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Fixes #141
This commit will be reverted when the actual problem is fixed in Godot itself.
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@ -72,8 +72,8 @@ func save_to_file(path : String) -> void:
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file.store_string(_serialize())
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file.close()
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func duplicate() -> Palette:
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var copy : Palette = get_script().new()
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func duplicate(): # -> Palette
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var copy = get_script().new() # : Palette
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copy.name = name
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copy.comments = comments
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copy.editable = editable
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@ -96,7 +96,7 @@ func _serialize() -> String:
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return result
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func deserialize(input_string : String) -> Palette:
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func deserialize(input_string : String): # -> Palette
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var result = get_script().new()
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var result_json = JSON.parse(input_string)
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@ -120,8 +120,8 @@ func deserialize(input_string : String) -> Palette:
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return result
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func load_from_file(path : String) -> Palette:
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var result : Palette = null
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func load_from_file(path : String): # -> Palette
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var result = null # : Palette
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var file = File.new()
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if file.file_exists(path):
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@ -29,7 +29,7 @@ func toDict() -> Dictionary:
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}
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return result
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func fromDict(input_dict : Dictionary) -> PaletteColor:
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func fromDict(input_dict : Dictionary): # -> PaletteColor
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var result = get_script().new()
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result.data = input_dict.data
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@ -37,8 +37,8 @@ func fromDict(input_dict : Dictionary) -> PaletteColor:
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return result
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func duplicate() -> PaletteColor:
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var copy : PaletteColor = get_script().new()
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func duplicate(): # -> PaletteColor
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var copy = get_script().new() # : PaletteColor
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copy.data = data
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copy.name = name
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return copy
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return copy
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