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[Experimental] Add a basic ExtensionsAPI autoload

This is still experimental, it is not recommended to start actually using it yet.
This commit is contained in:
Emmanouil Papadeas 2022-07-02 19:24:44 +03:00
parent 9805af36b0
commit dcb963d733
2 changed files with 88 additions and 0 deletions

View file

@ -187,6 +187,7 @@ Html5FileExchange="*res://src/Autoload/HTML5FileExchange.gd"
Export="*res://src/Autoload/Export.gd"
Palettes="*res://src/Autoload/Palettes.gd"
Keychain="*res://addons/keychain/Keychain.gd"
ExtensionsApi="*res://src/Autoload/ExtensionsAPI.gd"
[debug]

View file

@ -0,0 +1,87 @@
extends Node
enum { FILE, EDIT, SELECT, IMAGE, VIEW, WINDOW, HELP }
func get_current_project() -> Project:
return Global.current_project
func dialog_open(open: bool) -> void:
Global.dialog_open(open)
func get_extensions_node() -> Node:
return Global.control.get_node("Extensions")
func _get_popup_menu(menu_type: int) -> PopupMenu:
match menu_type:
FILE:
return Global.top_menu_container.file_menu_button.get_popup()
EDIT:
return Global.top_menu_container.edit_menu_button.get_popup()
SELECT:
return Global.top_menu_container.select_menu_button.get_popup()
IMAGE:
return Global.top_menu_container.image_menu_button.get_popup()
VIEW:
return Global.top_menu_container.view_menu_button.get_popup()
WINDOW:
return Global.top_menu_container.window_menu_button.get_popup()
HELP:
return Global.top_menu_container.help_menu_button.get_popup()
return null
func add_menu_item(menu_type: int, item_name: String, item_metadata, item_id := -1) -> int:
var image_menu: PopupMenu = _get_popup_menu(menu_type)
if not image_menu:
return -1
image_menu.add_item(item_name, item_id)
var idx: int = image_menu.get_item_count() - 1
image_menu.set_item_metadata(idx, item_metadata)
return idx
func remove_menu_item(menu_type: int, item_idx: int) -> void:
var image_menu: PopupMenu = _get_popup_menu(menu_type)
if not image_menu:
return
image_menu.remove_item(item_idx)
func add_tool(
tool_name: String,
display_name: String,
shortcut: String,
scene: PackedScene,
extra_hint := "",
extra_shortucts := []
) -> void:
var tool_class := Tools.Tool.new(
tool_name, display_name, shortcut, scene, extra_hint, extra_shortucts
)
Tools.tools[tool_name] = tool_class
Tools.add_tool_button(tool_class)
func remove_tool(tool_name: String) -> void:
var tool_class: Tools.Tool = Tools.tools[tool_name]
if tool_class:
Tools.remove_tool(tool_class)
func add_theme(theme: Theme) -> void:
var themes: BoxContainer = Global.preferences_dialog.find_node("Themes")
themes.themes.append(theme)
themes.add_theme(theme)
func get_theme() -> Theme:
return Global.control.theme
func remove_theme(theme: Theme) -> void:
Global.preferences_dialog.themes.remove_theme(theme)