mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-18 17:19:50 +00:00
Added dialog with options for desaturation
Not sure if options for RGBA channels are really needed here, but I kept them from invert colors. We could remove them in the future if they are unneeded.
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@ -310,17 +310,21 @@ func invert_image_colors(image : Image, pixels : Array, red := true, green := tr
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image.set_pixelv(i, px_color)
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func desaturate_image(image : Image) -> void:
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Global.canvas.handle_undo("Draw")
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for xx in image.get_size().x:
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for yy in image.get_size().y:
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var px_color = image.get_pixel(xx, yy)
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if px_color.a == 0:
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continue
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var gray = image.get_pixel(xx, yy).v
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px_color = Color(gray, gray, gray, px_color.a)
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image.set_pixel(xx, yy, px_color)
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Global.canvas.handle_redo("Draw")
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func desaturate_image(image : Image, pixels : Array, red := true, green := true, blue := true, alpha := false) -> void:
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image.lock()
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for i in pixels:
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var px_color := image.get_pixelv(i)
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var gray = px_color.v
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if red:
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px_color.r = gray
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if green:
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px_color.g = gray
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if blue:
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px_color.b = gray
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if alpha:
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px_color.a = gray
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image.set_pixelv(i, px_color)
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func generate_outline(image : Image, pixels : Array, outline_color : Color, thickness : int, diagonal : bool, inside_image : bool) -> void:
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112
src/UI/Dialogs/ImageEffects/DesaturateDialog.gd
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112
src/UI/Dialogs/ImageEffects/DesaturateDialog.gd
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@ -0,0 +1,112 @@
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extends ConfirmationDialog
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enum {CEL, FRAME, ALL_FRAMES, ALL_PROJECTS}
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var affect : int = CEL
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var pixels := []
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var current_cel : Image
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var preview_image : Image
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var preview_texture : ImageTexture
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var red := true
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var green := true
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var blue := true
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var alpha := false
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onready var preview : TextureRect = $VBoxContainer/Preview
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onready var selection_checkbox = $VBoxContainer/OptionsContainer/SelectionCheckBox
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func _ready() -> void:
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current_cel = Image.new()
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preview_image = Image.new()
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preview_texture = ImageTexture.new()
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func _on_FlipImageDialog_about_to_show() -> void:
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current_cel = Global.current_project.frames[Global.current_project.current_frame].cels[Global.current_project.current_layer].image
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_on_SelectionCheckBox_toggled(selection_checkbox.pressed)
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func _on_FlipImageDialog_confirmed() -> void:
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if affect == CEL:
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Global.canvas.handle_undo("Draw")
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DrawingAlgos.desaturate_image(current_cel, pixels, red, green, blue, alpha)
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Global.canvas.handle_redo("Draw")
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elif affect == FRAME:
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Global.canvas.handle_undo("Draw", Global.current_project, -1)
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for cel in Global.current_project.frames[Global.current_project.current_frame].cels:
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DrawingAlgos.desaturate_image(cel.image, pixels, red, green, blue, alpha)
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Global.canvas.handle_redo("Draw", Global.current_project, -1)
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elif affect == ALL_FRAMES:
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Global.canvas.handle_undo("Draw", Global.current_project, -1, -1)
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for frame in Global.current_project.frames:
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for cel in frame.cels:
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DrawingAlgos.desaturate_image(cel.image, pixels, red, green, blue, alpha)
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Global.canvas.handle_redo("Draw", Global.current_project, -1, -1)
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elif affect == ALL_PROJECTS:
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for project in Global.projects:
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var _pixels := []
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if selection_checkbox.pressed:
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_pixels = project.selected_pixels.duplicate()
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else:
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for x in project.size.x:
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for y in project.size.y:
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_pixels.append(Vector2(x, y))
