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29 commits

Author SHA1 Message Date
Emmanouil Papadeas 5cb0eddae5 Transformation preview should now work for all selected cels
Prior to this commit, the transformation (moving/scaling content with selections) of only one of the selected cels would appear, and the rest would only have a visible effect on transformation confirm.
2023-01-18 04:44:37 +02:00
Emmanouil Papadeas 5e749db0d5 Remove selection resizing code from SelectionTool and minor code cleanup 2023-01-17 03:22:55 +02:00
Variable cbeef73fac
Selection modes (#798)
* Fix a typo

this is required because this is "Paint" Selection
(so it's not supposed to cancel selection if we click outside the canvas)

* Added Selction Modes

Default, Add, Subtract, Intersect

* removed whitespace

* better options

* Removed Separators from headers

* formatting

* more formatting that i didnt notice

* Solved Shortcut conflict

* remove whitespace
2022-12-31 20:13:27 +02:00
Emmanouil Papadeas 0c954e65d8 Add ValueSliders to Bucket and SelectionTool tool options
Replace Bucket's pattern offsets and SelectionTool's position and size SpinBoxes with ValueSliders.
2022-10-15 02:03:15 +03:00
Emmanouil Papadeas 41ccc704c2
Refactor the selection system to use an Image instead of a BitMap (#710)
* Use Image instead of BitMap for selection

Not complete and Pixelorama is currently broken

* Add a SelectionMap class

* Make the changes in Selection.gd

* Remove selection_bitmap

* Replace duplicate() with copy_from()

* Fix selection

Intersection and transforming are not working

* Fix wrong pixel color values

* Fix selection transforming

* Call selection_bitmap_changed() on scale

* Fix clipboard

* Remove bitmap_to_image()

* Rename selection_image to selection_map

* No errors in Magic Wand

* Rename selection_bitmap_changed() to selection_map_changed()

* Format

* Fix selection resizing

* Remove a line from image effects

* Fast selection inverting using shader

* Update SelectionMap.gd

* Format

* Convert SelectionMap back to LA8 after inverting

* Minor refactor in RectSelect.gd

* Fix intersections

* Use shader for ColorSelect and add color similarity option

* Update RotateImage.gd
2022-08-08 03:03:17 +03:00
Emmanouil Papadeas 8a922a255c Fix move tool grid offset snapping, follow-up to #712
Also re-formatted SelectionTool's draw_move()
2022-07-03 00:04:01 +03:00
Variable 9805af36b0
offset corrections (#712)
* offset corrections

* formatting
2022-07-02 16:26:53 +03:00
Emmanouil Papadeas 081ce90a08 Internal changes in SelectionTool regarding snap to grid transformation
These changes allow users to set the left (or right) mouse buttons as mapped shortcuts to the transform snap grid action, in order to automatically snap to grid while moving a selection.
2022-05-29 14:10:18 +03:00
Emmanouil Papadeas f509dfb9f6
Implement the Keychain Plugin (#700)
* Start implementing the godot_better_input plugin

* Update ShortcutEdit.gd

* Load & save preset option

* Add some groups and fix action events not being deleted on load

* Add MenuInputAction class for multiple menu accelerators

* Create a proper plugin and a BetterInput autoload

* Update menu accelerators

* Move settings to BetterInput

* Move menu enums to Global, make more MenuInputActions

* Add more menu events

* Add new groups

* Optimize BetterInput _input() method

* Remove a lot of lines of code

* Change some previous events, add ignore actions and a View menu group

* Change update_item_accelerator to update_ui

* Move MenuInputAction initialization to BetterInput.gd

* Update hint tooltips when a shortcut changes

Temporarily comment out some code regarding the configurable modifiers

* Some MenuInputAction variable name changes

* Add handle_input() to InputAction

* Update the shortcuts of buttons

* Fix shortcut selector menu position

* Change plugin name into Keychain

* Fix keyboard input dialog exiting when Enter or Space is being pressed

* Add two more groups

* Make groups folded by default

* Temporarily make tool modifier shortcuts not configurable

A temporary change, they will be made configurable again, with different actions that are currently mapped to the same events, local/independent from each other.

* Add license for Keychain

* Fix issue where a key event would be added in other input types

* Fix bug where the assigned state was not updated when the dialog appeared again

* Update Main.tscn

* Add a disabled line edit in keyboard shortcut selector to grab focus

* Load presets in the Keychain autoload

This way, the input actions get updated from the start, instead of only at the ShortcutEdit scene.

WARNING, this currently causes crashes if the menu items have no shortcut binded to them.

* Move custom settings away from Keychain.gd

To keep it the same as the upstream plugin

* Change menu enum names

* Made action_get_first_key() more general

* Use arrays for menu items instead of dictionaries, fixes crash

* Move moveable panels to Window menu

* Format

* Optimize hint tooltip updating

* Add support for translations in Keychain

* Translation changes

* Made tool modifiers configurable

Needs more testing.

