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Rename some variables and methods in CelTileMap

This commit is contained in:
Emmanouil Papadeas 2024-11-27 16:08:53 +02:00
parent 6be273d098
commit e870679869
6 changed files with 248 additions and 246 deletions

View file

@ -10,6 +10,7 @@ extends PixelCel
## information that specifies if that cell has a transformation applied to it,
## such as horizontal flipping, vertical flipping, or if it's transposed.
## The [TileSetCustom] that this cel uses, passed down from the cel's [LayerTileMap].
var tileset: TileSetCustom:
set(value):
if is_instance_valid(tileset):
@ -17,12 +18,12 @@ var tileset: TileSetCustom:
tileset.updated.disconnect(_on_tileset_updated)
tileset = value
if is_instance_valid(tileset):
_resize_indices(get_image().get_size())
_resize_cells(get_image().get_size())
if not tileset.updated.is_connected(_on_tileset_updated):
tileset.updated.connect(_on_tileset_updated)
var indices: Array[Tile]
var indices_x: int
var indices_y: int
var cells: Array[Cell]
var horizontal_cells: int
var vertical_cells: int
## Dictionary of [int] and an [Array] of [bool] ([member TileSetPanel.placing_tiles])
## and [enum TileSetPanel.TileEditingMode].
var undo_redo_modes := {}
@ -34,7 +35,7 @@ var undo_redo_modes := {}
var editing_images := {}
class Tile:
class Cell:
var index := 0
var flip_h := false
var flip_v := false
@ -67,214 +68,39 @@ func _init(_tileset: TileSetCustom, _image: ImageExtended, _opacity := 1.0) -> v
tileset = _tileset
func set_index(tile_position: int, index: int) -> void:
func set_index(cell_position: int, index: int) -> void:
index = clampi(index, 0, tileset.tiles.size() - 1)
tileset.tiles[index].times_used += 1
indices[tile_position].index = index
indices[tile_position].flip_h = TileSetPanel.is_flipped_h
indices[tile_position].flip_v = TileSetPanel.is_flipped_v
indices[tile_position].transpose = TileSetPanel.is_transposed
update_cel_portion(tile_position)
cells[cell_position].index = index
cells[cell_position].flip_h = TileSetPanel.is_flipped_h
cells[cell_position].flip_v = TileSetPanel.is_flipped_v
cells[cell_position].transpose = TileSetPanel.is_transposed
_update_cell(cell_position)
Global.canvas.queue_redraw()
func update_tileset(undo: bool) -> void:
editing_images.clear()
var undos := tileset.project.undos
if not undo and not _is_redo():
undo_redo_modes[undos] = [TileSetPanel.placing_tiles, TileSetPanel.tile_editing_mode]
if undo:
undos += 1
var tile_editing_mode := _get_tile_editing_mode(undos)
for i in indices.size():
var coords := get_tile_coords(i)
var rect := Rect2i(coords, tileset.tile_size)
var image_portion := image.get_region(rect)
var index := indices[i].index
if index >= tileset.tiles.size():
printerr("Tile at position ", i, ", mapped to ", index, " is out of bounds!")
index = 0
indices[i].index = 0
var current_tile := tileset.tiles[index]
if tile_editing_mode == TileSetPanel.TileEditingMode.MANUAL:
if image_portion.is_invisible():
continue
if index == 0:
# If the tileset is empty, only then add a new tile.
if tileset.tiles.size() <= 1:
tileset.add_tile(image_portion, self, tile_editing_mode)
indices[i].index = tileset.tiles.size() - 1
continue
if not tiles_equal(i, image_portion, current_tile.image):
tileset.replace_tile_at(image_portion, index, self)
elif tile_editing_mode == TileSetPanel.TileEditingMode.AUTO:
handle_auto_editing_mode(i, image_portion)
else: # Stack
if image_portion.is_invisible():
continue
var found_tile := false
for j in range(1, tileset.tiles.size()):
var tile := tileset.tiles[j]
if tiles_equal(i, image_portion, tile.image):
indices[i].index = j
found_tile = true
break
if not found_tile:
tileset.add_tile(image_portion, self, tile_editing_mode)
indices[i].index = tileset.tiles.size() - 1
if undo:
var tile_removed := tileset.remove_unused_tiles(self)
if tile_removed:
re_index_all_tiles()
