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Escape cancels polygon selection making

This commit is contained in:
Manolis Papadeas 2021-06-02 03:33:19 +03:00
parent 489749e305
commit fd45344e6b

View file

@ -18,6 +18,12 @@ func _input(event : InputEvent) -> void:
append_gap(_draw_points[-1], _draw_points[0], _draw_points) append_gap(_draw_points[-1], _draw_points[0], _draw_points)
ready_to_apply = true ready_to_apply = true
apply_selection(Vector2.ZERO) # Argument doesn't matter apply_selection(Vector2.ZERO) # Argument doesn't matter
elif event is InputEventKey:
if event.is_action_pressed("escape") and _ongoing_selection:
_ongoing_selection = false
_draw_points.clear()
ready_to_apply = false
Global.canvas.previews.update()
func draw_start(position : Vector2) -> void: func draw_start(position : Vector2) -> void: