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Resize tileset buttons

This commit is contained in:
Emmanouil Papadeas 2024-11-25 17:38:20 +02:00
parent 5c90501293
commit e84e9d46f3

View file

@ -4,11 +4,23 @@ extends PanelContainer
enum TileEditingMode { MANUAL, AUTO, STACK }
const TRANSPARENT_CHECKER := preload("res://src/UI/Nodes/TransparentChecker.tscn")
const MIN_BUTTON_SIZE := 36
const MAX_BUTTON_SIZE := 144
static var placing_tiles := false
static var tile_editing_mode := TileEditingMode.AUTO
static var selected_tile_index := 0
var current_tileset: TileSetCustom
var button_size := 36:
set(value):
if button_size == value:
return
button_size = clampi(value, MIN_BUTTON_SIZE, MAX_BUTTON_SIZE)
update_minimum_size()
Global.config_cache.set_value("tileset_panel", "button_size", button_size)
for button: Control in tile_button_container.get_children():
button.custom_minimum_size = Vector2(button_size, button_size)
button.size = Vector2(button_size, button_size)
@onready var place_tiles: CheckBox = $VBoxContainer/PlaceTiles
@onready var tile_button_container: HFlowContainer = %TileButtonContainer
@ -20,6 +32,14 @@ func _ready() -> void:
Global.project_switched.connect(_on_cel_switched)
func _gui_input(event: InputEvent) -> void:
if Input.is_key_pressed(KEY_CTRL):
var zoom := 2 * int(event.is_action("zoom_in")) - 2 * int(event.is_action("zoom_out"))
button_size += zoom
if zoom != 0:
get_viewport().set_input_as_handled()
func _on_cel_switched() -> void:
if Global.current_project.get_current_cel() is not CelTileMap:
_clear_tile_buttons()
@ -54,7 +74,7 @@ func _create_tile_button(texture: Texture2D, index: int, button_group: ButtonGro
var button := Button.new()
button.button_group = button_group
button.toggle_mode = true
button.custom_minimum_size = Vector2i(36, 36)
button.custom_minimum_size = Vector2(button_size, button_size)
button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
var texture_rect := TextureRect.new()
texture_rect.texture = texture