## Cases:[br]
## 0) Portion is transparent. Set its index to 0.
## [br]
## 0.5) Portion is transparent and mapped.
## Set its index to 0 and unuse the mapped tile.
## If the mapped tile is removed, reduce the index of all portions that have
## indices greater or equal than the existing tile's index.
## [br]
## 1) Portion not mapped, exists in the tileset.
## Map the portion to the existing tile and increase its times_used by one.
## [br]
## 2) Portion not mapped, does not exist in the tileset.
## Add the portion as a tile in the tileset, set its index to be the tileset's tile size - 1.
## [br]
## 3) Portion mapped, tile did not change. Do nothing.
## [br]
## 4) Portion mapped, exists in the tileset.
## The mapped tile still exists in the tileset.
## Map the portion to the existing tile, increase its times_used by one,
## and reduce the previously mapped tile's times_used by 1.
## [br]
## 5) Portion mapped, exists in the tileset.
## The mapped tile does not exist in the tileset anymore.
## Map the portion to the existing tile and increase its times_used by one.
## Remove the previously mapped tile,
## and reduce the index of all portions that have indices greater or equal
## than the existing tile's index.
## [br]
## 6) Portion mapped, does not exist in the tileset.
## The mapped tile still exists in the tileset.
## Add the portion as a tile in the tileset, set its index to be the tileset's tile size - 1.
## Reduce the previously mapped tile's times_used by 1.
## [br]
## 7) Portion mapped, does not exist in the tileset.
## The mapped tile does not exist in the tileset anymore.
## Simply replace the old tile with the new one, do not change its index.
func handle_auto_editing_mode(i: int, image_portion: Image) -> void:
var index := indices[i].index
var current_tile := tileset.tiles[index]
if image_portion.is_invisible():
# Case 0: The portion is transparent.
indices[i].index = 0
if index > 0:
# Case 0.5: The portion is transparent and mapped to a tile.
var is_removed := tileset.unuse_tile_at_index(index, self)
if is_removed:
# Re-index all indices that are after the deleted one.
re_index_tiles_after_index(index)
return
var index_in_tileset := tileset.find_tile(image_portion)
if index == 0: # If the portion is not mapped to a tile.
if index_in_tileset > -1:
# Case 1: The portion is not mapped already,
# and it exists in the tileset as a tile.
tileset.tiles[index_in_tileset].times_used += 1
indices[i].index = index_in_tileset
else:
# Case 2: The portion is not mapped already,
# and it does not exist in the tileset.
tileset.add_tile(image_portion, self, TileSetPanel.TileEditingMode.AUTO)
indices[i].index = tileset.tiles.size() - 1
else: # If the portion is already mapped.
if tiles_equal(i, image_portion, current_tile.image):
# Case 3: The portion is mapped and it did not change.
# Do nothing and move on to the next portion.
return
if index_in_tileset > -1: # If the portion exists in the tileset as a tile.
if current_tile.times_used > 1:
# Case 4: The portion is mapped and it exists in the tileset as a tile,
# and the currently mapped tile still exists in the tileset.
tileset.tiles[index_in_tileset].times_used += 1
indices[i].index = index_in_tileset
tileset.unuse_tile_at_index(index, self)
else:
# Case 5: The portion is mapped and it exists in the tileset as a tile,
# and the currently mapped tile no longer exists in the tileset.
tileset.tiles[index_in_tileset].times_used += 1
indices[i].index = index_in_tileset
tileset.remove_tile_at_index(index, self)
# Re-index all indices that are after the deleted one.
re_index_tiles_after_index(index)
else: # If the portion does not exist in the tileset as a tile.
