From ff8f06bd476fe22fb7642065c40ca64836eb8095 Mon Sep 17 00:00:00 2001 From: Emmanouil Papadeas <manoschool@yahoo.gr> Date: Mon, 23 Oct 2023 00:52:01 +0300 Subject: [PATCH] Fix blend mode option button selecting the wrong option when changing cels --- src/Classes/Project.gd | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/Classes/Project.gd b/src/Classes/Project.gd index 3beeba820..888dc765d 100644 --- a/src/Classes/Project.gd +++ b/src/Classes/Project.gd @@ -524,7 +524,10 @@ func change_cel(new_frame: int, new_layer := -1) -> void: if current_frame < frames.size(): # Set opacity slider var cel_opacity := frames[current_frame].cels[current_layer].opacity Global.layer_opacity_slider.value = cel_opacity * 100 - Global.animation_timeline.blend_modes_button.selected = layers[current_layer].blend_mode + var blend_mode_index: int = Global.animation_timeline.blend_modes_button.get_item_index( + layers[current_layer].blend_mode + ) + Global.animation_timeline.blend_modes_button.selected = blend_mode_index Global.canvas.queue_redraw() Global.transparent_checker.update_rect() Global.cel_changed.emit()