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Renamed Light Theme to Gold Theme
A new light theme (which will probably be less yellow-y) will be added.
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@ -12,10 +12,10 @@ script = ExtResource( 1 )
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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anchor_left = 0.5
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anchor_right = 0.5
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margin_left = -109.0
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margin_left = -92.0
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margin_top = 8.0
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margin_right = 109.0
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margin_bottom = 150.0
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margin_right = 92.0
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margin_bottom = 34.0
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[node name="OptionsContainer" type="GridContainer" parent="VBoxContainer"]
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margin_right = 218.0
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@ -48,7 +48,7 @@ margin_top = 24.0
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margin_right = 218.0
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margin_bottom = 44.0
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text = "Dark"
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items = [ "Dark", null, false, 0, null, "Gray", null, false, 1, null, "Godot", null, false, 2, null, "Light", null, false, 3, null ]
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items = [ "Dark", null, false, 0, null, "Gray", null, false, 1, null, "Godot", null, false, 2, null, "Gold", null, false, 3, null ]
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selected = 0
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[node name="GridOptionsLabel" type="Label" parent="VBoxContainer"]
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@ -42,10 +42,10 @@ func change_theme(ID : int) -> void:
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main_theme = preload("res://Themes & Styles/Godot\'s Theme/Godot\'s Theme.tres")
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top_menu_style = preload("res://Themes & Styles/Godot\'s Theme/TopMenuStyle.tres")
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ruler_style = preload("res://Themes & Styles/Godot\'s Theme/RulerStyle.tres")
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elif ID == 3: #Light Theme
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main_theme = preload("res://Themes & Styles/Light Theme/Light Theme.tres")
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top_menu_style = preload("res://Themes & Styles/Light Theme/LightTopMenuStyle.tres")
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ruler_style = preload("res://Themes & Styles/Light Theme/LightRulerStyle.tres")
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elif ID == 3: #Gold Theme
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main_theme = preload("res://Themes & Styles/Gold Theme/Gold Theme.tres")
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top_menu_style = preload("res://Themes & Styles/Gold Theme/GoldTopMenuStyle.tres")
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ruler_style = preload("res://Themes & Styles/Gold Theme/GoldRulerStyle.tres")
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Global.control.theme = main_theme
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Global.control.theme.default_font = font
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