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Create release.yml
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.github/workflows/release.yml
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167
.github/workflows/release.yml
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name: "release"
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on:
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push:
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branches: [ release ]
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env:
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GODOT_VERSION: 3.2.2
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EXPORT_NAME: Pixelorama
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TAG: v0.8
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jobs:
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export-windows:
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name: Windows Export 🗔
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runs-on: ubuntu-latest
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container:
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image: docker://barichello/godot-ci:3.2.2
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steps:
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- name: Setup WINE and rcedit 🍷
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run: |
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dpkg --add-architecture i386 && apt-get update && apt-get install -y wine-stable && apt-get install -y wine32
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chown root:root -R ~
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wget https://github.com/electron/rcedit/releases/download/v1.1.1/rcedit-x64.exe
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mkdir -v -p ~/.local/share/rcedit
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mv rcedit-x64.exe ~/.local/share/rcedit
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godot -q
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echo 'export/windows/wine = "/usr/bin/wine"' >> ~/.config/godot/editor_settings-3.tres
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echo 'export/windows/rcedit = "/github/home/.local/share/rcedit/rcedit-x64.exe"' >> ~/.config/godot/editor_settings-3.tres
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- name: Checkout 🛎️
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uses: actions/checkout@v1
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with:
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submodules: true
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- name: Setup 💻
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run: |
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mkdir -v -p build/windows-64bit ~/.local/share/godot/templates
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mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
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- name: Windows Build 🔧
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run: godot -v --export "Windows Desktop 64-bit" ./build/windows-64bit/$EXPORT_NAME.exe
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- name: Copy pixelorama_data folder 📁
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run: |
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cp -R ./pixelorama_data ./build/windows-64bit
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rm ./build/windows-64bit/pixelorama_data/.gdignore
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- name: Zip 🗜️
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run: |
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cd build
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zip -r windows-64bit.zip windows-64bit
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- name: Upload Release Asset 🚀
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uses: svenstaro/upload-release-action@v2
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with:
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repo_token: ${{ secrets.GITHUB_TOKEN }}
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file: ./build/windows-64bit.zip
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asset_name: ${{env.EXPORT_NAME}}[Windows-64bit].zip
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tag: ${{env.TAG}}
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overwrite: true
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export-linux:
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name: Linux Export 🐧
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runs-on: ubuntu-latest
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container:
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image: docker://barichello/godot-ci:3.2.2
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steps:
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- name: Checkout 🛎️
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uses: actions/checkout@v1
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with:
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submodules: true
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- name: Setup 💻
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run: |
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mkdir -v -p build/linux-64bit ~/.local/share/godot/templates
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mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
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- name: Linux Build 🔧
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run: godot -v --export "Linux/X11 64-bit" ./build/linux-64bit/$EXPORT_NAME.x86_64
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- name: Give execute permission ☑️
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run:
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chmod +x ./build/linux-64bit/$EXPORT_NAME.x86_64
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- name: Copy pixelorama_data folder 📁
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run: |
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cp -R ./pixelorama_data ./build/linux-64bit
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rm ./build/linux-64bit/pixelorama_data/.gdignore
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- name: Create tar.gz archive 🗜️
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run: |
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cd build
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tar zcvf linux-64bit.tar.gz linux-64bit
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- name: Upload Release Asset 🚀
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uses: svenstaro/upload-release-action@v2
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with:
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repo_token: ${{ secrets.GITHUB_TOKEN }}
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file: ./build/linux-64bit.tar.gz
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asset_name: ${{env.EXPORT_NAME}}[Linux-64bit].tar.gz
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tag: ${{env.TAG}}
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overwrite: true
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export-mac:
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name: Mac Export 🍎
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runs-on: macos-latest
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steps:
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- name: Checkout 🛎️
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uses: actions/checkout@v1
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with:
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submodules: true
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- name: Setup environment 🔧
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run: |
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export GODOT_VERSION=3.2.2
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export EXPORT_NAME=Pixelorama
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- name: Download and extract export templates 💾
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run: |
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mkdir -v -p ~/.local/share/godot/templates/${GODOT_VERSION}.stable
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curl -O https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}/Godot_v${GODOT_VERSION}-stable_export_templates.tpz
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unzip -a Godot_v${GODOT_VERSION}-stable_export_templates.tpz
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mv ./templates/* ~/.local/share/godot/templates/${GODOT_VERSION}.stable
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- name: Download Godot headless binary 🤖
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run: |
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curl -O https://huskee.cf/files/Godot_v${GODOT_VERSION}-stable_mac_headless.64.zip
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unzip -a Godot_v${GODOT_VERSION}-stable_mac_headless.64.zip
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- name: Setup 💻
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run: mkdir -v -p ./build/mac
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- name: Mac Build 🔧
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run: |
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chown runner ./Godot
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chmod +x ./Godot
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./Godot -v --export "Mac OSX" ./build/mac/Pixelorama.zip
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- name: Make application executable 🔧
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run: |
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unzip -a ./build/mac/Pixelorama.zip -d ./build/mac
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chmod +x ./build/mac/Pixelorama.app/Contents/MacOS/Pixelorama
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rm ./build/mac/Pixelorama.zip
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- name: Fix application icon 🖼
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run: sips -s format icns ./build/mac/Pixelorama.app/Contents/Resources/icon.icns --out ./build/mac/Pixelorama.app/Contents/Resources/icon.icns
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- name: Copy pixelorama_data folder 📁
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run: |
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cp -R ./pixelorama_data ./build/mac/Pixelorama.app/Contents/MacOS
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rm ./build/mac/Pixelorama.app/Contents/MacOS/pixelorama_data/.gdignore
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- name: Create DMG archive 🔧
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run: hdiutil create -size 70m -srcfolder ./build/mac -volname Pixelorama ./build/mac/Pixelorama.dmg
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- name: Upload Release Asset 🚀
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uses: svenstaro/upload-release-action@v2
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with:
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repo_token: ${{ secrets.GITHUB_TOKEN }}
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file: ./build/mac/Pixelorama.dmg
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asset_name: ${{env.EXPORT_NAME}}[Mac].dmg
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tag: ${{env.TAG}}
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overwrite: true
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export-web:
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name: Web Export 🌐
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runs-on: ubuntu-latest
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container:
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image: docker://barichello/godot-ci:3.2.2
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steps:
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- name: Checkout 🛎️
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uses: actions/checkout@v1
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with:
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submodules: true
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- name: Setup 💻
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run: |
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mkdir -v -p build/web ~/.local/share/godot/templates
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mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
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- name: Web Build 🔧
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run: godot -v --export "HTML5" ./build/web/index.html
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- name: Install rsync 📚
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run: |
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apt-get update && apt-get install -y rsync
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- name: Deploy 🚀
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uses: JamesIves/github-pages-deploy-action@releases/v3
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with:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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BRANCH: gh-pages # The branch the action should deploy to.
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FOLDER: build/web # The folder the action should deploy.
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