if current_tile.times_used > 1:
# Case 6: The portion is mapped and it does not
# exist in the tileset as a tile,
# and the currently mapped tile still exists in the tileset.
tileset.unuse_tile_at_index(index, self)
tileset.add_tile(image_portion, self, TileSetPanel.TileEditingMode.AUTO)
indices[i].index = tileset.tiles.size() - 1
else:
# Case 7: The portion is mapped and it does not
# exist in the tileset as a tile,
# and the currently mapped tile no longer exists in the tileset.
tileset.replace_tile_at(image_portion, index, self)
## Re-indexes all [member indices] that are larger or equal to [param index],
## by reducing their value by one.
func re_index_tiles_after_index(index: int) -> void:
for i in indices.size():
var tmp_index := indices[i].index
if tmp_index >= index:
indices[i].index -= 1
func update_cel_portion(tile_position: int) -> void:
var coords := get_tile_coords(tile_position)
var rect := Rect2i(coords, tileset.tile_size)
var image_portion := image.get_region(rect)
var tile_data := indices[tile_position]
var index := tile_data.index
var current_tile := tileset.tiles[index].image
var transformed_tile := transform_tile(
current_tile, tile_data.flip_h, tile_data.flip_v, tile_data.transpose
)
if not tiles_equal(tile_position, image_portion, transformed_tile):
var tile_size := transformed_tile.get_size()
image.blit_rect(transformed_tile, Rect2i(Vector2i.ZERO, tile_size), coords)
func update_cel_portions() -> void:
for i in indices.size():
update_cel_portion(i)
func get_tile_coords(portion_position: int) -> Vector2i:
var x_coord := float(tileset.tile_size.x) * (portion_position % indices_x)
func get_cell_coords_in_image(cell_position: int) -> Vector2i:
var x_coord := float(tileset.tile_size.x) * (cell_position % horizontal_cells)
@warning_ignore("integer_division")
var y_coord := float(tileset.tile_size.y) * (portion_position / indices_x)
var y_coord := float(tileset.tile_size.y) * (cell_position / horizontal_cells)
return Vector2i(x_coord, y_coord)
func get_tile_position(coords: Vector2i) -> int:
func get_cell_position(coords: Vector2i) -> int:
@warning_ignore("integer_division")
var x := coords.x / tileset.tile_size.x
x = clampi(x, 0, indices_x - 1)
x = clampi(x, 0, horizontal_cells - 1)
@warning_ignore("integer_division")
var y := coords.y / tileset.tile_size.y
y = clampi(y, 0, indices_y - 1)
y *= indices_x
y = clampi(y, 0, vertical_cells - 1)
y *= horizontal_cells
return x + y
func tiles_equal(portion_index: int, image_portion: Image, tile_image: Image) -> bool:
var tile_data := indices[portion_index]
func tiles_equal(cell_position: int, image_portion: Image, tile_image: Image) -> bool:
var cell_data := cells[cell_position]
var final_image_portion := transform_tile(
tile_image, tile_data.flip_h, tile_data.flip_v, tile_data.transpose
tile_image, cell_data.flip_h, cell_data.flip_v, cell_data.transpose
)
return image_portion.get_data() == final_image_portion.get_data()
@ -302,27 +128,202 @@ func transform_tile(
return transformed_tile
func re_index_all_tiles() -> void:
for i in indices.size():
var coords := get_tile_coords(i)
func update_tileset(undo: bool) -> void:
editing_images.clear()
var undos := tileset.project.undos
if not undo and not _is_redo():
undo_redo_modes[undos] = [TileSetPanel.placing_tiles, TileSetPanel.tile_editing_mode]
if undo:
undos += 1
var tile_editing_mode := _get_tile_editing_mode(undos)
for i in cells.size():
var coords := get_cell_coords_in_image(i)
var rect := Rect2i(coords, tileset.tile_size)
var image_portion := image.get_region(rect)
var index := cells[i].index
if index >= tileset.tiles.size():
printerr("Cell at position ", i + 1, ", mapped to ", index, " is out of bounds!")
