1
0
Fork 0
mirror of https://github.com/Orama-Interactive/Pixelorama.git synced 2025-01-18 17:19:50 +00:00

Update README and Changelog

Replaced "Dependencies" with "Cloning Instructions" in README.md, to add more info on how to clone the repo and get the gif exporter submodule.
This commit is contained in:
OverloadedOrama 2020-04-13 21:24:00 +03:00
parent bdd3cdf45e
commit dddccc4a11
2 changed files with 6 additions and 2 deletions

View file

@ -24,6 +24,7 @@ Martin Novák (novhack), luiq54, Schweini07, Marco Galli (Gaarco), Matheus Peseg
- Esperanto translation. - Esperanto translation.
- When the image is unsaved and the user tries to make a new one, a new warning dialog will appear to ask for confirmation. - When the image is unsaved and the user tries to make a new one, a new warning dialog will appear to ask for confirmation.
- A new zoom tool has been added, and you can also zoom in with the `+` key, and zoom out with `-`. - A new zoom tool has been added, and you can also zoom in with the `+` key, and zoom out with `-`.
- You can now move the canvas with the `Arrow keys`. `Shift + Arrows` make it move with medium speed, and `Ctrl + Shuft + Arrows` makes it move with high speed.
- The left and right tool icon options (found in Preferences) are now saved and restored on startup. - The left and right tool icon options (found in Preferences) are now saved and restored on startup.
### Changed ### Changed

View file

@ -43,8 +43,11 @@ You can also support the development on patreon: [![Become a Patron!](https://c5
## Documentation ## Documentation
Coming soon! Coming soon!
## Dependencies ## Cloning Instructions
Pixelorama uses Godot 3.2. As of right now, all of the code is written using GDScript, so the mono version of Godot is not required, but Pixelorama should also work with it. Pixelorama uses Godot 3.2, so you will need to have it in order to run the project.
As of right now, most of the code is written using GDScript, so the mono version of Godot is not required, but Pixelorama should also work with it.
Pixelorama uses a GDNative addon for gif exporting, since it's not possible to do it natively with Godot. In order to ensure that your clone works properly, you will need to use the command `git submodule update --init` right after you clone.
Note that the addon only works in Windows and Linux platforms, for the time being. Pixelorama should run without it fine on other platforms.
## Current features as of version v0.6.2: ## Current features as of version v0.6.2: