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Resize tileset buttons
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parent
5c90501293
commit
e84e9d46f3
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@ -4,11 +4,23 @@ extends PanelContainer
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enum TileEditingMode { MANUAL, AUTO, STACK }
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const TRANSPARENT_CHECKER := preload("res://src/UI/Nodes/TransparentChecker.tscn")
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const MIN_BUTTON_SIZE := 36
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const MAX_BUTTON_SIZE := 144
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static var placing_tiles := false
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static var tile_editing_mode := TileEditingMode.AUTO
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static var selected_tile_index := 0
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var current_tileset: TileSetCustom
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var button_size := 36:
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set(value):
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if button_size == value:
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return
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button_size = clampi(value, MIN_BUTTON_SIZE, MAX_BUTTON_SIZE)
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update_minimum_size()
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Global.config_cache.set_value("tileset_panel", "button_size", button_size)
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for button: Control in tile_button_container.get_children():
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button.custom_minimum_size = Vector2(button_size, button_size)
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button.size = Vector2(button_size, button_size)
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@onready var place_tiles: CheckBox = $VBoxContainer/PlaceTiles
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@onready var tile_button_container: HFlowContainer = %TileButtonContainer
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@ -20,6 +32,14 @@ func _ready() -> void:
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Global.project_switched.connect(_on_cel_switched)
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func _gui_input(event: InputEvent) -> void:
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if Input.is_key_pressed(KEY_CTRL):
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var zoom := 2 * int(event.is_action("zoom_in")) - 2 * int(event.is_action("zoom_out"))
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button_size += zoom
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if zoom != 0:
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get_viewport().set_input_as_handled()
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func _on_cel_switched() -> void:
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if Global.current_project.get_current_cel() is not CelTileMap:
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_clear_tile_buttons()
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@ -54,7 +74,7 @@ func _create_tile_button(texture: Texture2D, index: int, button_group: ButtonGro
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var button := Button.new()
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button.button_group = button_group
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button.toggle_mode = true
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button.custom_minimum_size = Vector2i(36, 36)
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button.custom_minimum_size = Vector2(button_size, button_size)
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button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
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var texture_rect := TextureRect.new()
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texture_rect.texture = texture
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