index = 0
cells[i].index = 0
var current_tile := tileset.tiles[index]
if tile_editing_mode == TileSetPanel.TileEditingMode.MANUAL:
if image_portion.is_invisible():
continue
if index == 0:
# If the tileset is empty, only then add a new tile.
if tileset.tiles.size() <= 1:
tileset.add_tile(image_portion, self, tile_editing_mode)
cells[i].index = tileset.tiles.size() - 1
continue
if not tiles_equal(i, image_portion, current_tile.image):
tileset.replace_tile_at(image_portion, index, self)
elif tile_editing_mode == TileSetPanel.TileEditingMode.AUTO:
_handle_auto_editing_mode(i, image_portion)
else: # Stack
if image_portion.is_invisible():
continue
var found_tile := false
for j in range(1, tileset.tiles.size()):
var tile := tileset.tiles[j]
if tiles_equal(i, image_portion, tile.image):
cells[i].index = j
found_tile = true
break
if not found_tile:
tileset.add_tile(image_portion, self, tile_editing_mode)
cells[i].index = tileset.tiles.size() - 1
if undo:
var tile_removed := tileset.remove_unused_tiles(self)
if tile_removed:
_re_index_all_cells()
## Cases:[br]
## 0) Cell is transparent. Set its index to 0.
## [br]
## 0.5) Cell is transparent and mapped.
## Set its index to 0 and unuse the mapped tile.
## If the mapped tile is removed, reduce the index of all cells that have
## indices greater or equal than the existing tile's index.
## [br]
## 1) Cell not mapped, exists in the tileset.
## Map the cell to the existing tile and increase its times_used by one.
## [br]
## 2) Cell not mapped, does not exist in the tileset.
## Add the cell as a tile in the tileset, set its index to be the tileset's tile size - 1.
## [br]
## 3) Cell mapped, tile did not change. Do nothing.
## [br]
## 4) Cell mapped, exists in the tileset.
## The mapped tile still exists in the tileset.
## Map the cell to the existing tile, increase its times_used by one,
## and reduce the previously mapped tile's times_used by 1.
## [br]
## 5) Cell mapped, exists in the tileset.
## The mapped tile does not exist in the tileset anymore.
## Map the cell to the existing tile and increase its times_used by one.
## Remove the previously mapped tile,
## and reduce the index of all cells that have indices greater or equal
## than the existing tile's index.
## [br]
## 6) Cell mapped, does not exist in the tileset.
## The mapped tile still exists in the tileset.
## Add the cell as a tile in the tileset, set its index to be the tileset's tile size - 1.
## Reduce the previously mapped tile's times_used by 1.
## [br]
## 7) Cell mapped, does not exist in the tileset.
## The mapped tile does not exist in the tileset anymore.
## Simply replace the old tile with the new one, do not change its index.
func _handle_auto_editing_mode(i: int, image_portion: Image) -> void:
var index := cells[i].index
var current_tile := tileset.tiles[index]
if image_portion.is_invisible():
# Case 0: The cell is transparent.
cells[i].index = 0
if index > 0:
# Case 0.5: The cell is transparent and mapped to a tile.
var is_removed := tileset.unuse_tile_at_index(index, self)
if is_removed:
# Re-index all indices that are after the deleted one.
_re_index_cells_after_index(index)
return
var index_in_tileset := tileset.find_tile(image_portion)
if index == 0: # If the cell is not mapped to a tile.
if index_in_tileset > -1:
# Case 1: The cell is not mapped already,
# and it exists in the tileset as a tile.
tileset.tiles[index_in_tileset].times_used += 1
cells[i].index = index_in_tileset
else:
# Case 2: The cell is not mapped already,
# and it does not exist in the tileset.
tileset.add_tile(image_portion, self, TileSetPanel.TileEditingMode.AUTO)
cells[i].index = tileset.tiles.size() - 1
else: # If the cell is already mapped.
