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729 commits

Author SHA1 Message Date
Manolis Papadeas 0da52326a3 Quitting now detects if changes have been made in other projects too other than the current 2022-01-07 03:36:16 +02:00
mrtripie f0fbca8b5b
Bugfix: Duplicate Shader in ShaderImageEffect before modifiying its code (#630)
* Fixed issues with Shading tool Saturation and Value not always being right in Hue Shading mode

* Shading tool hue shifting fixes and tweaks

* Duplicate shader resource before modifying its code

* added line before comment

Co-authored-by: MrTriPie <MrTriPie>
2022-01-07 01:49:22 +02:00
Manolis Papadeas c242cd546d Add a checkbox in Preferences for quit confirmation
This has no effect if the project has unsaved changes.
2022-01-05 02:34:45 +02:00
Manolis Papadeas 0fa6879bdf Made guides a little easier to select and drag 2022-01-04 21:00:03 +02:00
Manolis Papadeas 8f701dfee0 Fix #626 2022-01-03 14:05:41 +02:00
Manolis Papadeas 04dda09df5 Do not delete cel content if the layer is locked/invisible 2022-01-01 04:12:49 +02:00
Manolis Papadeas 605e7ab3fd Copy frame duration when cloning a frame 2021-12-31 04:05:04 +02:00
Darshan Phaldesai 51288148ee
Shader Fix Hack (#625) 2021-12-30 18:05:28 +02:00
Manolis Papadeas 95ae81eef1 Fix undo error when the user draws on a locked/invisible layer 2021-12-29 21:48:33 +02:00
Variable bbc56e253e
Spritesheet layer improvements (#623)
* Drastically changed an old func()

"open_image_as_spritesheet_layer" (Hope i didn't break anything...)

* removed whitespace

* some minor changes

spritesheet "Start frame" no longer restricted to existing frames number
and a minor UI change

* solved some format errors
2021-12-28 23:45:46 +02:00
Manolis Papadeas 311f4dd70b Add missing line to Desaturate and InvertColors, and made some changes to ShaderImageEffect 2021-12-27 00:08:06 +02:00
Manolis Papadeas 93268fef43 Fix another bug with Undo/Redo where the app became unresponsive if the user drew outside the canvas 2021-12-25 19:21:09 +02:00
Manolis Papadeas b40c2f5b75 Minor UI changes 2021-12-24 03:12:44 +02:00
Manolis Papadeas 48326900d9 Fix a memory leak coming from the Layer class
Removed the "frame_container" property from Layer.gd, which used to hold a reference to a node, leading to orphan nodes being created and never freed. Memory management seems to be working okay now. Previously, every time the user made a change, memory kept going up and never coming down. Now, data that can never be recovered, like undo data that have been rewritten in history, are also removed from memory.
2021-12-23 19:58:07 +02:00
Manolis Papadeas 6a78351704 Fix undoredo not working if the users draws on a locked/invisible layer 2021-12-21 01:26:58 +02:00
Manolis Papadeas 50885b8769 Release v0.9.1-stable 2021-12-20 13:45:53 +02:00
Manolis Papadeas 30f2873ed1 Remove unneeded method from HTML5FileExchange 2021-12-18 02:31:10 +02:00
Manolis Papadeas 92c252e22d Fixes #618 2021-12-15 01:39:24 +02:00
Manolis Papadeas 28341a18d2 The autosave timer no longer starts after the backup confirmation dialog gets hidden, if the autosave option is turned off in the Preferences 2021-12-14 21:51:52 +02:00
Manolis Papadeas 7b7c572f13 Fix issue where the timeline would be unresponsive if zen mode was toggled off and on 2021-12-12 17:11:25 +02:00
Manolis Papadeas 750fae4713 Project data no longer remain in memory after the user has removed their tab 2021-12-11 21:29:32 +02:00
Manolis Papadeas 057318f659 Pause the app when it loses focus instead of limiting its FPS 2021-12-11 20:02:51 +02:00
Manolis Papadeas 47943703ec Update CHANGELOG & AboutDialog 2021-12-07 02:20:12 +02:00
Manolis Papadeas 02a74d498c Fix shape tool previews not being updated when modifier keys are being pressed 2021-12-06 19:11:50 +02:00
JumpJetAvocado fa27d7fbad
Fix drawing bug reported in issue-555 (#603)
* Fix drawing bug reported in issue-555

