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[WIP] Copy default layouts to the layout directory so they can be modified

Moved some logic away from TopMenuContainer to Main.gd and the layout array to Global.gd.
This commit is contained in:
Emmanouil Papadeas 2024-02-02 01:42:29 +02:00
parent ffd729486f
commit da0066259e
4 changed files with 41 additions and 35 deletions

View file

@ -79,6 +79,8 @@ const OVERRIDE_FILE := "override.cfg"
const HOME_SUBDIR_NAME := "pixelorama"
## The name of folder that contains subdirectories for users to place brushes, palettes, patterns.
const CONFIG_SUBDIR_NAME := "pixelorama_data"
## The path of the directory where the UI layouts are being stored.
const LAYOUT_DIR := "user://layouts"
const VALUE_SLIDER_V2_TSCN := preload("res://src/UI/Nodes/ValueSliderV2.tscn")
const GRADIENT_EDIT_TSCN := preload("res://src/UI/Nodes/GradientEdit.tscn")
@ -109,6 +111,11 @@ var current_project_index := 0:
project_switched.emit()
project_switched.disconnect(current_project.change_project)
cel_switched.emit()
var default_layouts: Array[DockableLayout] = [
preload("res://assets/layouts/Default.tres"),
preload("res://assets/layouts/Tallscreen.tres"),
]
var layouts: Array[DockableLayout] = []
# Canvas related stuff
## Tells if the user allowed to draw on the canvas. Usually it is temporarily set to

View file

@ -17,6 +17,7 @@ var cursor_image := preload("res://assets/graphics/cursor.png")
func _init() -> void:
Global.shrink = _get_auto_display_scale()
_handle_layout_files()
func _ready() -> void:
@ -96,6 +97,23 @@ func _get_auto_display_scale() -> float:
return 1.0
func _handle_layout_files() -> void:
if not DirAccess.dir_exists_absolute(Global.LAYOUT_DIR):
DirAccess.make_dir_absolute(Global.LAYOUT_DIR)
var dir := DirAccess.open(Global.LAYOUT_DIR)
var files := dir.get_files()
if files.size() == 0:
for layout in Global.default_layouts:
var file_name := layout.resource_path.get_basename().get_file() + ".tres"
print(Global.LAYOUT_DIR.path_join(file_name))
ResourceSaver.save(layout, Global.LAYOUT_DIR.path_join(file_name))
files = dir.get_files()
for file in files:
var layout := ResourceLoader.load(Global.LAYOUT_DIR.path_join(file))
if layout is DockableLayout:
Global.layouts.append(layout)
func _setup_application_window_size() -> void:
var root := get_tree().root
root.content_scale_aspect = Window.CONTENT_SCALE_ASPECT_IGNORE

View file

@ -13,8 +13,8 @@ var is_editing := false
func _on_ManageLayouts_about_to_show() -> void:
for layout in Global.top_menu_container.layouts:
layout_list.add_item(layout[0])
for layout in Global.layouts:
layout_list.add_item(layout.resource_path.get_basename().get_file())
refresh_preview()
if layout_selected != -1:
layout_list.select(layout_selected)
@ -33,8 +33,8 @@ func _on_SavedLayouts_item_activated(index: int) -> void:
func _on_SavedLayouts_item_selected(index: int) -> void:
layout_selected = index
edit_layout.disabled = index < Global.top_menu_container.default_layout_size
delete_layout.disabled = index < Global.top_menu_container.default_layout_size
edit_layout.disabled = false
delete_layout.disabled = false
refresh_preview()
@ -73,14 +73,13 @@ func _on_LayoutSettings_confirmed() -> void:
var old_file_name: String = layout_list.get_item_text(layout_selected) + ".tres"
if old_file_name != file_name:
delete_layout_file(old_file_name)
Global.top_menu_container.layouts[layout_selected][0] = layout_name.text
Global.top_menu_container.layouts[layout_selected][1] = layout
Global.layouts[layout_selected] = layout
layout_list.set_item_text(layout_selected, layout_name.text)
Global.top_menu_container.layouts_submenu.set_item_text(
layout_selected + 1, layout_name.text
)
else:
Global.top_menu_container.layouts.append([layout_name.text, layout])
Global.layouts.append(layout)
layout_list.add_item(layout_name.text)
Global.top_menu_container.populate_layouts_submenu()
var n: int = Global.top_menu_container.layouts_submenu.get_item_count()
@ -96,7 +95,7 @@ func delete_layout_file(file_name: String) -> void:
func _on_DeleteConfirmation_confirmed() -> void:
delete_layout_file(layout_list.get_item_text(layout_selected) + ".tres")
Global.top_menu_container.layouts.remove_at(layout_selected)
Global.layouts.remove_at(layout_selected)
layout_list.remove_item(layout_selected)
Global.top_menu_container.populate_layouts_submenu()
layout_selected = -1
@ -108,7 +107,7 @@ func _on_DeleteConfirmation_confirmed() -> void:
func refresh_preview():
for tab in mimic_ui.get_tabs():
mimic_ui.remove_child(tab)
for item in Global.top_menu_container.main_ui.get_tabs():
for item in Global.control.main_ui.get_tabs():
var box := TextEdit.new()
box.name = item.name
box.text = item.name
@ -118,4 +117,4 @@ func refresh_preview():
mimic_ui.visible = false
return
mimic_ui.visible = true
mimic_ui.set_layout(Global.top_menu_container.layouts[layout_selected][1].clone())
mimic_ui.set_layout(Global.layouts[layout_selected].clone())

