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Refactor scale methods of DrawingAlgos
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@ -456,37 +456,6 @@ func color_distance(c1: Color, c2: Color) -> float:
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# Image effects
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func scale_image(width: int, height: int, interpolation: int) -> void:
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general_do_scale(width, height)
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for f in Global.current_project.frames:
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for i in range(f.cels.size() - 1, -1, -1):
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var cel := f.cels[i]
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if not cel is PixelCel:
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continue
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var sprite := Image.new()
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sprite.copy_from(cel.get_image())
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if interpolation == Interpolation.SCALE3X:
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var times := Vector2i(
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ceili(width / (3.0 * sprite.get_width())),
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ceili(height / (3.0 * sprite.get_height()))
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)
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for _j in range(maxi(times.x, times.y)):
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sprite.copy_from(scale_3x(sprite))
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sprite.resize(width, height, Image.INTERPOLATE_NEAREST)
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elif interpolation == Interpolation.CLEANEDGE:
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var gen := ShaderImageEffect.new()
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gen.generate_image(sprite, clean_edge_shader, {}, Vector2i(width, height))
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elif interpolation == Interpolation.OMNISCALE and omniscale_shader:
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var gen := ShaderImageEffect.new()
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gen.generate_image(sprite, omniscale_shader, {}, Vector2i(width, height))
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else:
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sprite.resize(width, height, interpolation)
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Global.undo_redo_compress_images({cel.image: sprite.data}, {cel.image: cel.image.data})
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general_undo_scale()
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func center(indices: Array) -> void:
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var project := Global.current_project
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Global.canvas.selection.transform_content_confirm()
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@ -517,22 +486,56 @@ func center(indices: Array) -> void:
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project.undo_redo.commit_action()
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func scale_image(width: int, height: int, interpolation: int) -> void:
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var redo_data := {}
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var undo_data := {}
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for f in Global.current_project.frames:
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for i in range(f.cels.size() - 1, -1, -1):
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var cel := f.cels[i]
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if not cel is PixelCel:
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continue
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var sprite := Image.new()
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sprite.copy_from(cel.get_image())
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if interpolation == Interpolation.SCALE3X:
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var times := Vector2i(
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ceili(width / (3.0 * sprite.get_width())),
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ceili(height / (3.0 * sprite.get_height()))
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)
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for _j in range(maxi(times.x, times.y)):
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sprite.copy_from(scale_3x(sprite))
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sprite.resize(width, height, Image.INTERPOLATE_NEAREST)
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elif interpolation == Interpolation.CLEANEDGE:
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var gen := ShaderImageEffect.new()
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gen.generate_image(sprite, clean_edge_shader, {}, Vector2i(width, height))
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elif interpolation == Interpolation.OMNISCALE and omniscale_shader:
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var gen := ShaderImageEffect.new()
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gen.generate_image(sprite, omniscale_shader, {}, Vector2i(width, height))
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else:
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sprite.resize(width, height, interpolation)
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redo_data[cel.image] = sprite.data
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undo_data[cel.image] = cel.image.data
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general_do_and_undo_scale(width, height, redo_data, undo_data)
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## Sets the size of the project to be the same as the size of the active selection.
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func crop_to_selection() -> void:
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if not Global.current_project.has_selection:
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return
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var redo_data := {}
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var undo_data := {}
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Global.canvas.selection.transform_content_confirm()
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var rect: Rect2i = Global.canvas.selection.big_bounding_rectangle
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general_do_scale(rect.size.x, rect.size.y)
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# Loop through all the cels to crop them
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for f in Global.current_project.frames:
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for cel in f.cels:
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if not cel is PixelCel:
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continue
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var sprite := cel.get_image().get_region(rect)
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Global.undo_redo_compress_images({cel.image: sprite.data}, {cel.image: cel.image.data})
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redo_data[cel.image] = sprite.data
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undo_data[cel.image] = cel.image.data
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general_undo_scale()
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general_do_and_undo_scale(rect.size.x, rect.size.y, redo_data, undo_data)
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## Automatically makes the project smaller by looping through all of the cels and
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@ -559,20 +562,23 @@ func crop_to_content() -> void:
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var width := used_rect.size.x
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var height := used_rect.size.y
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general_do_scale(width, height)
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var redo_data := {}
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var undo_data := {}
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# Loop through all the cels to trim them
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for f in Global.current_project.frames:
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for cel in f.cels:
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if not cel is PixelCel:
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continue
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var sprite := cel.get_image().get_region(used_rect)
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Global.undo_redo_compress_images({cel.image: sprite.data}, {cel.image: cel.image.data})
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redo_data[cel.image] = sprite.data
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undo_data[cel.image] = cel.image.data
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general_undo_scale()
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general_do_and_undo_scale(width, height, redo_data, undo_data)
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func resize_canvas(width: int, height: int, offset_x: int, offset_y: int) -> void:
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general_do_scale(width, height)
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var redo_data := {}
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var undo_data := {}
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for f in Global.current_project.frames:
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for cel in f.cels:
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if not cel is PixelCel:
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@ -583,12 +589,15 @@ func resize_canvas(width: int, height: int, offset_x: int, offset_y: int) -> voi
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Rect2i(Vector2i.ZERO, Global.current_project.size),
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Vector2i(offset_x, offset_y)
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)
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Global.undo_redo_compress_images({cel.image: sprite.data}, {cel.image: cel.image.data})
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redo_data[cel.image] = sprite.data
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undo_data[cel.image] = cel.image.data
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general_undo_scale()
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general_do_and_undo_scale(width, height, redo_data, undo_data)
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func general_do_scale(width: int, height: int) -> void:
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func general_do_and_undo_scale(
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width: int, height: int, redo_data: Dictionary, undo_data: Dictionary
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) -> void:
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var project := Global.current_project
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var size := Vector2i(width, height)
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var x_ratio := float(project.size.x) / width
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@ -611,10 +620,7 @@ func general_do_scale(width: int, height: int) -> void:
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project.undo_redo.add_do_property(project, "y_symmetry_point", new_y_symmetry_point)
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project.undo_redo.add_do_property(project.x_symmetry_axis, "points", new_x_symmetry_axis_points)
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project.undo_redo.add_do_property(project.y_symmetry_axis, "points", new_y_symmetry_axis_points)
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func general_undo_scale() -> void:
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var project := Global.current_project
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Global.undo_redo_compress_images(redo_data, undo_data)
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project.undo_redo.add_undo_property(project, "size", project.size)
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project.undo_redo.add_undo_method(
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project.selection_map.crop.bind(project.size.x, project.size.y)
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