if tiles_equal(i, image_portion, current_tile.image):
# Case 3: The cell is mapped and it did not change.
# Do nothing and move on to the next cell.
return
if index_in_tileset > -1: # If the cell exists in the tileset as a tile.
if current_tile.times_used > 1:
# Case 4: The cell is mapped and it exists in the tileset as a tile,
# and the currently mapped tile still exists in the tileset.
tileset.tiles[index_in_tileset].times_used += 1
cells[i].index = index_in_tileset
tileset.unuse_tile_at_index(index, self)
else:
# Case 5: The cell is mapped and it exists in the tileset as a tile,
# and the currently mapped tile no longer exists in the tileset.
tileset.tiles[index_in_tileset].times_used += 1
cells[i].index = index_in_tileset
tileset.remove_tile_at_index(index, self)
# Re-index all indices that are after the deleted one.
_re_index_cells_after_index(index)
else: # If the cell does not exist in the tileset as a tile.
if current_tile.times_used > 1:
# Case 6: The cell is mapped and it does not
# exist in the tileset as a tile,
# and the currently mapped tile still exists in the tileset.
tileset.unuse_tile_at_index(index, self)
tileset.add_tile(image_portion, self, TileSetPanel.TileEditingMode.AUTO)
cells[i].index = tileset.tiles.size() - 1
else:
# Case 7: The cell is mapped and it does not
# exist in the tileset as a tile,
# and the currently mapped tile no longer exists in the tileset.
tileset.replace_tile_at(image_portion, index, self)
## Re-indexes all [member cells] that are larger or equal to [param index],
## by reducing their value by one.
func _re_index_cells_after_index(index: int) -> void:
for i in cells.size():
var tmp_index := cells[i].index
if tmp_index >= index:
cells[i].index -= 1
func _update_cell(cell_position: int) -> void:
var coords := get_cell_coords_in_image(cell_position)
var rect := Rect2i(coords, tileset.tile_size)
var image_portion := image.get_region(rect)
var cell_data := cells[cell_position]
var index := cell_data.index
var current_tile := tileset.tiles[index].image
var transformed_tile := transform_tile(
current_tile, cell_data.flip_h, cell_data.flip_v, cell_data.transpose
)
if not tiles_equal(cell_position, image_portion, transformed_tile):
var tile_size := transformed_tile.get_size()
image.blit_rect(transformed_tile, Rect2i(Vector2i.ZERO, tile_size), coords)
func _update_cel_portions() -> void:
for i in cells.size():
_update_cell(i)
func _re_index_all_cells() -> void:
for i in cells.size():
var coords := get_cell_coords_in_image(i)
var rect := Rect2i(coords, tileset.tile_size)
var image_portion := image.get_region(rect)
if image_portion.is_invisible():
indices[i].index = 0
cells[i].index = 0
continue
for j in range(1, tileset.tiles.size()):
var tile := tileset.tiles[j]
if tiles_equal(i, image_portion, tile.image):
indices[i].index = j
cells[i].index = j
break
func _resize_indices(new_size: Vector2i) -> void:
indices_x = ceili(float(new_size.x) / tileset.tile_size.x)
indices_y = ceili(float(new_size.y) / tileset.tile_size.y)
indices.resize(indices_x * indices_y)
for i in indices.size():
indices[i] = Tile.new()
func _resize_cells(new_size: Vector2i) -> void:
horizontal_cells = ceili(float(new_size.x) / tileset.tile_size.x)
vertical_cells = ceili(float(new_size.y) / tileset.tile_size.y)
cells.resize(horizontal_cells * vertical_cells)
for i in cells.size():
cells[i] = Cell.new()
func _is_redo() -> bool:
@ -342,7 +343,7 @@ func _get_tile_editing_mode(undos: int) -> TileSetPanel.TileEditingMode:
func _on_tileset_updated(cel: CelTileMap) -> void:
if cel == self or not is_instance_valid(cel):
return
update_cel_portions()
_update_cel_portions()
Global.canvas.update_all_layers = true
Global.canvas.queue_redraw()
@ -354,10 +355,10 @@ func update_texture(undo := false) -> void:
