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Implement selection expanding and shrinking via the Select menu

This commit is contained in:
Emmanouil Papadeas 2024-11-14 17:59:53 +02:00
parent 785d8cfc83
commit dec698024c
7 changed files with 151 additions and 7 deletions

View file

@ -71,7 +71,7 @@ enum EffectsMenu {
SHADER SHADER
} }
## Enumeration of items present in the Select Menu. ## Enumeration of items present in the Select Menu.
enum SelectMenu { SELECT_ALL, CLEAR_SELECTION, INVERT, TILE_MODE } enum SelectMenu { SELECT_ALL, CLEAR_SELECTION, INVERT, TILE_MODE, MODIFY }
## Enumeration of items present in the Help Menu. ## Enumeration of items present in the Help Menu.
enum HelpMenu { enum HelpMenu {
VIEW_SPLASH_SCREEN, VIEW_SPLASH_SCREEN,

View file

@ -1,7 +1,8 @@
class_name SelectionMap class_name SelectionMap
extends Image extends Image
var invert_shader := preload("res://src/Shaders/Effects/Invert.gdshader") const INVERT_SHADER := preload("res://src/Shaders/Effects/Invert.gdshader")
const OUTLINE_INLINE_SHADER := preload("res://src/Shaders/Effects/OutlineInline.gdshader")
func is_pixel_selected(pixel: Vector2i, calculate_offset := true) -> bool: func is_pixel_selected(pixel: Vector2i, calculate_offset := true) -> bool:
@ -87,8 +88,7 @@ func clear() -> void:
func invert() -> void: func invert() -> void:
var params := {"red": true, "green": true, "blue": true, "alpha": true} var params := {"red": true, "green": true, "blue": true, "alpha": true}
var gen := ShaderImageEffect.new() var gen := ShaderImageEffect.new()
gen.generate_image(self, invert_shader, params, get_size()) gen.generate_image(self, INVERT_SHADER, params, get_size())
self.convert(Image.FORMAT_LA8)
## Returns a copy of itself that is cropped to [param size]. ## Returns a copy of itself that is cropped to [param size].
@ -183,3 +183,24 @@ func resize_bitmap_values(
if new_bitmap_size != size: if new_bitmap_size != size:
crop(new_bitmap_size.x, new_bitmap_size.y) crop(new_bitmap_size.x, new_bitmap_size.y)
blit_rect(smaller_image, Rect2i(Vector2i.ZERO, new_bitmap_size), dst) blit_rect(smaller_image, Rect2i(Vector2i.ZERO, new_bitmap_size), dst)
func expand(width: int, pattern: int) -> void:
var params := {
"color": Color(1, 1, 1, 1),
"width": width,
"pattern": pattern,
}
var gen := ShaderImageEffect.new()
gen.generate_image(self, OUTLINE_INLINE_SHADER, params, get_size())
func shrink(width: int, pattern: int) -> void:
var params := {
"color": Color(0),
"inside": true,
"width": width,
"pattern": pattern,
}
var gen := ShaderImageEffect.new()
gen.generate_image(self, OUTLINE_INLINE_SHADER, params, get_size())

View file

@ -54,7 +54,7 @@ func generate_image(img: Image, shader: Shader, params: Dictionary, size: Vector
RenderingServer.free_rid(ci_rid) RenderingServer.free_rid(ci_rid)
RenderingServer.free_rid(mat_rid) RenderingServer.free_rid(mat_rid)
RenderingServer.free_rid(texture) RenderingServer.free_rid(texture)
viewport_texture.convert(Image.FORMAT_RGBA8) viewport_texture.convert(img.get_format())
img.copy_from(viewport_texture) img.copy_from(viewport_texture)
if resized_width: if resized_width:
img.crop(img.get_width() - 1, img.get_height()) img.crop(img.get_width() - 1, img.get_height())

View file

@ -44,7 +44,12 @@ void fragment() {
if ((output.a > 0.0) == inside && has_contrary_neighbour(UV, TEXTURE_PIXEL_SIZE, TEXTURE)) { if ((output.a > 0.0) == inside && has_contrary_neighbour(UV, TEXTURE_PIXEL_SIZE, TEXTURE)) {
output.rgb = inside ? mix(output.rgb, color.rgb, color.a) : color.rgb; output.rgb = inside ? mix(output.rgb, color.rgb, color.a) : color.rgb;
output.a += (1.0 - output.a) * color.a; if (is_zero_approx(color.a)) {
output.a = color.a;
}
else {
output.a += (1.0 - output.a) * color.a;
}
} }
COLOR = mix(original_color, output, selection_color.a); COLOR = mix(original_color, output, selection_color.a);