* Remove unused parameter from commit_undo() in Draw.gd
2021-12-06 18:38:54 +02:00
Manolis Papadeas af86856dc6 Added a clipboard pattern button
It starts empty and gets updated every time the user copies something.
2021-12-05 18:37:15 +02:00
Manolis Papadeas 086c6c5b9c Remove unneeded font changing code
Welp, I just found out that Godot's font resources have fallback options. Better late than never, I guess.
2021-12-03 02:39:10 +02:00
Manolis Papadeas 563aab3137 Update AboutDialog.gd 2021-12-03 01:45:57 +02:00
Manolis Papadeas 59ee60151e Change "Rectangle Select" undoredo action to "Select" 2021-12-02 13:25:20 +02:00
Manolis Papadeas 67ec887ad1 Just one method for undo/redo in Global.gd 2021-12-02 02:22:32 +02:00
Manolis Papadeas f70efe3076 Move new_empty_frame() to Project.gd from Canvas.gd
This commit also changes the behavior of the fill color. The new cels now only get filled with the Project.fill_color if they are on the bottom layer.
2021-12-01 20:50:50 +02:00
Manolis Papadeas 4c60ef144f Fixed project not having the correct size if the default image size has been changed in the Preferences
Ideally, the new_empty_frame() method should be removed from Canvas and should probably go to Frame or Project.
2021-12-01 20:02:39 +02:00
Manolis Papadeas f7ef4a4283 Remove handle_undo() and handle_redo() from Canvas.gd
Getting rid of some old, unneeded code.
2021-12-01 17:49:22 +02:00
Manolis Papadeas f3d696ef81 Clear code from ShaderEffect.gd
Now inherits from ImageEffect and uses a ShaderImageEffect to generate the image. We get to clear duplicate code that was shared between ShaderEffect.gd and ShaderImageEffect.gd this way, and it also uses the undo/redo logic from ImageEffect instead of Canvas.gd.
2021-12-01 03:41:20 +02:00
Manolis Papadeas 2cab2af561 Preload image effect shaders 2021-12-01 03:04:40 +02:00
Manolis Papadeas 72aef23cce UI changes to the onion skinning settings
Also changed the ignore text to the "_io" suffix instead of "ignore_onion", because this is quicker to type.
2021-12-01 02:28:12 +02:00
Manolis Papadeas 15d987ebae Changed behavior of flip image to make it work as expected with selections
The selection itself also gets flipped, if there is any
2021-11-30 02:42:35 +02:00
Manolis Papadeas 3835a3f0da Fix all of linter errors 2021-11-29 18:58:40 +02:00
Manolis Papadeas e2a68c4ba4 Add an underscore to private method's names
As a way to differentiate between public and private methods, as per the official GDScript naming convention. Haven't changed all of the codebase yet, just some scripts that had a lot of public methods. This fixed 4 of the 7 errors of the linter.
2021-11-29 17:12:30 +02:00
Manolis Papadeas 540a61ae4d Merge onion skinning past and future into one script 2021-11-26 03:38:00 +02:00
Variable 159a821dd2
Better Onion Skinning (#600)
* better onion part (1/3)

changed code and added scripts

* better onion part (2/3)

added some onion variables

* better onion part (3/3)

Added to onion dialog

* removed whitespace that gave static error
2021-11-26 02:55:08 +02:00
Manolis Papadeas 246f6f9be1 Minor code changes 2021-11-25 19:10:04 +02:00
Manolis Papadeas 8c9545e183 Preload tool scenes
The app now opens just a bit faster
2021-11-25 17:42:35 +02:00
Manolis Papadeas 7489ae3777 Optimize update_hint_tooltips() calls
Now gets called once at the beginning instead of multiple times for every shortcut.
2021-11-25 15:16:56 +02:00
Manolis Papadeas c6b9a1fb82
Format code and add static checks (#599)
* gdformat .

* Lint code - Part 1

* Format code - Part 2

* Lint code - Part 2

Trying to fix the max allowed line length errors

* Add normal_map_invert_y to the image .import files

Because of Godot 3.4

* Do not call private methods outside of the script's scope

Lint code - Part 3

* Format code - Part 3

* Fixed more line length exceeded errors - Lint code Part 3

* Export array of licenses - Lint code part 4

* Clean hint_tooltip code from Global

Removes a lot of lines of code

* Create static-checks.yml

* Fix FreeType's license
2021-11-25 14:48:30 +02:00
Manolis Papadeas 41b5db4622 Don't change the cursor tool icon texture _input() call
Seems like my past self has made some pretty embarassing optimization mistakes...
2021-11-23 02:52:21 +02:00
Manolis Papadeas 536250f517 Moved some variables away from Global 2021-11-23 02:36:22 +02:00
Manolis Papadeas c921344b04 Fix splash screen not appearing in the Web version 2021-11-22 21:38:17 +02:00
Manolis Papadeas 79ff0a8d45 Optimize _input() methods 2021-11-22 21:32:39 +02:00
Manolis Papadeas 4931e50213 Move cursot tool icon visibility to ViewportContainer
I have no idea what I was thinking when I put that code inside Canvas' _input()
2021-11-22 18:43:06 +02:00