super.update_texture(undo)
return
for i in indices.size():
var tile_data := indices[i]
var index := tile_data.index
var coords := get_tile_coords(i)
for i in cells.size():
var cell_data := cells[i]
var index := cell_data.index
var coords := get_cell_coords_in_image(i)
var rect := Rect2i(coords, tileset.tile_size)
var image_portion := image.get_region(rect)
var current_tile := tileset.tiles[index]
@ -371,12 +372,12 @@ func update_texture(undo := false) -> void:
var editing_portion := editing_images[index][0] as int
if i == editing_portion:
var transformed_image := transform_tile(
image_portion, tile_data.flip_h, tile_data.flip_v, tile_data.transpose, true
image_portion, cell_data.flip_h, cell_data.flip_v, cell_data.transpose, true
)
editing_images[index] = [i, transformed_image]
var editing_image := editing_images[index][1] as Image
var transformed_editing_image := transform_tile(
editing_image, tile_data.flip_h, tile_data.flip_v, tile_data.transpose
editing_image, cell_data.flip_h, cell_data.flip_v, cell_data.transpose
)
if not image_portion.get_data() == transformed_editing_image.get_data():
var tile_size := image_portion.get_size()
@ -384,15 +385,15 @@ func update_texture(undo := false) -> void:
else:
if not tiles_equal(i, image_portion, current_tile.image):
var transformed_image := transform_tile(
image_portion, tile_data.flip_h, tile_data.flip_v, tile_data.transpose, true
image_portion, cell_data.flip_h, cell_data.flip_v, cell_data.transpose, true
)
editing_images[index] = [i, transformed_image]
super.update_texture(undo)
func size_changed(new_size: Vector2i) -> void:
_resize_indices(new_size)
re_index_all_tiles()
_resize_cells(new_size)
_re_index_all_cells()
func on_undo_redo(undo: bool) -> void:
@ -402,46 +403,46 @@ func on_undo_redo(undo: bool) -> void:
if (undo or _is_redo()) and undo_redo_modes.has(undos):
var placing_tiles: bool = undo_redo_modes[undos][0]
if placing_tiles:
re_index_all_tiles()
_re_index_all_cells()
return
update_tileset(undo)
func serialize_undo_data() -> Dictionary:
var dict := {}
var indices_serialized := []
indices_serialized.resize(indices.size())
for i in indices.size():
indices_serialized[i] = indices[i].serialize()
dict["tiles_data"] = indices_serialized
var cells_serialized := []
cells_serialized.resize(cells.size())
for i in cells.size():
cells_serialized[i] = cells[i].serialize()
dict["cells_data"] = cells_serialized
return dict
func deserialize_undo_data(dict: Dictionary, undo_redo: UndoRedo, undo: bool) -> void:
var tiles_data = dict["tiles_data"]
for i in tiles_data.size():
var tile_data: Dictionary = tiles_data[i]
var cells_data = dict["cells_data"]
for i in cells_data.size():
var cell_data: Dictionary = cells_data[i]
if undo:
undo_redo.add_undo_method(indices[i].deserialize.bind(tile_data))
undo_redo.add_undo_method(cells[i].deserialize.bind(cell_data))
else:
undo_redo.add_do_method(indices[i].deserialize.bind(tile_data))
undo_redo.add_do_method(cells[i].deserialize.bind(cell_data))
func serialize() -> Dictionary:
var dict := super.serialize()
var tile_indices := []
tile_indices.resize(indices.size())
for i in tile_indices.size():
tile_indices[i] = indices[i].serialize()
dict["tile_indices"] = tile_indices
var cell_indices := []
cell_indices.resize(cells.size())
for i in cell_indices.size():
cell_indices[i] = cells[i].serialize()
dict["cell_indices"] = cell_indices
return dict
func deserialize(dict: Dictionary) -> void:
super.deserialize(dict)
var tile_indices = dict.get("tile_indices")
for i in tile_indices.size():
indices[i].deserialize(tile_indices[i])
var cell_indices = dict.get("cell_indices")
for i in cell_indices.size():
cells[i].deserialize(cell_indices[i])
func get_class_name() -> String:

View file

