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Bugfix: Duplicate Shader in ShaderImageEffect before modifiying its code (#630)
* Fixed issues with Shading tool Saturation and Value not always being right in Hue Shading mode * Shading tool hue shifting fixes and tweaks * Duplicate shader resource before modifying its code * added line before comment Co-authored-by: MrTriPie <MrTriPie>
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@ -6,6 +6,8 @@ signal done
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func generate_image(img: Image, shader: Shader, params: Dictionary, size: Vector2) -> void:
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func generate_image(img: Image, shader: Shader, params: Dictionary, size: Vector2) -> void:
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img.unlock()
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img.unlock()
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# duplicate shader before modifying code to avoid affecting original resource
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shader = shader.duplicate()
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shader.code = shader.code.replace("unshaded", "unshaded, blend_premul_alpha")
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shader.code = shader.code.replace("unshaded", "unshaded, blend_premul_alpha")
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var vp := VisualServer.viewport_create()
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var vp := VisualServer.viewport_create()
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var canvas := VisualServer.canvas_create()
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var canvas := VisualServer.canvas_create()
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