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https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-18 09:09:47 +00:00
Imported German translation in the Project Settings
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parent
2d97bb6e65
commit
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16
Main.tscn
16
Main.tscn
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@ -1432,8 +1432,8 @@ resizable = true
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mode = 0
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access = 2
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filters = PoolStringArray( "*.pxo ; Pixelorama Project" )
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current_dir = "D:/GitHub/Pixelorama"
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current_path = "D:/GitHub/Pixelorama/"
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current_dir = "C:/Users/Overloaded/Dropbox/Orama Founding Members/εταιρικα αρχεια/Godot Projects/Pixelorama"
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current_path = "C:/Users/Overloaded/Dropbox/Orama Founding Members/εταιρικα αρχεια/Godot Projects/Pixelorama/"
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[node name="SaveSprite" type="FileDialog" parent="."]
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anchor_left = 0.5
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@ -1448,8 +1448,8 @@ window_title = "Save Sprite as .pxo"
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resizable = true
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access = 2
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filters = PoolStringArray( "*.pxo ; Pixelorama Project" )
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current_dir = "D:/GitHub/Pixelorama"
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current_path = "D:/GitHub/Pixelorama/"
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current_dir = "C:/Users/Overloaded/Dropbox/Orama Founding Members/εταιρικα αρχεια/Godot Projects/Pixelorama"
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current_path = "C:/Users/Overloaded/Dropbox/Orama Founding Members/εταιρικα αρχεια/Godot Projects/Pixelorama/"
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[node name="ImportSprites" type="FileDialog" parent="."]
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margin_right = 515.0
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@ -1459,8 +1459,8 @@ resizable = true
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mode = 1
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access = 2
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filters = PoolStringArray( "*.bmp ; BMP Image", "*.hdr ; Radiance HDR Image", "*.jpg,*.jpeg ; JPEG Image", "*.png ; PNG Image", "*.svg ; SVG Image", "*.tga ; TGA Image", "*.webp ; WebP Image" )
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current_dir = "D:/GitHub/Pixelorama"
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current_path = "D:/GitHub/Pixelorama/"
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current_dir = "C:/Users/Overloaded/Dropbox/Orama Founding Members/εταιρικα αρχεια/Godot Projects/Pixelorama"
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current_path = "C:/Users/Overloaded/Dropbox/Orama Founding Members/εταιρικα αρχεια/Godot Projects/Pixelorama/"
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[node name="ExportSprites" type="FileDialog" parent="."]
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anchor_left = 0.5
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@ -1475,8 +1475,8 @@ window_title = "Export Sprite"
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resizable = true
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access = 2
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filters = PoolStringArray( "*.png ; PNG Image" )
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current_dir = "D:/GitHub/Pixelorama"
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current_path = "D:/GitHub/Pixelorama/"
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current_dir = "C:/Users/Overloaded/Dropbox/Orama Founding Members/εταιρικα αρχεια/Godot Projects/Pixelorama"
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current_path = "C:/Users/Overloaded/Dropbox/Orama Founding Members/εταιρικα αρχεια/Godot Projects/Pixelorama/"
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[node name="ScaleImage" type="ConfirmationDialog" parent="."]
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editor/display_folded = true
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@ -12,7 +12,7 @@ Current features as of version v0.5:
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- Are you an animator? Then you've come to the right place! Pixelorama has its own Animation Timeline just for you!
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- Import images and edit them inside Pixelorama. If you import multiple files, they will be added as individual animation frames.
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- Export your gorgeous art as PNG files.
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- Save snd open your projects as Pixelorama's custom file format, .pxo
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- Save and open your projects as Pixelorama's custom file format, .pxo
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- Undo/Redo support!
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- Horizontal & vertical mirrored drawing!
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- Tile Mode for pattern creation!
