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Made the animation stop playing on clear_canvases()
This stop the animation from playing when a new image is being created, or a file is being loaded.
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@ -575,6 +575,11 @@ func clear_canvases() -> void:
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animation_tags.clear()
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animation_tags.clear()
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self.animation_tags = animation_tags # To execute animation_tags_changed()
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self.animation_tags = animation_tags # To execute animation_tags_changed()
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# Stop playing the animation
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play_backwards.pressed = false
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play_forward.pressed = false
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animation_timer.stop()
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window_title = "(" + tr("untitled") + ") - Pixelorama"
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window_title = "(" + tr("untitled") + ") - Pixelorama"
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undo_redo.clear_history(false)
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undo_redo.clear_history(false)
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