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Fixed changing colors array by mistake
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parent
452d13b0bf
commit
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2 changed files with 5 additions and 3 deletions
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@ -321,10 +321,12 @@ func update_brush() -> void:
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$ColorInterpolation.visible = false
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$ColorInterpolation.visible = false
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func _check_palette_color(_color, mouse_button):
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func _check_palette_color(_color, mouse_button) -> void:
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if mouse_button != tool_slot.button:
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return
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if _shading_mode == ShadingMode.COLOR_REPLACE:
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if _shading_mode == ShadingMode.COLOR_REPLACE:
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await get_tree().process_frame
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await get_tree().process_frame
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var index = Palettes.current_palette_get_selected_color_index(tool_slot.button)
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var index = Palettes.current_palette_get_selected_color_index(mouse_button)
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if index > -1:
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if index > -1:
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$ColorReplaceOptions/Settings.visible = true
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$ColorReplaceOptions/Settings.visible = true
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$ColorReplaceOptions/Label.visible = false
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$ColorReplaceOptions/Label.visible = false
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@ -86,7 +86,7 @@ prefix = "Colors Right"
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[node name="Label" type="Label" parent="ColorReplaceOptions/Settings" index="1"]
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[node name="Label" type="Label" parent="ColorReplaceOptions/Settings" index="1"]
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layout_mode = 2
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layout_mode = 2
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text = "(Darken -> Lighten)"
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text = "(Darken <--> Lighten)"
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[node name="Colors" type="HFlowContainer" parent="ColorReplaceOptions/Settings" index="2"]
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[node name="Colors" type="HFlowContainer" parent="ColorReplaceOptions/Settings" index="2"]
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layout_mode = 2
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layout_mode = 2
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