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Implement fake_rotsprite
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@ -9,6 +9,7 @@ func _ready() -> void:
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texture.flags = 0
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aux_img = Image.new()
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$VBoxContainer/HBoxContainer2/OptionButton.add_item("Rotxel")
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$VBoxContainer/HBoxContainer2/OptionButton.add_item("Upscale, Rotate and Downscale")
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$VBoxContainer/HBoxContainer2/OptionButton.add_item("Nearest neighbour")
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func set_sprite(sprite : Image) -> void:
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@ -34,6 +35,8 @@ func _on_RotateImage_confirmed() -> void:
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Global.rotxel(layer,$VBoxContainer/HBoxContainer/HSlider.value*PI/180)
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"Nearest neighbour":
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Global.nn_rotate(layer,$VBoxContainer/HBoxContainer/HSlider.value*PI/180)
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"Upscale, Rotate and Downscale":
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Global.fake_rotsprite(layer,$VBoxContainer/HBoxContainer/HSlider.value*PI/180)
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Global.canvas.handle_redo("Draw")
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$VBoxContainer/HBoxContainer/HSlider.value = 0
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@ -45,6 +48,8 @@ func rotate() -> void:
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Global.rotxel(sprite,$VBoxContainer/HBoxContainer/HSlider.value*PI/180)
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"Nearest neighbour":
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Global.nn_rotate(sprite,$VBoxContainer/HBoxContainer/HSlider.value*PI/180)
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"Upscale, Rotate and Downscale":
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Global.fake_rotsprite(sprite,$VBoxContainer/HBoxContainer/HSlider.value*PI/180)
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texture.create_from_image(sprite, 0)
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@ -934,6 +934,11 @@ func rotxel(sprite : Image, angle : float) -> void:
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sprite.unlock()
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aux.unlock()
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func fake_rotsprite(sprite : Image, angle : float) -> void:
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sprite.copy_from(scale3X(sprite))
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nn_rotate(sprite,angle)
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sprite.resize(sprite.get_width()/3,sprite.get_height()/3,0)
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func nn_rotate(sprite : Image, angle : float) -> void:
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var aux : Image = Image.new()
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aux.copy_from(sprite)
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