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Fix a variable shadowing warning
This warning was reported by Godot 3.2 thanks to its new variable shadowing warning.
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@ -652,8 +652,8 @@ func point_in_rectangle(p : Vector2, coord1 : Vector2, coord2 : Vector2) -> bool
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return p.x > coord1.x && p.y > coord1.y && p.x < coord2.x && p.y < coord2.y
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#Returns the position in the middle of a rectangle
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func rectangle_center(pos : Vector2, size : Vector2) -> Vector2:
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return (pos - size / 2).floor()
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func rectangle_center(rect_position : Vector2, rect_size : Vector2) -> Vector2:
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return (rect_position - rect_size / 2).floor()
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func _on_Timer_timeout() -> void:
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Global.can_draw = true
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