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Pixelorama now uses Godot 3.2

There shouldn't be any compatibility issues with 3.1 right now. This commit also closes #26
This commit is contained in:
OverloadedOrama 2020-01-29 19:03:26 +02:00
parent 14900ed5ab
commit df085175ac
5 changed files with 27 additions and 53 deletions

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@ -10,11 +10,14 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- Spanish translation - thanks to azagaya! - Spanish translation - thanks to azagaya!
- Translators can now be seen in the About window. - Translators can now be seen in the About window.
- It is now possible to remove custom brushes with the middle mouse button. - It is now possible to remove custom brushes with the middle mouse button.
- Added HSV mode to the color picker. (Added automatically because of the Godot 3.2 update)
## Changed ## Changed
- Updates to the Greek, Russian and Traditional Chinese translations. - Updates to the Greek, Russian and Traditional Chinese translations.
- Replaced some OS alerts with a custom made error dialog. - Replaced some OS alerts with a custom made error dialog.
- Made the "X" button on the custom brushes a little smaller. - Made the "X" button on the custom brushes a little smaller.
- The color picker will now have a small white triangle on the top left of the color preview if at least one of its RGB values are above 1 in Raw mode. (Added automatically because of the Godot 3.2 update)
- You can now toggle the visibility of hidden items on and off in the file dialogs. (Added automatically because of the Godot 3.2 update)
### Fixed ### Fixed
- Delay the splash screen popup so it shows properly centered (thanks to YeldhamDev) - Delay the splash screen popup so it shows properly centered (thanks to YeldhamDev)

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@ -2,7 +2,7 @@
<h1 align = "center">Pixelorama - your free and open-source sprite editor!</h1> <h1 align = "center">Pixelorama - your free and open-source sprite editor!</h1>
</p> </p>
<p align="center"> <p align="center">
Made by Orama Interactive in the Godot Engine, using GDScript! Made by Orama Interactive with the Godot Engine, written in GDScript!
</p> </p>
<p align="center"> <p align="center">
<a href="https://github.com/Orama-Interactive/Pixelorama"> <a href="https://github.com/Orama-Interactive/Pixelorama">
@ -27,7 +27,10 @@
[![Pixelorama's UI](https://static.wixstatic.com/media/cc6108_ccec89c37b3d425da4f03776160c859c~mv2.png)](https://www.youtube.com/watch?v=DULv-jzueRw&list=PLVEP1Zz6BUpBiQC0CB6eNBhhLF4tEwBB-&index=7) [![Pixelorama's UI](https://static.wixstatic.com/media/cc6108_ccec89c37b3d425da4f03776160c859c~mv2.png)](https://www.youtube.com/watch?v=DULv-jzueRw&list=PLVEP1Zz6BUpBiQC0CB6eNBhhLF4tEwBB-&index=7)
Current features as of version v0.6.1: ## Dependencies
Pixelorama uses Godot 3.2. As of right now, all of the code is written using GDScript, so the mono version of Godot is not required, but Pixelorama should also work with it.
## Current features as of version v0.6.1:
- Choosing between 6 tools pencil, eraser, fill bucket, lighten/darken, color picker and rectangle select and mapping them to both of your left and right mouse buttons. - Choosing between 6 tools pencil, eraser, fill bucket, lighten/darken, color picker and rectangle select and mapping them to both of your left and right mouse buttons.
- Are you an animator? Then you've come to the right place! Pixelorama has its own animation timeline with Onion Skinning just for you! - Are you an animator? Then you've come to the right place! Pixelorama has its own animation timeline with Onion Skinning just for you!

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@ -51,6 +51,7 @@ run/low_processor_mode=true
boot_splash/image="res://splash.png" boot_splash/image="res://splash.png"
boot_splash/bg_color=Color( 0.145098, 0.145098, 0.164706, 1 ) boot_splash/bg_color=Color( 0.145098, 0.145098, 0.164706, 1 )
config/icon="res://icon.png" config/icon="res://icon.png"
config/macos_native_icon="res://icon.icns"
config/windows_native_icon="res://icon.ico" config/windows_native_icon="res://icon.ico"
config/Version="v0.6.2" config/Version="v0.6.2"