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3259 commits

Author SHA1 Message Date
Emmanouil Papadeas 52e45b158b Release v1.0.3 2024-09-13 17:02:35 +03:00
Emmanouil Papadeas 9cf0114ab3 [skip ci] Update CHANGELOG.md 2024-09-13 16:54:26 +03:00
Emmanouil Papadeas 21a035b269
New Crowdin updates (#1083) 2024-09-13 13:46:48 +03:00
Emmanouil Papadeas 8c7594a1c8 Add a failsafe to the previous commit's solution 2024-09-13 01:05:53 +03:00
Emmanouil Papadeas 1e2e5dc431 Fix wrong preview in the gradient dialog when editing the gradient and dithering is enabled 2024-09-13 01:02:48 +03:00
Emmanouil Papadeas 501a7d3c02 [skip ci] Update CHANGELOG.md 2024-09-13 00:03:53 +03:00
Emmanouil Papadeas 6ad23f8485 Second attempt to fix a visual bug with resize canvas' dialog preview 2024-09-12 21:08:32 +03:00
Emmanouil Papadeas 462a95a5ae Fix visual bug with the preview of the resize canvas dialog 2024-09-12 20:23:18 +03:00
Emmanouil Papadeas 1b48eac843 Fix crash when using the move tool snapped to the grid 2024-09-12 18:26:42 +03:00
Emmanouil Papadeas f62770ece9 [skip ci] Update CHANGELOG.md 2024-09-12 17:43:47 +03:00
Emmanouil Papadeas 3bd7e94a59 Minor cleanups to some shader code 2024-09-11 17:01:44 +03:00
Emmanouil Papadeas 8f6eba3f84 Make the Gaussian blur dialog invisible 2024-09-11 17:01:25 +03:00
Emmanouil Papadeas 62d573ae01 Fix issue when exporting and the user has specific frames selected, then changes the layers and then changes the frames again 2024-09-11 17:01:03 +03:00
Emmanouil Papadeas 504313483d Change trim_sprite to trim_images variable name in Export 2024-09-11 17:00:23 +03:00
Emmanouil Papadeas b962b31568 Make some method names in ExportDialog lowercase
They were named this way due to the naming conventions of Godot 3, but Godot 4 automatically makes these method names be all lowercase. Eventually we should replace all methods in the codebase to be all lowercase.
2024-09-11 16:59:53 +03:00
Emmanouil Papadeas 54068895bc Rename "trim sprite" to "trim images" and add the related strings to Translations.pot
"Trim images" should be a more fitting name for this option, as it's quite common to export multiple images and the use of plural makes it more clear that this option applies to all exported images.
2024-09-11 16:45:16 +03:00
Emmanouil Papadeas a5a74e99a3 Fix crash when re-arranging palette swatches while holding Shift 2024-09-11 16:18:19 +03:00
Emmanouil Papadeas a5efb97d58 Set the group layer's default blend mode to Pass through
Mostly for performance reasons, but also to make it consistent with Photoshop and Photopea
2024-09-10 02:03:07 +03:00
Emmanouil Papadeas f9dd09dc2c Update AboutDialog.gd 2024-09-09 00:52:20 +03:00
Emmanouil Papadeas 321102e8fe Add Gaussian Blur as an image effect 2024-09-08 03:13:55 +03:00
Emmanouil Papadeas c2ce4a4a69 Change the pattern parameter node of the outline layer effect to an OptionButton
Consistent with the image effect
2024-09-08 02:40:55 +03:00
Emmanouil Papadeas b3021ceb67 Add a gaussian blur layer effect 2024-09-08 02:40:28 +03:00
Emmanouil Papadeas 28e143e033 Make the color picker popup in GradientEdit moveable 2024-09-07 17:19:42 +03:00
Emmanouil Papadeas f162f12fbf Save the onion skinning opacity in the config file 2024-09-07 03:59:19 +03:00
Emmanouil Papadeas a1a2fb3f00 [skip ci] Update CHANGELOG.md 2024-09-06 00:17:43 +03:00
Emmanouil Papadeas a0c7dd4527 Optimize the export dialog by caching all of the blended frames
No more slowness when changing the export settings. The only setting that causes the frames to be blended again is changing the layers.
2024-09-05 04:50:36 +03:00
Emmanouil Papadeas 9650dae678 Optimize the pencil & curve's fill inside option by making them check fewer pixels
Same logic as the previous commit
2024-09-05 03:50:37 +03:00
Emmanouil Papadeas 1e9c8487ba Optimize the lasso & polygon select tools by making them check fewer pixels
The time they take to complete now depends on the size of the selection, rather than checking all of the pixels of the entire canvas.
2024-09-05 03:34:30 +03:00
Variable 4a7f7cbde5
Added a way to modify shader textures (#1096)
* experimental support for texture changes