View file

@ -10,11 +10,6 @@ const PIXELORAMA_ICON := preload("res://assets/graphics/icons/icon_16x16.png")
const HEART_ICON := preload("res://assets/graphics/misc/heart.svg")
var recent_projects := []
var layouts: Array[DockableLayout] = [
preload("res://assets/layouts/Default.tres"),
preload("res://assets/layouts/Tallscreen.tres"),
]
var default_layout_size := layouts.size()
var selected_layout := 0
var zen_mode := false
@ -39,8 +34,6 @@ var zen_mode := false
func _ready() -> void:
var dir := DirAccess.open("user://")
dir.make_dir("user://layouts")
_setup_file_menu()
_setup_edit_menu()
_setup_view_menu()
@ -248,19 +241,6 @@ func _setup_panels_submenu(item: String) -> void:
func _setup_layouts_submenu(item: String) -> void:
var path := "user://layouts"
var dir := DirAccess.open(path)
if DirAccess.get_open_error() == OK:
dir.list_dir_begin()
var file_name = dir.get_next()
while file_name != "":
if !dir.current_is_dir():
var layout := ResourceLoader.load(path.path_join(file_name))
if layout is DockableLayout:
layouts.append(layout)
file_name = dir.get_next()
dir.list_dir_end()
layouts_submenu.set_name("layouts_submenu")
layouts_submenu.hide_on_checkable_item_selection = false
populate_layouts_submenu()
@ -269,14 +249,14 @@ func _setup_layouts_submenu(item: String) -> void:
window_menu.add_child(layouts_submenu)
window_menu.add_submenu_item(item, layouts_submenu.get_name())
var saved_layout = Global.config_cache.get_value("window", "layout", 0)
var saved_layout: int = Global.config_cache.get_value("window", "layout", 0)
set_layout(saved_layout)
func populate_layouts_submenu() -> void:
layouts_submenu.clear() # Does not do anything if it's called for the first time
layouts_submenu.add_item("Manage Layouts", 0)
for layout in layouts:
for layout in Global.layouts:
var layout_name := layout.resource_path.get_basename().get_file()
layouts_submenu.add_radio_check_item(layout_name)
@ -570,11 +550,13 @@ func _layouts_submenu_id_pressed(id: int) -> void:
func set_layout(id: int) -> void:
if id >= layouts.size():
if Global.layouts.size() == 0:
return
if id >= Global.layouts.size():
id = 0
selected_layout = id
main_ui.layout = layouts[id].clone() # Clone is needed to avoid modifying premade layouts
for i in layouts.size():
main_ui.layout = Global.layouts[id].clone()
for i in Global.layouts.size():
var offset := i + 1
layouts_submenu.set_item_checked(offset, offset == (id + 1))