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Changes in formatting due to gdtoolkit's new update

https://github.com/Scony/godot-gdscript-toolkit/releases/tag/4.3.2
This commit is contained in:
Emmanouil Papadeas 2024-10-22 15:54:59 +03:00
parent 17d56bb432
commit dd8d217dc3
4 changed files with 13 additions and 10 deletions

View file

@ -2,6 +2,5 @@ disable:
- no-elif-return - no-elif-return
- no-else-return - no-else-return
- max-returns - max-returns
- private-method-call
max-file-lines: 2000 max-file-lines: 2000

View file

@ -267,11 +267,12 @@ static func create_ui_for_shader_uniforms(
var mod_button := Button.new() var mod_button := Button.new()
mod_button.text = "Modify" mod_button.text = "Modify"
mod_button.pressed.connect( mod_button.pressed.connect(
func(): _modify_texture_resource( func():
_get_loaded_texture(params, u_name), _modify_texture_resource(
u_name, _get_loaded_texture(params, u_name),
_shader_update_texture.bind(value_changed, u_name) u_name,
) _shader_update_texture.bind(value_changed, u_name)
)
) )
mod_button.size_flags_horizontal = Control.SIZE_EXPAND_FILL mod_button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
mod_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND mod_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND

View file

@ -33,7 +33,11 @@ var layer_metadata_texture := ImageTexture.new()
func _ready() -> void: func _ready() -> void:
material.set_shader_parameter("layers", layer_texture_array) material.set_shader_parameter("layers", layer_texture_array)
material.set_shader_parameter("metadata", layer_metadata_texture) material.set_shader_parameter("metadata", layer_metadata_texture)
Global.project_switched.connect(func(): project_changed = true ; queue_redraw()) Global.project_switched.connect(
func():
project_changed = true
queue_redraw()
)
onion_past.type = onion_past.PAST onion_past.type = onion_past.PAST
onion_past.blue_red_color = Global.onion_skinning_past_color onion_past.blue_red_color = Global.onion_skinning_past_color
onion_future.type = onion_future.FUTURE onion_future.type = onion_future.FUTURE

View file

@ -97,9 +97,8 @@ func _on_LayoutSettings_confirmed() -> void:
Global.control.main_ui.layout = layout Global.control.main_ui.layout = layout
layout_list.add_item(layout_name.text) layout_list.add_item(layout_name.text)
Global.layouts.sort_custom( Global.layouts.sort_custom(
func(a: DockableLayout, b: DockableLayout): return ( func(a: DockableLayout, b: DockableLayout):
a.resource_path.get_file() < b.resource_path.get_file() return a.resource_path.get_file() < b.resource_path.get_file()
)
) )
var layout_index := Global.layouts.find(layout) var layout_index := Global.layouts.find(layout)
Global.top_menu_container.populate_layouts_submenu() Global.top_menu_container.populate_layouts_submenu()