mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-18 17:19:50 +00:00
Remove Global.canvas
from the canvas' children
This commit is contained in:
parent
bd68f3d20b
commit
fc695a038e
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@ -57,8 +57,8 @@ func _ready() -> void:
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zoom_slider.value_changed.connect(_zoom_slider_value_changed)
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zoom_changed.connect(_zoom_changed)
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rotation_changed.connect(_rotation_changed)
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viewport_container = get_parent().get_parent()
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transparent_checker = get_parent().get_node("TransparentChecker")
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viewport_container = get_viewport().get_parent()
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transparent_checker = get_viewport().get_node("TransparentChecker")
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update_transparent_checker_offset()
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@ -160,7 +160,7 @@ func fit_to_frame(size: Vector2) -> void:
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size.x = maxf(absf(a.x - d.x), absf(b.x - c.x))
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size.y = maxf(absf(a.y - d.y), absf(b.y - c.y))
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viewport_container = get_parent().get_parent()
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viewport_container = get_viewport().get_parent()
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var h_ratio := viewport_container.size.x / size.x
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var v_ratio := viewport_container.size.y / size.y
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var ratio := minf(h_ratio, v_ratio)
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@ -30,6 +30,8 @@ var gizmo_rot_x := PackedVector2Array()
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var gizmo_rot_y := PackedVector2Array()
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var gizmo_rot_z := PackedVector2Array()
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@onready var canvas := get_parent() as Canvas
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func _ready() -> void:
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set_process_input(false)
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@ -188,13 +190,13 @@ func _draw() -> void:
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# Draw bounding box outline
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draw_multiline(points, selected_color, 0.5)
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if object.applying_gizmos == Cel3DObject.Gizmos.X_ROT:
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draw_line(gizmos_origin, Global.canvas.current_pixel, Color.RED)
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draw_line(gizmos_origin, canvas.current_pixel, Color.RED)
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continue
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elif object.applying_gizmos == Cel3DObject.Gizmos.Y_ROT:
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draw_line(gizmos_origin, Global.canvas.current_pixel, Color.GREEN)
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draw_line(gizmos_origin, canvas.current_pixel, Color.GREEN)
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continue
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elif object.applying_gizmos == Cel3DObject.Gizmos.Z_ROT:
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draw_line(gizmos_origin, Global.canvas.current_pixel, Color.BLUE)
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draw_line(gizmos_origin, canvas.current_pixel, Color.BLUE)
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continue
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draw_set_transform(gizmos_origin, 0, draw_scale)
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# Draw position arrows
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@ -8,6 +8,8 @@ var mode := Global.MeasurementMode.NONE
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var apparent_width: float = WIDTH
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var rect_bounds: Rect2i
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@onready var canvas := get_parent() as Canvas
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func _ready() -> void:
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font = Themes.get_font()
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@ -34,10 +36,10 @@ func _input(_event: InputEvent) -> void:
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func _prepare_movement_rect() -> void:
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var project := Global.current_project
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if project.has_selection:
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rect_bounds = Global.canvas.selection.preview_image.get_used_rect()
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rect_bounds.position += Vector2i(Global.canvas.selection.big_bounding_rectangle.position)
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rect_bounds = canvas.selection.preview_image.get_used_rect()
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rect_bounds.position += Vector2i(canvas.selection.big_bounding_rectangle.position)
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if !rect_bounds.has_area():
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rect_bounds = Global.canvas.selection.big_bounding_rectangle
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rect_bounds = canvas.selection.big_bounding_rectangle
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return
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if rect_bounds.has_area():
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return
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@ -65,7 +67,7 @@ func _prepare_movement_rect() -> void:
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else:
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rect_bounds = rect_bounds.merge(used_rect)
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if not rect_bounds.has_area():
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rect_bounds = Rect2(Vector2.ZERO, project.size)
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rect_bounds = Rect2i(Vector2i.ZERO, project.size)
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func _draw_move_measurement() -> void:
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@ -74,7 +76,7 @@ func _draw_move_measurement() -> void:
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dashed_color.a = 0.5
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# Draw boundary
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var boundary := Rect2i(rect_bounds)
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boundary.position += Global.canvas.move_preview_location
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boundary.position += canvas.move_preview_location
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draw_rect(boundary, line_color, false, apparent_width)
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# calculate lines
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var top := Vector2(boundary.get_center().x, boundary.position.y)
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@ -7,6 +7,8 @@ var opacity := 0.6
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var blue_red_color := Color.BLUE
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var rate := Global.onion_skinning_past_rate
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@onready var canvas := get_parent() as Canvas
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func _draw() -> void:
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var project := Global.current_project
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@ -36,9 +38,7 @@ func _draw() -> void:
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if not (layer.name.to_lower().ends_with("_io")):
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color.a = opacity / i
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if [change, layer_i] in project.selected_cels:
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draw_texture(
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cel.image_texture, Global.canvas.move_preview_location, color
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)
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draw_texture(cel.image_texture, canvas.move_preview_location, color)
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else:
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draw_texture(cel.image_texture, Vector2.ZERO, color)
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layer_i += 1
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@ -43,7 +43,7 @@ var content_pivot := Vector2.ZERO
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var mouse_pos_on_gizmo_drag := Vector2.ZERO
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var resize_keep_ratio := false
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@onready var canvas: Canvas = get_parent()
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@onready var canvas := get_parent() as Canvas
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@onready var marching_ants_outline: Sprite2D = $MarchingAntsOutline
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@ -393,7 +393,7 @@ func resize_selection() -> void:
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)
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Global.current_project.selection_map_changed()
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queue_redraw()
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Global.canvas.queue_redraw()
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canvas.queue_redraw()
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func _gizmo_rotate() -> void:
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@ -461,7 +461,7 @@ func move_borders_end() -> void:
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else:
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Global.current_project.selection_map_changed()
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queue_redraw()
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Global.canvas.queue_redraw()
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canvas.queue_redraw()
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func transform_content_start() -> void:
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@ -478,7 +478,7 @@ func transform_content_start() -> void:
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original_big_bounding_rectangle = big_bounding_rectangle
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original_offset = Global.current_project.selection_offset
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queue_redraw()
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Global.canvas.queue_redraw()
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canvas.queue_redraw()
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func move_content(move: Vector2) -> void:
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@ -522,7 +522,7 @@ func transform_content_confirm() -> void:
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angle = 0.0
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content_pivot = Vector2.ZERO
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queue_redraw()
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Global.canvas.queue_redraw()
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canvas.queue_redraw()
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func transform_content_cancel() -> void:
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@ -555,7 +555,7 @@ func transform_content_cancel() -> void:
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angle = 0.0
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content_pivot = Vector2.ZERO
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queue_redraw()
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Global.canvas.queue_redraw()
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canvas.queue_redraw()
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func commit_undo(action: String, undo_data_tmp: Dictionary) -> void:
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@ -3,6 +3,8 @@ extends Node2D
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var tiles: Tiles
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var draw_center := false
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@onready var canvas := get_parent() as Canvas
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func _draw() -> void:
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var positions := get_tile_positions()
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@ -16,7 +18,7 @@ func _draw() -> void:
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var modulate_color := Color(
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tilemode_opacity, tilemode_opacity, tilemode_opacity, tilemode_opacity
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) # premultiply alpha blending is applied
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var current_frame_texture: Texture2D = Global.canvas.currently_visible_frame.get_texture()
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var current_frame_texture := canvas.currently_visible_frame.get_texture()
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for pos in positions:
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draw_texture(current_frame_texture, pos, modulate_color)
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@ -205,6 +205,7 @@ hidden_tabs = {
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"Reference Images": true,
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"Second Canvas": true
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}
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windows = {}
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save_on_change = false
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[sub_resource type="ShaderMaterial" id="2"]
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