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Fix issue where you could move selection gizmos when an overlay window is opened

This commit is contained in:
Emmanouil Papadeas 2023-01-23 19:06:10 +02:00
parent a9692ca859
commit f2a4af9c1f

View file

@ -74,6 +74,8 @@ func _ready() -> void:
func _input(event: InputEvent) -> void: func _input(event: InputEvent) -> void:
if not Global.can_draw:
return
if is_moving_content: if is_moving_content:
if Input.is_action_just_pressed("transformation_confirm"): if Input.is_action_just_pressed("transformation_confirm"):
transform_content_confirm() transform_content_confirm()
@ -83,7 +85,7 @@ func _input(event: InputEvent) -> void:
var project: Project = Global.current_project var project: Project = Global.current_project
if not project.layers[project.current_layer].can_layer_get_drawn(): if not project.layers[project.current_layer].can_layer_get_drawn():
return return
if event is InputEventKey and Global.can_draw: if event is InputEventKey:
_move_with_arrow_keys(event) _move_with_arrow_keys(event)
if not event is InputEventMouse: if not event is InputEventMouse: