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Fix a variable shadowing warning

This warning was reported by Godot 3.2 thanks to its new variable
shadowing warning.
This commit is contained in:
Hugo Locurcio 2019-11-19 22:40:34 +01:00
parent 7318db30ab
commit f1eb6de1d0
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GPG key ID: 39E8F8BE30B0A49C
5 changed files with 6 additions and 6 deletions

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@ -652,8 +652,8 @@ func point_in_rectangle(p : Vector2, coord1 : Vector2, coord2 : Vector2) -> bool
return p.x > coord1.x && p.y > coord1.y && p.x < coord2.x && p.y < coord2.y
#Returns the position in the middle of a rectangle
func rectangle_center(pos : Vector2, size : Vector2) -> Vector2:
return (pos - size / 2).floor()
func rectangle_center(rect_position : Vector2, rect_size : Vector2) -> Vector2:
return (rect_position - rect_size / 2).floor()
func _on_Timer_timeout() -> void:
Global.can_draw = true