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Global.canvas.handle_undo("Draw", project, -1, -1)
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for frame in project.frames:
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for cel in frame.cels:
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DrawingAlgos.desaturate_image(cel.image, _pixels, red, green, blue, alpha)
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Global.canvas.handle_redo("Draw", project, -1, -1)
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func _on_RButton_toggled(button_pressed : bool) -> void:
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red = button_pressed
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update_preview()
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func _on_GButton_toggled(button_pressed : bool) -> void:
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green = button_pressed
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update_preview()
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func _on_BButton_toggled(button_pressed : bool) -> void:
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blue = button_pressed
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update_preview()
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func _on_AButton_toggled(button_pressed : bool) -> void:
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alpha = button_pressed
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update_preview()
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func _on_SelectionCheckBox_toggled(button_pressed : bool) -> void:
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pixels.clear()
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if button_pressed:
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pixels = Global.current_project.selected_pixels.duplicate()
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else:
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for x in Global.current_project.size.x:
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for y in Global.current_project.size.y:
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pixels.append(Vector2(x, y))
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update_preview()
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func _on_AffectOptionButton_item_selected(index : int) -> void:
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affect = index
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func update_preview() -> void:
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preview_image.copy_from(current_cel)
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DrawingAlgos.desaturate_image(preview_image, pixels, red, green, blue, alpha)
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preview_image.unlock()
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preview_texture.create_from_image(preview_image, 0)
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preview.texture = preview_texture
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func _on_FlipImageDialog_popup_hide() -> void:
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Global.dialog_open(false)
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101
src/UI/Dialogs/ImageEffects/DesaturateDialog.tscn
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101
src/UI/Dialogs/ImageEffects/DesaturateDialog.tscn
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@ -0,0 +1,101 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://src/UI/Dialogs/ImageEffects/DesaturateDialog.gd" type="Script" id=1]
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[node name="DesaturateDialog" type="ConfirmationDialog"]
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margin_right = 200.0
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margin_bottom = 70.0
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window_title = "Desaturation"
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resizable = true
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script = ExtResource( 1 )
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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margin_left = 8.0
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margin_top = 8.0
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margin_right = 271.0
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margin_bottom = 260.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Preview" type="TextureRect" parent="VBoxContainer"]
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margin_right = 263.0
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margin_bottom = 200.0
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rect_min_size = Vector2( 200, 200 )
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expand = true
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stretch_mode = 6
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[node name="RGBAContainer" type="HBoxContainer" parent="VBoxContainer"]
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margin_top = 204.0
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margin_right = 263.0
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margin_bottom = 224.0
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alignment = 1
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[node name="RButton" type="Button" parent="VBoxContainer/RGBAContainer"]
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margin_left = 83.0
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margin_right = 103.0
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margin_bottom = 20.0
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hint_tooltip = "Modify Red Channel"
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mouse_default_cursor_shape = 2
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toggle_mode = true
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pressed = true
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text = "R"
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[node name="GButton" type="Button" parent="VBoxContainer/RGBAContainer"]
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margin_left = 107.0
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margin_right = 129.0
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margin_bottom = 20.0
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hint_tooltip = "Modify Green Channel"
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mouse_default_cursor_shape = 2
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toggle_mode = true
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pressed = true
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text = "G"
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[node name="BButton" type="Button" parent="VBoxContainer/RGBAContainer"]
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margin_left = 133.0
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margin_right = 154.0
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margin_bottom = 20.0
