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OverloadedOrama 2019-09-14 22:58:28 +03:00
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# Pixelorama - your free and open-source sprite editor!
A free & open-source 2D sprite editor, made with Godot Engine, using GDScript!
![Pixelorama's horrible UI](https://functionoverload590613498.files.wordpress.com/2019/09/screenshot_260-2.png)
[![Pixelorama's horrible UI](https://functionoverload590613498.files.wordpress.com/2019/09/screenshot_260-3.png)](https://www.youtube.com/watch?v=f6u910HCT_E)
Current features as of version v0.1:
Current features as of version v0.2:
- Choosing between 3 tools pencil, eraser and fill bucket and mapping them to both of your left and right mouse buttons. Thats, pretty wild, huh?
- Different colors for each of the mouse buttons.
- Different colors and brush sizes for each of the mouse buttons.
- Creating a new canvas with a size of your choosing.
- Importing PNG and JPEG images, and edit them inside Pixelorama.
- Are you an animator? Then you've come to the right place! Pixelorama has its own Animation Timeline just for you!
- Importing PNG and JPEG images, and edit them inside Pixelorama. If you import multiple files, they will be added as individual animation frames.
- Export your gorgeous art as PNG files.
- Create straight lines for pencil and eraser by holding down Shift while you draw.
- The middle mouse wheel isnt forgotten, you can use it to pan around the canvas and by scrolling up and down, you can zoom in and out!
- Keyboard shortcuts! Im pretty sure this is a lifesaver for most of you.
- Just like onions, Pixelorama has a multiple layer system! You can add, remove, move up and down, clone and merge as many layers as you like!
- Scale your images!
- Its freeeeeee! And open source!
Make sure to read my blog post on Function(Overload) for more information! https://functionoverload590613498.wordpress.com/2019/08/18/i-made-my-own-sprite-editor-in-godot/

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@ -20,6 +20,7 @@ func _ready() -> void:
# This property is only available in 3.2alpha or later, so use `set()` to fail gracefully if it doesn't exist.
OS.set("min_window_size", Vector2(1024, 600))
var file_menu_items := {
"New..." : KEY_MASK_CTRL + KEY_N,
"Open..." : KEY_MASK_CTRL + KEY_O,