View file

@ -0,0 +1,39 @@
extends ConfirmationDialog
enum Types { EXPAND, SHRINK }
@export var type := Types.EXPAND:
set(value):
type = value
if type == Types.EXPAND:
title = "Expand Selection"
else:
title = "Shrink Selection"
@onready var width_slider: ValueSlider = $GridContainer/WidthSlider
@onready var brush_option_button: OptionButton = $GridContainer/BrushOptionButton
@onready var selection_node := Global.canvas.selection
func _on_visibility_changed() -> void:
if not visible:
Global.dialog_open(false)
func _on_confirmed() -> void:
var project := Global.current_project
if !project.has_selection:
return
selection_node.transform_content_confirm()
var undo_data_tmp := selection_node.get_undo_data(false)
var width: int = width_slider.value
var brush := brush_option_button.selected
project.selection_map.crop(project.size.x, project.size.y)
if type == Types.EXPAND:
project.selection_map.expand(width, brush)
else:
project.selection_map.shrink(width, brush)
selection_node.big_bounding_rectangle = project.selection_map.get_used_rect()
project.selection_offset = Vector2.ZERO
selection_node.commit_undo("Modify Selection", undo_data_tmp)
selection_node.queue_redraw()

View file

@ -0,0 +1,60 @@
[gd_scene load_steps=3 format=3 uid="uid://wcbpnsm7gptu"]
[ext_resource type="Script" path="res://src/UI/Nodes/ValueSlider.gd" id="1_3jelw"]
[ext_resource type="Script" path="res://src/UI/Dialogs/ModifySelection.gd" id="1_w6rs7"]
[node name="ModifySelection" type="ConfirmationDialog"]
title = "Expand selection"
position = Vector2i(0, 36)
size = Vector2i(260, 130)
script = ExtResource("1_w6rs7")
[node name="GridContainer" type="GridContainer" parent="."]
offset_left = 8.0
offset_top = 8.0
offset_right = 252.0
offset_bottom = 81.0
columns = 2
[node name="WidthLabel" type="Label" parent="GridContainer"]
layout_mode = 2
size_flags_horizontal = 3
text = "Width:"
[node name="WidthSlider" type="TextureProgressBar" parent="GridContainer"]
custom_minimum_size = Vector2(0, 24)
layout_mode = 2
size_flags_horizontal = 3
focus_mode = 2
mouse_default_cursor_shape = 2
theme_type_variation = &"ValueSlider"
min_value = 1.0
max_value = 25.0
value = 1.0
allow_greater = true
nine_patch_stretch = true
stretch_margin_left = 3
stretch_margin_top = 3
stretch_margin_right = 3
stretch_margin_bottom = 3
script = ExtResource("1_3jelw")
[node name="BrushLabel" type="Label" parent="GridContainer"]
layout_mode = 2
size_flags_horizontal = 3
text = "Brush:"
[node name="BrushOptionButton" type="OptionButton" parent="GridContainer"]
layout_mode = 2
size_flags_horizontal = 3
mouse_default_cursor_shape = 2
selected = 0
item_count = 3
popup/item_0/text = "Diamond"
popup/item_1/text = "Circle"
popup/item_1/id = 1
popup/item_2/text = "Square"
popup/item_2/id = 2
[connection signal="confirmed" from="." to="." method="_on_confirmed"]
[connection signal="visibility_changed" from="." to="." method="_on_visibility_changed"]