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hint_tooltip = "Modify Blue Channel"
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mouse_default_cursor_shape = 2
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toggle_mode = true
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pressed = true
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text = "B"
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[node name="AButton" type="Button" parent="VBoxContainer/RGBAContainer"]
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margin_left = 158.0
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margin_right = 179.0
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margin_bottom = 20.0
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hint_tooltip = "Modify Alpha Channel"
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mouse_default_cursor_shape = 2
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toggle_mode = true
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text = "A"
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[node name="OptionsContainer" type="HBoxContainer" parent="VBoxContainer"]
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margin_top = 228.0
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margin_right = 263.0
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margin_bottom = 252.0
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[node name="SelectionCheckBox" type="CheckBox" parent="VBoxContainer/OptionsContainer"]
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margin_right = 160.0
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margin_bottom = 24.0
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mouse_default_cursor_shape = 2
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pressed = true
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text = "Only affect selection"
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[node name="AffectOptionButton" type="OptionButton" parent="VBoxContainer/OptionsContainer"]
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margin_left = 164.0
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margin_right = 263.0
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margin_bottom = 24.0
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mouse_default_cursor_shape = 2
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text = "Current cel"
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items = [ "Current cel", null, false, 0, null, "Current frame", null, false, 1, null, "All frames", null, false, 2, null, "All projects", null, false, 3, null ]
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selected = 0
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[connection signal="about_to_show" from="." to="." method="_on_FlipImageDialog_about_to_show"]
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[connection signal="confirmed" from="." to="." method="_on_FlipImageDialog_confirmed"]
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[connection signal="popup_hide" from="." to="." method="_on_FlipImageDialog_popup_hide"]
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[connection signal="toggled" from="VBoxContainer/RGBAContainer/RButton" to="." method="_on_RButton_toggled"]
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[connection signal="toggled" from="VBoxContainer/RGBAContainer/GButton" to="." method="_on_GButton_toggled"]
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[connection signal="toggled" from="VBoxContainer/RGBAContainer/BButton" to="." method="_on_BButton_toggled"]
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[connection signal="toggled" from="VBoxContainer/RGBAContainer/AButton" to="." method="_on_AButton_toggled"]
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[connection signal="toggled" from="VBoxContainer/OptionsContainer/SelectionCheckBox" to="." method="_on_SelectionCheckBox_toggled"]
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[connection signal="item_selected" from="VBoxContainer/OptionsContainer/AffectOptionButton" to="." method="_on_AffectOptionButton_item_selected"]
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@ -1,7 +1,8 @@
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[gd_scene load_steps=10 format=2]
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://src/UI/Dialogs/ImageEffects/FlipImageDialog.tscn" type="PackedScene" id=1]
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[ext_resource path="res://src/UI/Dialogs/ImageEffects/InvertColorsDialog.tscn" type="PackedScene" id=2]
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[ext_resource path="res://src/UI/Dialogs/ImageEffects/DesaturateDialog.tscn" type="PackedScene" id=3]
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[ext_resource path="res://src/UI/Dialogs/ImageEffects/ResizeCanvas.tscn" type="PackedScene" id=8]
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[ext_resource path="res://src/UI/Dialogs/ImageEffects/RotateImage.tscn" type="PackedScene" id=9]
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[ext_resource path="res://src/UI/Dialogs/ImageEffects/ShaderEffect.tscn" type="PackedScene" id=10]
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@ -31,6 +32,8 @@ margin_bottom = 300.0
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[node name="InvertColorsDialog" parent="." instance=ExtResource( 2 )]
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[node name="DesaturateDialog" parent="." instance=ExtResource( 3 )]
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[node name="OutlineDialog" parent="." instance=ExtResource( 13 )]
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margin_right = 217.0
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margin_bottom = 106.0
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@ -5,6 +5,8 @@
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[node name="InvertColorsDialog" type="ConfirmationDialog"]
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margin_right = 200.0
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margin_bottom = 70.0
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window_title = "Invert Colors"
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resizable = true
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script = ExtResource( 1 )
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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@ -322,7 +322,8 @@ func image_menu_id_pressed(id : int) -> void:
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Global.dialog_open(true)
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6: # Desaturation
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DrawingAlgos.desaturate_image(image)
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Global.control.get_node("Dialogs/ImageEffects/DesaturateDialog").popup_centered()
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Global.dialog_open(true)
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7: # Outline
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show_add_outline_popup()
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