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@ -257,10 +257,10 @@ func _process(delta : float) -> void:
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elif Input.is_action_just_released("shift"):
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is_making_line = false
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line_2d.queue_free()
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if is_making_line:
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line_2d.set_point_position(1, mouse_pos)
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if is_making_selection != "None": #If we're making a selection
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if Input.is_action_just_released(is_making_selection): #Finish selection when button is released
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@ -648,7 +648,7 @@ func draw_pixel(pos : Vector2, color : Color, current_mouse_button : String, cur
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layers[current_layer_index][0].lock()
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sprite_changed_this_frame = true
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previous_mouse_pos = current_pixel
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previous_mouse_pos.x = clamp(previous_mouse_pos.x, location.x, location.x + size.x)
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previous_mouse_pos.y = clamp(previous_mouse_pos.y, location.y, location.y + size.y)
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@ -267,7 +267,7 @@ func _ready() -> void:
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move_up_layer_button = find_node_by_name(root, "MoveUpLayer")
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move_down_layer_button = find_node_by_name(root, "MoveDownLayer")
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merge_down_layer_button = find_node_by_name(root, "MergeDownLayer")
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add_palette_button = find_node_by_name(root, "AddPalette")
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remove_palette_button = find_node_by_name(root, "RemovePalette")
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palette_option_button = find_node_by_name(root, "PaletteOptionButton")
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@ -42,9 +42,9 @@ var default_palette = [
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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#Global.palettes["Default"] = default_palette
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_load_palettes()
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on_palette_select(current_palette)
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pass # Replace with function body.
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@ -87,14 +87,14 @@ func on_color_select(index : int) -> void:
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func _load_palettes() -> void:
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var files := []
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var dir := Directory.new()
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if not dir.dir_exists("user://palettes"):
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dir.make_dir("user://palettes");
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dir.copy("res://Assets/Graphics/Palette/default_palette.json","user://palettes/default_palette.json");
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dir.copy("res://Assets/Graphics/Palette/bubblegum16.json","user://palettes/bubblegum16.json");
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dir.open("user://palettes")
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dir.list_dir_begin()
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@ -106,7 +106,7 @@ func _load_palettes() -> void:
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files.append(file_name)
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dir.list_dir_end()
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for file_name in files:
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var result : String = load_palette("user://palettes/" + file_name)
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if result:
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@ -115,7 +115,7 @@ func _load_palettes() -> void:
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Global.palette_option_button.set_item_metadata(index, result)
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if result == "Default":
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Global.palette_option_button.select(index)
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for item in Global.palette_option_button.items:
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print(item)
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pass
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@ -123,7 +123,7 @@ func _load_palettes() -> void:
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func load_palette(path : String) -> String:
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var file := File.new()
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file.open(path, File.READ)
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var text = file.get_as_text()
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var result_json = JSON.parse(text)
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var result = {}
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@ -139,22 +139,22 @@ func load_palette(path : String) -> String:
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if data.has("name"):
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palette_name = data.name
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Global.palettes[data.name] = data.colors
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file.close()
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return palette_name
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func _save_palette(palette : Array, name : String, path : String):
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var file := File.new()
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file.open(path, File.WRITE)
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var data := {}
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data.name = name
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data.colors = palette
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file.store_string(JSON.print(data))
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file.close()
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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@ -61,7 +61,7 @@ func _process(delta : float) -> void:
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Global.canvas.update_texture(Global.canvas.current_layer_index)
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tex.create_from_image(img, 0)
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update()
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# Makes line2d invisible
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if weakref(Global.canvas.line_2d).get_ref(): # Checks to see if line_2d object still exists
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Global.canvas.line_2d.default_color = Color(0, 0, 0, 0)
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@ -102,7 +102,7 @@ func _process(delta : float) -> void:
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Global.selected_pixels.append(Vector2(xx, yy))
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Global.canvas.handle_redo("Rectangle Select") #Redo
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# Makes line2d visible
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if weakref(Global.canvas.line_2d).get_ref(): # Checks to see if line_2d object still exists
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Global.canvas.line_2d.default_color = Color.darkgray
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@ -182,7 +182,7 @@ right_colorpicker_tool={
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[locale]
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translations=PoolStringArray( "res://Translations/#Translations.en.translation", "res://Translations/#Translations.el.translation", "res://Translations/#Translations.fr.translation" )
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translations=PoolStringArray( "res://Translations/#Translations.en.translation", "res://Translations/#Translations.el.translation", "res://Translations/#Translations.fr.translation", "res://Translations/#Translations.de.translation" )
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locale_filter=[ 0, [ ] ]
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[rendering]
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