* fix some typos

* formatting + some improvements

* Some final touches, i think it's ready now

* moved a function to the shaderloader

* formatting

* add a void
2024-09-03 03:38:56 +03:00
Variable fa9536ce4a
Fix typos and stuff (#1099) 2024-09-03 00:20:50 +03:00
Emmanouil Papadeas 9cac98c941 Add an alpha uniform to the IndexMap shader
In case users don't want the effect to affect the alpha channel
2024-09-02 02:21:48 +03:00
Variable 167b0d863c
fix wrong stretch mode in cel preview (#1097) 2024-09-02 02:03:39 +03:00
Emmanouil Papadeas 46b0b124f4 I forgot to include Export.gd in the previous commit
Oops
2024-09-01 03:25:26 +03:00
Emmanouil Papadeas 69ce932f1c Add a quality slider to the export dialog when exporting jpeg files 2024-09-01 02:49:13 +03:00
alikin12 1460ba2e89
Set timeline layer and frame header to be fixed on top (#1095) 2024-09-01 02:30:36 +03:00
CJMAXiK e2d18d8ceb
[skip ci] Update README.md to add WinGet as an installation variant (#1094) 2024-09-01 01:38:06 +03:00
Variable a7f1486ec3
Index Map (#1093)
* Index Map

* Formatting

* improve description a bit.
2024-08-31 02:53:27 +03:00
Donte 4fa8981590
Add onion skinning opacity adjustment (#1091)
Co-authored-by: Emmanouil Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
2024-08-30 22:58:28 +03:00
Vaibhav Kubre 613dd5d7f6
feat: Added option to trim sprites empty area while exporting (#1088)
* feat: Added trim sprite option works like charm

* fix: format issue

* ran working gdformat
2024-08-29 19:07:48 +03:00
Emmanouil Papadeas 702197c639 Fix issue where the '\n` escape character got inserted inside the palette name, causing it to fail to be saved 2024-08-28 18:17:30 +03:00
Emmanouil Papadeas ab6c54ecb1 If a palette fails to save, show an error popup with an error code and message
Instead of just a notification, which can easily be missed and it doesn't explain the cause of the error
2024-08-28 17:40:48 +03:00
alikin12 987366fa8f
Add global layer buttons (#1085) 2024-08-28 02:53:05 +03:00
Emmanouil Papadeas 6dde03ed31 Bump version to v1.0.3-dev 2024-08-25 23:10:31 +03:00
Emmanouil Papadeas cef4a5a943 Fix WINE & rcedit for Windows builds
Should probably be removed once https://github.com/abarichello/godot-ci/pull/149 is merged.
2024-08-23 17:30:30 +03:00
Emmanouil Papadeas ff2a5f8b33 Fix web release workflow 2024-08-21 16:33:22 +03:00
Emmanouil Papadeas d70ddd72db Release v1.0.2 2024-08-21 16:11:38 +03:00
Emmanouil Papadeas 9c0d71572d [skip ci] Update CHANGELOG.md 2024-08-21 16:09:34 +03:00
Emmanouil Papadeas 9be3ba290c Update AboutDialog.gd 2024-08-21 14:30:47 +03:00
Emmanouil Papadeas 88282ec848
New Crowdin updates (#1068) 2024-08-21 14:17:17 +03:00
NintenHero d2e783632d
[skip ci] Fix awkward spaces between badges (#1082)
Remove empty hypertext from between badges.
2024-08-21 14:16:58 +03:00