* Made camera arrow key movement configurable & joypad axis support

This commit removes the ability to press Shift and Control+Shift to adjust the camera arrow key movement speed. Instead, the speed depends on the zoom level.

The right joypad analog stick is configured to move the camera by default.

* Rename presets into shortcut profiles, use Resources and let users create their own

* [skip ci] Update addons README

* Update Global.gd
2022-05-16 15:07:51 +03:00
Manolis Papadeas 92c252e22d Fixes #618 2021-12-15 01:39:24 +02:00
Manolis Papadeas c6b9a1fb82
Format code and add static checks (#599)
* gdformat .

* Lint code - Part 1

* Format code - Part 2

* Lint code - Part 2

Trying to fix the max allowed line length errors

* Add normal_map_invert_y to the image .import files

Because of Godot 3.4

* Do not call private methods outside of the script's scope

Lint code - Part 3

* Format code - Part 3

* Fixed more line length exceeded errors - Lint code Part 3

* Export array of licenses - Lint code part 4

* Clean hint_tooltip code from Global

Removes a lot of lines of code

* Create static-checks.yml

* Fix FreeType's license
2021-11-25 14:48:30 +02:00
Manolis Papadeas 680ab481f3 Don't transform content if layer is locked or invisible 2021-08-30 01:22:13 +03:00
Manolis Papadeas 4292fcc51f Change behavior of selection quick-copy (Ctrl+Alt+mouse movement)
It should now keep the same image data until the transformation gets confirmed
2021-07-31 02:03:51 +03:00
Manolis Papadeas 06bd56866d Change selection shortcuts: Alt is now used to only move selection and Ctrl+Alt makes a quick copy of the selected content 2021-07-29 16:15:02 +03:00
Manolis Papadeas f5d07e660d Do not clear content from selection in selected cels when moving if Alt has been pressed beforehand
This is about Alt + mouse click when moving a selection. See https://github.com/Orama-Interactive/Pixelorama/issues/129#issuecomment-756799706 for more info
2021-06-23 20:38:17 +03:00
Manolis Papadeas 43e733fe65 Fix Move tool's snap to grid movement and take grid offset into account 2021-05-28 17:43:50 +03:00
Manolis Papadeas 5b6f4ebe3e Added Polygon selection tool
Cursor icon is temporary. It works by clicking multiple times on the places you want to create edges, and to complete the polygon you either have to click at the first edge (if you hover the mouse, a circle appears in that position), or you can auto-fill by double clicking.
2021-05-18 01:56:55 +03:00
Manolis Papadeas 1b80100588 Stop movement if content transformation has been confirmed while content is being moved 2021-05-11 04:41:30 +03:00
Manolis Papadeas 47e83d7163 Added UndoRedo support for selection transformations for tool options and fixed resize content behavior 2021-05-11 00:27:57 +03:00
Manolis Papadeas e86dde2fb5 Do not require confirmation when transforming a selection with invisible contents 2021-05-10 18:44:12 +03:00
Manolis Papadeas 70d5fad9fd Make selection tool options not editable when there is no selection 2021-05-09 00:56:23 +03:00
Manolis Papadeas 356ddc0038 Implement moving selections with arrow keys
Moves selection with contents by default.
Control + arrow keys = Moves & snaps selection to grid.
Alt + arrow keys = Moves the selection itself without the contents.
2021-05-07 04:33:28 +03:00
Manolis Papadeas 0ba940c886 Implement snap to grid while moving selections and using the Move tool
Mouse click + Ctrl to snap to grid while moving.
2021-05-04 02:45:14 +03:00
Manolis Papadeas 7cbbf4399d Implement Alt + mouse movement to quickly copy & move selection contents without cutting them from their original position 2021-05-03 21:10:49 +03:00
Manolis Papadeas 20275fc465 Snap movement to axis by holding Shift after mouse clicking
Works with the Move tool and with the Selection tools.
2021-05-03 18:33:51 +03:00
Manolis Papadeas 0a35615c24 Added a displace origin option to Rectangle, Ellipse and Rectangle Selection tools
Works with Mouse Click + Alt. Needs to be documented in the tooltips.
2021-05-03 03:11:12 +03:00
Manolis Papadeas 8f1c6bb3d3 Move selection with contents by default with all selection tools
Now, if you want to move the selection itself without its contents, you have to do Ctrl + Alt + Mouse click. Works the same with all selection tools.
2021-05-03 02:00:07 +03:00
Manolis Papadeas 4a1fcc4ca7 Add position and size as selection tool options
This allows the user to easily move and resize selections
2021-05-01 03:10:23 +03:00
Manolis Papadeas 708a1ddc20 Organize the selection tool files in a new folder 2021-04-28 03:06:03 +03:00
Renamed from src/Tools/SelectionTool.gd (Browse further)