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UndoRedo vol 9 - Add/Remove/Clone/Move/Merge Layers now have UndoRedo

This commit is contained in:
OverloadedOrama 2019-11-07 00:12:40 +02:00
parent c535ec801a
commit ec7b2129ff
3 changed files with 62 additions and 18 deletions

View file

@ -283,7 +283,6 @@ func handle_redo(action : String) -> void:
Global.undo_redo.add_do_property(Global, "selected_pixels", Global.selected_pixels) Global.undo_redo.add_do_property(Global, "selected_pixels", Global.selected_pixels)
Global.undo_redo.add_do_method(Global, "redo", canvases, layer_index) Global.undo_redo.add_do_method(Global, "redo", canvases, layer_index)
Global.undo_redo.commit_action() Global.undo_redo.commit_action()
print("Do: ", Global.undo_redo.get_current_action_name())
func update_texture(layer_index : int) -> void: func update_texture(layer_index : int) -> void:
layers[layer_index][1].create_from_image(layers[layer_index][0], 0) layers[layer_index][1].create_from_image(layers[layer_index][0], 0)

View file

@ -165,7 +165,7 @@ func find_node_by_name(root, node_name) -> Node:
func undo(canvases : Array, layer_index : int = -1) -> void: func undo(canvases : Array, layer_index : int = -1) -> void:
undos -= 1 undos -= 1
var action_name : String = undo_redo.get_current_action_name() var action_name : String = undo_redo.get_current_action_name()
if action_name == "Draw" || action_name == "Rectangle Select" || action_name == "Scale": if action_name == "Draw" || action_name == "Rectangle Select" || action_name == "Scale" || action_name == "Merge Layer":
for c in canvases: for c in canvases:
if layer_index > -1: if layer_index > -1:
c.update_texture(layer_index) c.update_texture(layer_index)
@ -175,13 +175,19 @@ func undo(canvases : Array, layer_index : int = -1) -> void:
if action_name == "Scale": if action_name == "Scale":
c.camera_zoom() c.camera_zoom()
if "Layer" in action_name:
var current_layer_index := canvas.current_layer_index
canvas.generate_layer_panels()
if action_name == "Change Layer Order":
canvas.current_layer_index = current_layer_index
canvas.get_layer_container(current_layer_index).changed_selection()
print("Undo: ", action_name) print("Undo: ", action_name)
func redo(canvases : Array, layer_index : int = -1) -> void: func redo(canvases : Array, layer_index : int = -1) -> void:
if undos < undo_redo.get_version(): #If we did undo and then redo if undos < undo_redo.get_version(): #If we did undo and then redo
undos = undo_redo.get_version() undos = undo_redo.get_version()
var action_name : String = undo_redo.get_current_action_name() var action_name : String = undo_redo.get_current_action_name()
if action_name == "Draw" || action_name == "Rectangle Select" || action_name == "Scale": if action_name == "Draw" || action_name == "Rectangle Select" || action_name == "Scale" || action_name == "Merge Layer":
for c in canvases: for c in canvases:
if layer_index > -1: if layer_index > -1:
c.update_texture(layer_index) c.update_texture(layer_index)
@ -191,6 +197,12 @@ func redo(canvases : Array, layer_index : int = -1) -> void:
if action_name == "Scale": if action_name == "Scale":
c.camera_zoom() c.camera_zoom()
if "Layer" in action_name:
var current_layer_index := canvas.current_layer_index
canvas.generate_layer_panels()
if action_name == "Change Layer Order":
canvas.current_layer_index = current_layer_index
canvas.get_layer_container(current_layer_index).changed_selection()
print("Redo: ", action_name) print("Redo: ", action_name)
func change_frame() -> void: func change_frame() -> void:

View file

@ -528,15 +528,30 @@ func add_layer(is_new := true) -> void:
new_layer.lock() new_layer.lock()
var new_layer_tex := ImageTexture.new() var new_layer_tex := ImageTexture.new()
new_layer_tex.create_from_image(new_layer, 0) new_layer_tex.create_from_image(new_layer, 0)
Global.canvas.layers.append([new_layer, new_layer_tex, null, true])
Global.canvas.generate_layer_panels() var new_layers := Global.canvas.layers.duplicate()
new_layers.append([new_layer, new_layer_tex, null, true])
Global.undos += 1
Global.undo_redo.create_action("Add Layer")
Global.undo_redo.add_do_property(Global.canvas, "layers", new_layers)
Global.undo_redo.add_undo_property(Global.canvas, "layers", Global.canvas.layers)
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas])
Global.undo_redo.add_do_method(Global, "redo", [Global.canvas])
Global.undo_redo.commit_action()
func _on_AddLayerButton_pressed() -> void: func _on_AddLayerButton_pressed() -> void:
add_layer() add_layer()
func _on_RemoveLayerButton_pressed() -> void: func _on_RemoveLayerButton_pressed() -> void:
Global.canvas.layers.remove(Global.canvas.current_layer_index) var new_layers := Global.canvas.layers.duplicate()
Global.canvas.generate_layer_panels() new_layers.remove(Global.canvas.current_layer_index)
Global.undos += 1
Global.undo_redo.create_action("Remove Layer")
Global.undo_redo.add_do_property(Global.canvas, "layers", new_layers)
Global.undo_redo.add_undo_property(Global.canvas, "layers", Global.canvas.layers)
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas])
Global.undo_redo.add_do_method(Global, "redo", [Global.canvas])
Global.undo_redo.commit_action()
func _on_MoveUpLayer_pressed() -> void: func _on_MoveUpLayer_pressed() -> void:
change_layer_order(1) change_layer_order(1)
@ -547,23 +562,41 @@ func _on_MoveDownLayer_pressed() -> void:
func change_layer_order(rate : int) -> void: func change_layer_order(rate : int) -> void:
var change = Global.canvas.current_layer_index + rate var change = Global.canvas.current_layer_index + rate
var temp = Global.canvas.layers[Global.canvas.current_layer_index] var new_layers := Global.canvas.layers.duplicate()
Global.canvas.layers[Global.canvas.current_layer_index] = Global.canvas.layers[change] var temp = new_layers[Global.canvas.current_layer_index]
Global.canvas.layers[change] = temp new_layers[Global.canvas.current_layer_index] = new_layers[change]
new_layers[change] = temp
Global.canvas.generate_layer_panels() Global.undo_redo.create_action("Change Layer Order")
Global.canvas.current_layer_index = change Global.undo_redo.add_do_property(Global.canvas, "layers", new_layers)
Global.canvas.get_layer_container(Global.canvas.current_layer_index).changed_selection() Global.undo_redo.add_do_property(Global.canvas, "current_layer_index", change)
Global.undo_redo.add_undo_property(Global.canvas, "layers", Global.canvas.layers)
Global.undo_redo.add_undo_property(Global.canvas, "current_layer_index", Global.canvas.current_layer_index)
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas])
Global.undo_redo.add_do_method(Global, "redo", [Global.canvas])
Global.undo_redo.commit_action()
func _on_CloneLayer_pressed() -> void: func _on_CloneLayer_pressed() -> void:
add_layer(false) add_layer(false)
func _on_MergeLayer_pressed() -> void: func _on_MergeLayer_pressed() -> void:
var new_layers := Global.canvas.layers.duplicate()
new_layers.remove(Global.canvas.current_layer_index)
var selected_layer = Global.canvas.layers[Global.canvas.current_layer_index][0] var selected_layer = Global.canvas.layers[Global.canvas.current_layer_index][0]
Global.canvas.layers[Global.canvas.current_layer_index - 1][0].blend_rect(selected_layer, Rect2(Global.canvas.position, Global.canvas.size), Vector2.ZERO)
Global.canvas.layers[Global.canvas.current_layer_index - 1][0].lock() var new_layer := Image.new()
Global.canvas.update_texture(Global.canvas.current_layer_index - 1) new_layer.copy_from(Global.canvas.layers[Global.canvas.current_layer_index - 1][0])
_on_RemoveLayerButton_pressed() new_layer.blend_rect(selected_layer, Rect2(Global.canvas.position, Global.canvas.size), Vector2.ZERO)
Global.undos += 1
Global.undo_redo.create_action("Merge Layer")
Global.undo_redo.add_do_property(Global.canvas, "layers", new_layers)
Global.undo_redo.add_do_property(Global.canvas.layers[Global.canvas.current_layer_index - 1][0], "data", new_layer.data)
Global.undo_redo.add_undo_property(Global.canvas, "layers", Global.canvas.layers)
Global.undo_redo.add_undo_property(Global.canvas.layers[Global.canvas.current_layer_index - 1][0], "data", Global.canvas.layers[Global.canvas.current_layer_index - 1][0].data)
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas])
Global.undo_redo.add_do_method(Global, "redo", [Global.canvas])
Global.undo_redo.commit_action()
func _on_LeftIndicatorCheckbox_toggled(button_pressed) -> void: func _on_LeftIndicatorCheckbox_toggled(button_pressed) -> void:
Global.left_square_indicator_visible = button_pressed Global.left_square_indicator_visible = button_pressed