mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-18 17:19:50 +00:00
Fix regression where intersecting selections was not working
Regression from e14a506d2c
This commit is contained in:
parent
5f43a3e282
commit
e4afcc275a
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@ -52,7 +52,7 @@ func draw_preview() -> void:
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var canvas: Node2D = Global.canvas.previews
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var position := canvas.position
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var scale := canvas.scale
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var temp_rect = _rect
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var temp_rect := _rect
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if Global.mirror_view:
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position.x = position.x + Global.current_project.size.x
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temp_rect.position.x = Global.current_project.size.x - temp_rect.position.x
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@ -113,8 +113,9 @@ func apply_selection(_position: Vector2) -> void:
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func set_ellipse(selection_map: SelectionMap, position: Vector2) -> void:
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var project: Project = Global.current_project
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var bitmap_size: Vector2 = selection_map.get_size()
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var previous_selection_map := SelectionMap.new() # Used for intersect
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previous_selection_map.copy_from(selection_map)
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if _intersect:
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selection_map.clear()
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var points := _get_shape_points_filled(_rect.size)
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@ -123,7 +124,7 @@ func set_ellipse(selection_map: SelectionMap, position: Vector2) -> void:
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if pos.x < 0 or pos.y < 0 or pos.x >= bitmap_size.x or pos.y >= bitmap_size.y:
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continue
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if _intersect:
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if project.selection_map.is_pixel_selected(pos):
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if previous_selection_map.is_pixel_selected(pos):
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selection_map.select_pixel(pos, true)
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else:
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selection_map.select_pixel(pos, !_subtract)
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@ -77,21 +77,26 @@ func apply_selection(_position) -> void:
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.apply_selection(_position)
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var project: Project = Global.current_project
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var cleared := false
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var previous_selection_map := SelectionMap.new() # Used for intersect
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previous_selection_map.copy_from(project.selection_map)
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if !_add and !_subtract and !_intersect:
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cleared = true
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Global.canvas.selection.clear_selection()
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if _draw_points.size() > 3:
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if _intersect:
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project.selection_map.clear()
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lasso_selection(project.selection_map, _draw_points)
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lasso_selection(project.selection_map, previous_selection_map, _draw_points)
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# Handle mirroring
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if Tools.horizontal_mirror:
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lasso_selection(project.selection_map, mirror_array(_draw_points, true, false))
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var mirror_x := mirror_array(_draw_points, true, false)
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lasso_selection(project.selection_map, previous_selection_map, mirror_x)
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if Tools.vertical_mirror:
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lasso_selection(project.selection_map, mirror_array(_draw_points, true, true))
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var mirror_xy := mirror_array(_draw_points, true, true)
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lasso_selection(project.selection_map, previous_selection_map, mirror_xy)
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if Tools.vertical_mirror:
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lasso_selection(project.selection_map, mirror_array(_draw_points, false, true))
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var mirror_y := mirror_array(_draw_points, false, true)
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lasso_selection(project.selection_map, previous_selection_map, mirror_y)
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Global.canvas.selection.big_bounding_rectangle = project.selection_map.get_used_rect()
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else:
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@ -103,14 +108,16 @@ func apply_selection(_position) -> void:
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_last_position = Vector2.INF
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func lasso_selection(selection_map: SelectionMap, points: PoolVector2Array) -> void:
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func lasso_selection(
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selection_map: SelectionMap, previous_selection_map: SelectionMap, points: PoolVector2Array
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) -> void:
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var project: Project = Global.current_project
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var size := selection_map.get_size()
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for point in points:
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if point.x < 0 or point.y < 0 or point.x >= size.x or point.y >= size.y:
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continue
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if _intersect:
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if project.selection_map.is_pixel_selected(point):
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if previous_selection_map.is_pixel_selected(point):
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selection_map.select_pixel(point, true)
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else:
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selection_map.select_pixel(point, !_subtract)
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@ -123,7 +130,7 @@ func lasso_selection(selection_map: SelectionMap, points: PoolVector2Array) -> v
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v.y = y
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if Geometry.is_point_in_polygon(v, points):
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if _intersect:
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if project.selection_map.is_pixel_selected(v):
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if previous_selection_map.is_pixel_selected(v):
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selection_map.select_pixel(v, true)
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else:
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selection_map.select_pixel(v, !_subtract)
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@ -12,30 +12,31 @@ func apply_selection(position: Vector2) -> void:
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var size: Vector2 = project.size
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if position.x < 0 or position.y < 0 or position.x >= size.x or position.y >= size.y:
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return
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var previous_selection_map := SelectionMap.new() # Used for intersect
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previous_selection_map.copy_from(project.selection_map)
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if !_add and !_subtract and !_intersect:
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Global.canvas.selection.clear_selection()
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if _intersect:
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project.selection_map.clear()
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var cel_image := Image.new()