View file

@ -17,6 +17,7 @@ var zen_mode := false
var new_image_dialog := Dialog.new("res://src/UI/Dialogs/CreateNewImage.tscn") var new_image_dialog := Dialog.new("res://src/UI/Dialogs/CreateNewImage.tscn")
var project_properties_dialog := Dialog.new("res://src/UI/Dialogs/ProjectProperties.tscn") var project_properties_dialog := Dialog.new("res://src/UI/Dialogs/ProjectProperties.tscn")
var preferences_dialog := Dialog.new("res://src/Preferences/PreferencesDialog.tscn") var preferences_dialog := Dialog.new("res://src/Preferences/PreferencesDialog.tscn")
var modify_selection := Dialog.new("res://src/UI/Dialogs/ModifySelection.tscn")
var offset_image_dialog := Dialog.new("res://src/UI/Dialogs/ImageEffects/OffsetImage.tscn") var offset_image_dialog := Dialog.new("res://src/UI/Dialogs/ImageEffects/OffsetImage.tscn")
var scale_image_dialog := Dialog.new("res://src/UI/Dialogs/ImageEffects/ScaleImage.tscn") var scale_image_dialog := Dialog.new("res://src/UI/Dialogs/ImageEffects/ScaleImage.tscn")
var resize_canvas_dialog := Dialog.new("res://src/UI/Dialogs/ImageEffects/ResizeCanvas.tscn") var resize_canvas_dialog := Dialog.new("res://src/UI/Dialogs/ImageEffects/ResizeCanvas.tscn")
@ -54,6 +55,7 @@ var about_dialog := Dialog.new("res://src/UI/Dialogs/AboutDialog.tscn")
@onready var greyscale_vision: ColorRect = main_ui.find_child("GreyscaleVision") @onready var greyscale_vision: ColorRect = main_ui.find_child("GreyscaleVision")
@onready var tile_mode_submenu := PopupMenu.new() @onready var tile_mode_submenu := PopupMenu.new()
@onready var selection_modify_submenu := PopupMenu.new()
@onready var snap_to_submenu := PopupMenu.new() @onready var snap_to_submenu := PopupMenu.new()
@onready var panels_submenu := PopupMenu.new() @onready var panels_submenu := PopupMenu.new()
@onready var layouts_submenu := PopupMenu.new() @onready var layouts_submenu := PopupMenu.new()
@ -440,17 +442,29 @@ func _setup_select_menu() -> void:
"All": "select_all", "All": "select_all",
"Clear": "clear_selection", "Clear": "clear_selection",
"Invert": "invert_selection", "Invert": "invert_selection",
"Tile Mode": "" "Tile Mode": "",
"Modify": ""
} }
for i in select_menu_items.size(): for i in select_menu_items.size():
var item: String = select_menu_items.keys()[i] var item: String = select_menu_items.keys()[i]
if item == "Tile Mode": if item == "Tile Mode":
select_menu.add_check_item(item, i) select_menu.add_check_item(item, i)
elif item == "Modify":
_setup_selection_modify_submenu(item)
else: else:
_set_menu_shortcut(select_menu_items[item], select_menu, i, item) _set_menu_shortcut(select_menu_items[item], select_menu, i, item)
select_menu.id_pressed.connect(select_menu_id_pressed) select_menu.id_pressed.connect(select_menu_id_pressed)
func _setup_selection_modify_submenu(item: String) -> void:
selection_modify_submenu.set_name("selection_modify_submenu")
selection_modify_submenu.add_item("Expand")
selection_modify_submenu.add_item("Shrink")
selection_modify_submenu.id_pressed.connect(_selection_modify_submenu_id_pressed)
select_menu.add_child(selection_modify_submenu)
select_menu.add_submenu_item(item, selection_modify_submenu.get_name())
func _setup_help_menu() -> void: func _setup_help_menu() -> void:
# Order as in Global.HelpMenu enum # Order as in Global.HelpMenu enum
var help_menu_items := { var help_menu_items := {
@ -667,6 +681,11 @@ func _tile_mode_submenu_id_pressed(id: Tiles.MODE) -> void:
get_tree().current_scene.tile_mode_offsets_dialog.change_mask() get_tree().current_scene.tile_mode_offsets_dialog.change_mask()
func _selection_modify_submenu_id_pressed(id: int) -> void:
modify_selection.popup()
modify_selection.node.type = id
func _snap_to_submenu_id_pressed(id: int) -> void: func _snap_to_submenu_id_pressed(id: int) -> void:
if id == 0: if id == 0:
Global.snap_to_rectangular_grid_boundary = !Global.snap_to_rectangular_grid_boundary Global.snap_to_rectangular_grid_boundary = !Global.snap_to_rectangular_grid_boundary