@ -5,6 +5,7 @@ extends PixelLayer
## A LayerTileMap uses a [TileSetCustom], which is then by all of its [CelTileMap]s.
## This class doesn't hold any actual tilemap data, as they are different in each cel.
## For this reason, that data is being handled by the [CelTileMap] class.
## Not to be confused with [TileMapLayer], which is a Godot node.
## The [TileSetCustom] that this layer uses.
## Internally, this class doesn't make much use of this.

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@ -329,7 +329,7 @@ func draw_tile(pos: Vector2i, tile_index: int) -> void:
if Global.current_project.get_current_cel() is not CelTileMap:
return
pos = Global.current_project.tiles.get_canon_position(pos)
var tile_position := get_tile_position(pos)
var tile_position := get_cell_position(pos)
var cel := Global.current_project.get_current_cel() as CelTileMap
cel.set_index(tile_position, tile_index)

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@ -85,12 +85,12 @@ func is_placing_tiles() -> bool:
return Global.current_project.get_current_cel() is CelTileMap and TileSetPanel.placing_tiles
func get_tile_position(pos: Vector2i) -> int:
func get_cell_position(pos: Vector2i) -> int:
var tile_pos := 0
if Global.current_project.get_current_cel() is not CelTileMap:
return tile_pos
var cel := Global.current_project.get_current_cel() as CelTileMap
tile_pos = cel.get_tile_position(pos)
tile_pos = cel.get_cell_position(pos)
return tile_pos
@ -363,9 +363,9 @@ func _pick_color(pos: Vector2i) -> void:
if pos.x < 0 or pos.y < 0:
return
if is_placing_tiles():
var tile_position := get_tile_position(pos)
var tile_position := get_cell_position(pos)
var cel := Global.current_project.get_current_cel() as CelTileMap
Tools.selected_tile_index_changed.emit(cel.indices[tile_position].index)
Tools.selected_tile_index_changed.emit(cel.cells[tile_position].index)
return
var image := Image.new()
image.copy_from(_get_draw_image())

View file

@ -66,9 +66,9 @@ func _pick_color(pos: Vector2i) -> void:
if pos.x < 0 or pos.y < 0:
return
if is_placing_tiles():
var tile_position := get_tile_position(pos)
var tile_position := get_cell_position(pos)
var cel := Global.current_project.get_current_cel() as CelTileMap
Tools.selected_tile_index_changed.emit(cel.indices[tile_position].index)
Tools.selected_tile_index_changed.emit(cel.cells[tile_position].index)
return
var image := Image.new()
image.copy_from(_get_draw_image())

View file

@ -10,9 +10,9 @@ func _draw() -> void:
var current_cel := Global.current_project.get_current_cel()
if current_cel is CelTileMap and Input.is_action_pressed("ctrl"):
var tilemap_cel := current_cel as CelTileMap
for i in tilemap_cel.indices.size():
var pos := tilemap_cel.get_tile_coords(i)
for i in tilemap_cel.cells.size():
var pos := tilemap_cel.get_cell_coords_in_image(i)
pos.y += tilemap_cel.tileset.tile_size.y
var tile_data := tilemap_cel.indices[i]
var tile_data := tilemap_cel.cells[i]
var text := tile_data.to_string()
draw_multiline_string(Themes.get_font(), pos, text, HORIZONTAL_ALIGNMENT_LEFT, -1, 10)