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Add 1:1 rectangle tool creation and expanding from click position as its center

Works similar to the rectangle & ellipse drawing tools. Shift for 1:1, Ctrl for expanding from center.

Shift + mouse click = add to selection
Ctrl + mouse click = subtract from selection
Mouse click + Shift = Create a 1:1 (square) selection
Mouse click + Ctrl = Create a selection that expands from center
Mouse click + Shift + Ctrl = Create a 1:1 (square) selection that expands from center

A combination like Shift + Mouse Click + Shift will add to selection while also making a 1:1 selection
This commit is contained in:
Manolis Papadeas 2021-04-22 16:45:26 +03:00
parent 58ef2420c9
commit ecdf689afd

View file

@ -2,12 +2,30 @@ extends BaseTool
var _rect := Rect2(0, 0, 0, 0)
var _start := Rect2(0, 0, 0, 0)
var _start_pos := Vector2.ZERO
var _offset := Vector2.ZERO
var _move := false
var _add := false # Shift + Mouse Click
var _subtract := false # Ctrl + Mouse Click
var _square := false # Mouse Click + Shift
var _expand_from_center := false # Mouse Click + Ctrl
var undo_data : Dictionary
func _input(event : InputEvent) -> void:
if !_move and !_rect.has_no_area():
if event.is_action_pressed("shift"):
_square = true
elif event.is_action_released("shift"):
_square = false
if event.is_action_pressed("ctrl"):
_expand_from_center = true
elif event.is_action_released("ctrl"):
_expand_from_center = false
func draw_start(position : Vector2) -> void:
Global.canvas.selection.move_content_confirm()
undo_data = Global.canvas.selection._get_undo_data(false)
@ -25,7 +43,9 @@ func draw_start(position : Vector2) -> void:
Global.canvas.selection.move_borders_start()
else:
_start = Rect2(position, Vector2.ZERO)
_start_pos = position
_add = Tools.shift
_subtract = Tools.control
func draw_move(position : Vector2) -> void:
@ -34,8 +54,7 @@ func draw_move(position : Vector2) -> void:
_offset = position
_set_cursor_text(Global.canvas.selection.big_bounding_rectangle)
else:
_rect = _start.expand(position).abs()
_rect = _rect.grow_individual(0, 0, 1, 1)
_rect = _get_result_rect(_start_pos, position)
_set_cursor_text(_rect)
Global.canvas.selection.drawn_rect = _rect
Global.canvas.selection.update()
@ -45,12 +64,12 @@ func draw_end(_position : Vector2) -> void:
if _move:
Global.canvas.selection.move_borders_end()
else:
if !Tools.shift and !Tools.control:
if !_add and !_subtract:
Global.canvas.selection.clear_selection()
if _rect.size == Vector2.ZERO and Global.current_project.has_selection:
Global.canvas.selection.commit_undo("Rectangle Select", undo_data)
if _rect.size != Vector2.ZERO:
Global.canvas.selection.select_rect(_rect, !Tools.control)
Global.canvas.selection.select_rect(_rect, !_subtract)
Global.canvas.selection.commit_undo("Rectangle Select", undo_data)
_move = false
@ -58,6 +77,39 @@ func draw_end(_position : Vector2) -> void:
_rect = Rect2(0, 0, 0, 0)
Global.canvas.selection.drawn_rect = _rect
Global.canvas.selection.update()
_square = false
_expand_from_center = false
# Given an origin point and destination point, returns a rect representing where the shape will be drawn and what it's size
func _get_result_rect(origin: Vector2, dest: Vector2) -> Rect2:
var rect := Rect2(Vector2.ZERO, Vector2.ZERO)
# Center the rect on the mouse
if _expand_from_center:
var new_size := (dest - origin).floor()
# Make rect 1:1 while centering it on the mouse
if _square:
var _square_size := max(abs(new_size.x), abs(new_size.y))
new_size = Vector2(_square_size, _square_size)
origin -= new_size
dest = origin + 2 * new_size
# Make rect 1:1 while not trying to center it
if _square:
var square_size := min(abs(origin.x - dest.x), abs(origin.y - dest.y))
rect.position.x = origin.x if origin.x < dest.x else origin.x - square_size
rect.position.y = origin.y if origin.y < dest.y else origin.y - square_size
rect.size = Vector2(square_size, square_size)
# Get the rect without any modifications
else:
rect.position = Vector2(min(origin.x, dest.x), min(origin.y, dest.y))
rect.size = (origin - dest).abs()
rect.size += Vector2.ONE
return rect
func _set_cursor_text(rect : Rect2) -> void: