mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-19 01:29:49 +00:00
Manual mode should update other cels that have the same tileset
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parent
6ac98e1bc6
commit
f410cf8917
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@ -269,7 +269,7 @@ func open_pxo_file(path: String, is_backup := false, replace_empty := true) -> v
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var image := Image.create_from_data(
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tile_size.x, tile_size.y, false, new_project.get_image_format(), image_data
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)
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tileset.add_tile(image, 2)
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tileset.add_tile(image, null, 2)
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zip_reader.close()
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new_project.export_directory_path = path.get_base_dir()
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@ -3,11 +3,16 @@ extends PixelCel
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var tileset: TileSetCustom:
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set(value):
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if is_instance_valid(tileset):
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if tileset.updated.is_connected(_on_tileset_updated):
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tileset.updated.disconnect(_on_tileset_updated)
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tileset = value
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if is_instance_valid(tileset):
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indices_x = ceili(float(get_image().get_width()) / tileset.tile_size.x)
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indices_y = ceili(float(get_image().get_height()) / tileset.tile_size.y)
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indices.resize(indices_x * indices_y)
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if not tileset.updated.is_connected(_on_tileset_updated):
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tileset.updated.connect(_on_tileset_updated)
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var indices := PackedInt32Array()
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var indices_x: int
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var indices_y: int
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@ -59,11 +64,11 @@ func update_tileset(undo: bool) -> void:
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if index == 0:
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# If the tileset is empty, only then add a new tile.
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if tileset.tiles.size() <= 1:
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tileset.add_tile(image_portion, tile_editing_mode)
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tileset.add_tile(image_portion, self, tile_editing_mode)
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indices[i] = tileset.tiles.size() - 1
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continue
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if image_portion.get_data() != current_tile.image.get_data():
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tileset.replace_tile_at(image_portion, index)
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tileset.replace_tile_at(image_portion, index, self)
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elif tile_editing_mode == TileSetPanel.TileEditingMode.AUTO:
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handle_auto_editing_mode(i, image_portion)
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else: # Stack
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@ -77,10 +82,10 @@ func update_tileset(undo: bool) -> void:
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found_tile = true
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break
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if not found_tile:
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tileset.add_tile(image_portion, tile_editing_mode)
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tileset.add_tile(image_portion, self, tile_editing_mode)
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indices[i] = tileset.tiles.size() - 1
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if undo:
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var tile_removed := tileset.remove_unused_tiles()
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var tile_removed := tileset.remove_unused_tiles(self)
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if tile_removed:
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re_index_all_tiles()
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@ -129,7 +134,7 @@ func handle_auto_editing_mode(i: int, image_portion: Image) -> void:
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indices[i] = 0
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if index > 0:
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# Case 0.5: The portion is transparent and mapped to a tile.
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var is_removed := tileset.unuse_tile_at_index(index)
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var is_removed := tileset.unuse_tile_at_index(index, self)
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if is_removed:
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# Re-index all indices that are after the deleted one.
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re_index_tiles_after_index(index)
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@ -144,7 +149,7 @@ func handle_auto_editing_mode(i: int, image_portion: Image) -> void:
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else:
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# Case 2: The portion is not mapped already,
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# and it does not exist in the tileset.
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tileset.add_tile(image_portion, TileSetPanel.TileEditingMode.AUTO)
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tileset.add_tile(image_portion, self, TileSetPanel.TileEditingMode.AUTO)
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indices[i] = tileset.tiles.size() - 1
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else: # If the portion is already mapped.
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if image_portion.get_data() == current_tile.image.get_data():
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@ -157,13 +162,13 @@ func handle_auto_editing_mode(i: int, image_portion: Image) -> void:
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# and the currently mapped tile still exists in the tileset.
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tileset.tiles[index_in_tileset].times_used += 1
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indices[i] = index_in_tileset
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tileset.unuse_tile_at_index(index)
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tileset.unuse_tile_at_index(index, self)
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else:
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# Case 5: The portion is mapped and it exists in the tileset as a tile,
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# and the currently mapped tile no longer exists in the tileset.
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tileset.tiles[index_in_tileset].times_used += 1
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indices[i] = index_in_tileset
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tileset.remove_tile_at_index(index)
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tileset.remove_tile_at_index(index, self)
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# Re-index all indices that are after the deleted one.
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re_index_tiles_after_index(index)
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else: # If the portion does not exist in the tileset as a tile.
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@ -171,14 +176,14 @@ func handle_auto_editing_mode(i: int, image_portion: Image) -> void:
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# Case 6: The portion is mapped and it does not
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# exist in the tileset as a tile,
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# and the currently mapped tile still exists in the tileset.
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tileset.unuse_tile_at_index(index)
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tileset.add_tile(image_portion, TileSetPanel.TileEditingMode.AUTO)
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tileset.unuse_tile_at_index(index, self)
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tileset.add_tile(image_portion, self, TileSetPanel.TileEditingMode.AUTO)
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indices[i] = tileset.tiles.size() - 1
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else:
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# Case 7: The portion is mapped and it does not
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# exist in the tileset as a tile,
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# and the currently mapped tile no longer exists in the tileset.
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tileset.replace_tile_at(image_portion, index)
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tileset.replace_tile_at(image_portion, index, self)
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## Re-indexes all [member indices] that are larger or equal to [param index],
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@ -201,7 +206,6 @@ func update_cel_portion(tile_position: int) -> void:
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image.blit_rect(current_tile.image, Rect2i(Vector2i.ZERO, tile_size), coords)
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## Unused, should delete.
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func update_cel_portions() -> void:
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for i in indices.size():
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update_cel_portion(i)
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@ -253,6 +257,15 @@ func _get_tile_editing_mode(undos: int) -> TileSetPanel.TileEditingMode:
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return tile_editing_mode
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## If the tileset has been modified by another tile, make sure to also update it here.
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func _on_tileset_updated(cel: CelTileMap) -> void:
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if cel == self or not is_instance_valid(cel):
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return
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update_cel_portions()
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Global.canvas.update_all_layers = true
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Global.canvas.queue_redraw()
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# Overridden Methods:
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func update_texture(undo := false) -> void:
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var tile_editing_mode := TileSetPanel.tile_editing_mode
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@ -1,7 +1,7 @@
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class_name TileSetCustom
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extends RefCounted
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signal updated
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signal updated(cel: CelTileMap)
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var project: Project
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var name := ""
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@ -36,34 +36,36 @@ func _init(_tile_size: Vector2i, _project: Project, _name := "") -> void:
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tiles.append(Tile.new(empty_image, TileSetPanel.tile_editing_mode))
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func add_tile(image: Image, edit_mode: TileSetPanel.TileEditingMode) -> void:
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func add_tile(image: Image, cel: CelTileMap, edit_mode: TileSetPanel.TileEditingMode) -> void:
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var tile := Tile.new(image, edit_mode, project.undos)
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tiles.append(tile)
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updated.emit()
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updated.emit(cel)
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func insert_tile(image: Image, position: int, edit_mode: TileSetPanel.TileEditingMode) -> void:
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func insert_tile(
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image: Image, position: int, cel: CelTileMap, edit_mode: TileSetPanel.TileEditingMode
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) -> void:
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var tile := Tile.new(image, edit_mode, project.undos)
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tiles.insert(position, tile)
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updated.emit()
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updated.emit(cel)
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func unuse_tile_at_index(index: int) -> bool:
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func unuse_tile_at_index(index: int, cel: CelTileMap) -> bool:
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tiles[index].times_used -= 1
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if tiles[index].can_be_removed(project):
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remove_tile_at_index(index)
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remove_tile_at_index(index, cel)
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return true
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return false
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func remove_tile_at_index(index: int) -> void:
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func remove_tile_at_index(index: int, cel: CelTileMap) -> void:
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tiles.remove_at(index)
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updated.emit()
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updated.emit(cel)
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func replace_tile_at(new_tile: Image, index: int) -> void:
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func replace_tile_at(new_tile: Image, index: int, cel: CelTileMap) -> void:
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tiles[index].image.copy_from(new_tile)
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updated.emit()
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updated.emit(cel)
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func find_tile(image: Image) -> int:
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@ -74,12 +76,12 @@ func find_tile(image: Image) -> int:
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return -1
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func remove_unused_tiles() -> bool:
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func remove_unused_tiles(cel: CelTileMap) -> bool:
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var tile_removed := false
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for i in range(tiles.size() - 1, 0, -1):
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var tile := tiles[i]
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if tile.can_be_removed(project):
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remove_tile_at_index(i)
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remove_tile_at_index(i, cel)
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tile_removed = true
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return tile_removed
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@ -40,7 +40,7 @@ func _gui_input(event: InputEvent) -> void:
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get_viewport().set_input_as_handled()
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func set_tileset(tileset: TileSetCustom, cel: BaseCel) -> void:
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func set_tileset(tileset: TileSetCustom) -> void:
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if tileset == current_tileset:
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return
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if is_instance_valid(current_tileset) and current_tileset.updated.is_connected(_update_tileset):
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@ -50,16 +50,16 @@ func set_tileset(tileset: TileSetCustom, cel: BaseCel) -> void:
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is_instance_valid(current_tileset)
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and not current_tileset.updated.is_connected(_update_tileset)
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):
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current_tileset.updated.connect(_update_tileset.bind(cel))
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current_tileset.updated.connect(_update_tileset)
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func _on_cel_switched() -> void:
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if Global.current_project.get_current_cel() is not CelTileMap:
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set_tileset(null, null)
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set_tileset(null)
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_clear_tile_buttons()
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return
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var cel := Global.current_project.get_current_cel() as CelTileMap
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set_tileset(cel.tileset, cel)
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set_tileset(cel.tileset)
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_update_tileset(cel)
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