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cel_image.copy_from(_get_draw_image())
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cel_image.lock()
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_flood_fill(position, cel_image, project.selection_map)
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_flood_fill(position, cel_image, project.selection_map, previous_selection_map)
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# Handle mirroring
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if Tools.horizontal_mirror:
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var mirror_x := position
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mirror_x.x = Global.current_project.x_symmetry_point - position.x
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_flood_fill(mirror_x, cel_image, project.selection_map)
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_flood_fill(mirror_x, cel_image, project.selection_map, previous_selection_map)
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if Tools.vertical_mirror:
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var mirror_xy := mirror_x
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mirror_xy.y = Global.current_project.y_symmetry_point - position.y
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_flood_fill(mirror_xy, cel_image, project.selection_map)
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_flood_fill(mirror_xy, cel_image, project.selection_map, previous_selection_map)
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if Tools.vertical_mirror:
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var mirror_y := position
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mirror_y.y = Global.current_project.y_symmetry_point - position.y
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_flood_fill(mirror_y, cel_image, project.selection_map)
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_flood_fill(mirror_y, cel_image, project.selection_map, previous_selection_map)
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cel_image.unlock()
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Global.canvas.selection.big_bounding_rectangle = project.selection_map.get_used_rect()
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Global.canvas.selection.commit_undo("Select", undo_data)
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@ -127,18 +128,20 @@ func _check_flooded_segment(
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return ret
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func _flood_fill(position: Vector2, image: Image, selection_map: SelectionMap) -> void:
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func _flood_fill(
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pos: Vector2, image: Image, selection_map: SelectionMap, previous_selection_map: SelectionMap
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) -> void:
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# implements the floodfill routine by Shawn Hargreaves
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# from https://www1.udel.edu/CIS/software/dist/allegro-4.2.1/src/flood.c
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var project: Project = Global.current_project
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var color: Color = image.get_pixelv(position)
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var color: Color = image.get_pixelv(pos)
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# init flood data structures
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_allegro_flood_segments = []
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_allegro_image_segments = []
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_compute_segments_for_image(position, project, image, color)
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_compute_segments_for_image(pos, project, image, color)
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# now actually color the image: since we have already checked a few things for the points
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# we'll process here, we're going to skip a bunch of safety checks to speed things up.
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_select_segments(selection_map)
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_select_segments(selection_map, previous_selection_map)
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func _compute_segments_for_image(
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@ -170,18 +173,17 @@ func _compute_segments_for_image(
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done = false
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func _select_segments(selection_map: SelectionMap) -> void:
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func _select_segments(selection_map: SelectionMap, previous_selection_map: SelectionMap) -> void:
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# short circuit for flat colors
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for c in _allegro_image_segments.size():
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var p = _allegro_image_segments[c]
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for px in range(p.left_position, p.right_position + 1):
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# We don't have to check again whether the point being processed is within the bounds
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_set_bit(Vector2(px, p.y), selection_map)
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_set_bit(Vector2(px, p.y), selection_map, previous_selection_map)
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func _set_bit(p: Vector2, selection_map: SelectionMap) -> void:
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var project: Project = Global.current_project
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func _set_bit(p: Vector2, selection_map: SelectionMap, prev_selection_map: SelectionMap) -> void:
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if _intersect:
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selection_map.select_pixel(p, project.selection_map.is_pixel_selected(p))
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selection_map.select_pixel(p, prev_selection_map.is_pixel_selected(p))
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else:
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selection_map.select_pixel(p, !_subtract)
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@ -105,6 +105,8 @@ func apply_selection(_position) -> void:
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.apply_selection(_position)
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var project: Project = Global.current_project
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var cleared := false
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var previous_selection_map := SelectionMap.new() # Used for intersect
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previous_selection_map.copy_from(project.selection_map)
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if !_add and !_subtract and !_intersect:
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cleared = true
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Global.canvas.selection.clear_selection()
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@ -112,15 +114,18 @@ func apply_selection(_position) -> void:
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if _draw_points.size() >= 1:
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if _intersect:
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project.selection_map.clear()
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paint_selection(project.selection_map, _draw_points)
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paint_selection(project.selection_map, previous_selection_map, _draw_points)
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# Handle mirroring
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if Tools.horizontal_mirror:
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paint_selection(project.selection_map, mirror_array(_draw_points, true, false))
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var mirror_x := mirror_array(_draw_points, true, false)
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paint_selection(project.selection_map, previous_selection_map, mirror_x)
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if Tools.vertical_mirror:
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paint_selection(project.selection_map, mirror_array(_draw_points, true, true))
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var mirror_xy := mirror_array(_draw_points, true, true)
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paint_selection(project.selection_map, previous_selection_map, mirror_xy)
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if Tools.vertical_mirror:
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paint_selection(project.selection_map, mirror_array(_draw_points, false, true))
