update README.md 2020-02-17 16:46:38 +02:00
OverloadedOrama df085175ac Pixelorama now uses Godot 3.2
There shouldn't be any compatibility issues with 3.1 right now. This commit also closes #26
2020-01-29 19:03:26 +02:00
Manolis Papadeas d7f0e11866
Added Crowdin badge to README.md 2020-01-22 19:52:41 +02:00
Manolis Papadeas c512a85153
Centered top text with HTML formatting 2020-01-18 19:28:03 +02:00
Manolis Papadeas 2a6e0fe4ef
HTML formatting for the button icons to center them
Also added code size and license icons
2020-01-18 19:24:02 +02:00
Manolis Papadeas b85241a9fb
Update README.md 2020-01-18 15:18:54 +02:00
Manolis Papadeas b25c2af5d6
Added "repo size" and "mentioned in awesome" icons 2020-01-18 15:14:58 +02:00
OverloadedOrama 97dad3ef10 v0.6.1 release 2020-01-13 14:50:57 +02:00
Manolis Papadeas b7d5ca63a8
Update README.md 2020-01-08 02:48:51 +02:00
OverloadedOrama eb8ce5c2e9 v0.6 - Palettes, random brushes, multiple themes, image menu and many more! 2020-01-06 14:55:05 +02:00
OverloadedOrama f3ab5960ba Imported German translation in the Project Settings 2019-12-15 13:44:53 +02:00
OverloadedOrama a4b7fe2205 Implemented a fix for UndoRedo leak (#34) - Thanks to qarmin! 2019-12-13 00:19:28 +02:00
OverloadedOrama 634c459d08 v0.5 - The UI update
This commit fixes a bug with graphics tablets not being able to use undo and redo. v0.5 will be built from this commit.
2019-12-12 17:20:17 +02:00
OverloadedOrama e895e82a95 Added a seconds ruler for the timeline & changed brushes position 2019-11-20 14:41:02 +02:00
OverloadedOrama 22c57a1b36 Backend for rulers
- Added HorizontalRuler.gd and VerticalRuler.gd - UI for the rulers will arrive soon, along with the other UI changes
- Changed transparency background
2019-11-19 03:52:04 +02:00
OverloadedOrama d66c501b5c v0.4 - Undo/Redo, mirrored drawing, lighten/darken tool and more!
In this commit:
- Added notification labels that appear when the user does an action (for undoing, redoing and saving)
- Fixed symmetry with custom brushes.
- In Main.gd, current_save_path and current_export_path get cleared when the user creates a new drawing or opens one.

v0.4 of Pixelorama is out! Check https://functionoverload590613498.wordpress.com/2019/11/13/pixelorama-v0-4-is-out/ for the full changelog.
2019-11-13 15:45:55 +02:00
Hugo Locurcio f407de234b
Remove trailing whitespace and ensure newlines at end of files 2019-10-25 16:39:09 +02:00
OverloadedOrama e18389d8c4 v0.3 - Custom brushes, rectangle selection and .pxo!
v0.3 of Pixelorama is out! Check https://functionoverload590613498.wordpress.com/2019/10/22/pixelorama-v0-3-is-out/ for the full changelog.
2019-10-22 14:27:07 +03:00
Overloaded 7781126162
Update README.md 2019-09-10 16:55:14 +03:00
Overloaded bf91e2ceae
Update README.md 2019-09-10 16:52:58 +03:00
Overloaded b0f8fd931a
Update README.md 2019-09-10 02:29:44 +03:00
Overloaded 35859f948d
Update README.md 2019-09-10 02:15:11 +03:00
Overloaded dce7c4b110
Update README.md 2019-08-18 14:38:41 +03:00
Overloaded 0538d3b0f8
Update README.md 2019-08-18 14:38:28 +03:00