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var mirror_y := mirror_array(_draw_points, false, true)
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paint_selection(project.selection_map, previous_selection_map, mirror_y)
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Global.canvas.selection.big_bounding_rectangle = project.selection_map.get_used_rect()
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else:
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@ -132,14 +137,15 @@ func apply_selection(_position) -> void:
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_last_position = Vector2.INF
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func paint_selection(selection_map: SelectionMap, points: PoolVector2Array) -> void:
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var project: Project = Global.current_project
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func paint_selection(
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selection_map: SelectionMap, previous_selection_map: SelectionMap, points: PoolVector2Array
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) -> void:
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var size := selection_map.get_size()
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for point in points:
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if point.x < 0 or point.y < 0 or point.x >= size.x or point.y >= size.y:
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continue
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if _intersect:
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if project.selection_map.is_pixel_selected(point):
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if previous_selection_map.is_pixel_selected(point):
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selection_map.select_pixel(point, true)
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else:
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selection_map.select_pixel(point, !_subtract)
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@ -115,21 +115,26 @@ func apply_selection(_position) -> void:
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return
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var project: Project = Global.current_project
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var cleared := false
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var previous_selection_map := SelectionMap.new() # Used for intersect
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previous_selection_map.copy_from(project.selection_map)
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if !_add and !_subtract and !_intersect:
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cleared = true
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Global.canvas.selection.clear_selection()
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if _draw_points.size() > 3:
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if _intersect:
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project.selection_map.clear()
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lasso_selection(project.selection_map, _draw_points)
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lasso_selection(project.selection_map, previous_selection_map, _draw_points)
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# Handle mirroring
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if Tools.horizontal_mirror:
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lasso_selection(project.selection_map, mirror_array(_draw_points, true, false))
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var mirror_x := mirror_array(_draw_points, true, false)
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lasso_selection(project.selection_map, previous_selection_map, mirror_x)
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if Tools.vertical_mirror:
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lasso_selection(project.selection_map, mirror_array(_draw_points, true, true))
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var mirror_xy := mirror_array(_draw_points, true, true)
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lasso_selection(project.selection_map, previous_selection_map, mirror_xy)
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if Tools.vertical_mirror:
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lasso_selection(project.selection_map, mirror_array(_draw_points, false, true))
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var mirror_y := mirror_array(_draw_points, false, true)
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lasso_selection(project.selection_map, previous_selection_map, mirror_y)
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Global.canvas.selection.big_bounding_rectangle = project.selection_map.get_used_rect()
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else:
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@ -143,14 +148,16 @@ func apply_selection(_position) -> void:
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Global.canvas.previews.update()
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func lasso_selection(selection_map: SelectionMap, points: PoolVector2Array) -> void:
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func lasso_selection(
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selection_map: SelectionMap, previous_selection_map: SelectionMap, points: PoolVector2Array
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) -> void:
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var project: Project = Global.current_project
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var size := selection_map.get_size()
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for point in points:
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if point.x < 0 or point.y < 0 or point.x >= size.x or point.y >= size.y:
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continue
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if _intersect:
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if project.selection_map.is_pixel_selected(point):
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if previous_selection_map.is_pixel_selected(point):
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selection_map.select_pixel(point, true)
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else:
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selection_map.select_pixel(point, !_subtract)
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@ -163,7 +170,7 @@ func lasso_selection(selection_map: SelectionMap, points: PoolVector2Array) -> v
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v.y = y
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if Geometry.is_point_in_polygon(v, points):
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if _intersect:
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if project.selection_map.is_pixel_selected(v):
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if previous_selection_map.is_pixel_selected(v):
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selection_map.select_pixel(v, true)
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else:
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selection_map.select_pixel(v, !_subtract)
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@ -451,14 +451,16 @@ func select_rect(rect: Rect2, operation: int = SelectionOperation.ADD) -> void:
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elif operation == SelectionOperation.SUBTRACT:
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project.selection_map.fill_rect(rect, Color(0))
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elif operation == SelectionOperation.INTERSECT:
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var previous_selection_map := SelectionMap.new() # Used for intersect
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previous_selection_map.copy_from(project.selection_map)
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project.selection_map.clear()
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for x in range(rect.position.x, rect.end.x):
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for y in range(rect.position.y, rect.end.y):
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var pos := Vector2(x, y)
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if !Rect2(Vector2.ZERO, project.selection_map.get_size()).has_point(pos):
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if !Rect2(Vector2.ZERO, previous_selection_map.get_size()).has_point(pos):
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continue
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project.selection_map.select_pixel(
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pos, project.selection_map.is_pixel_selected(pos)
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pos, previous_selection_map.is_pixel_selected(pos)
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)
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big_bounding_rectangle = project.selection_map.get_used_rect()
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