From d94a797fa9fe3931dde3709ebcdb5c709b7250e7 Mon Sep 17 00:00:00 2001 From: Emmanouil Papadeas <35376950+OverloadedOrama@users.noreply.github.com> Date: Thu, 5 Dec 2024 04:12:07 +0200 Subject: [PATCH] New translations translations.pot (Portuguese) --- Translations/pt_PT.po | 72 ++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 71 insertions(+), 1 deletion(-) diff --git a/Translations/pt_PT.po b/Translations/pt_PT.po index 62cd3f16c..9c77086a8 100644 --- a/Translations/pt_PT.po +++ b/Translations/pt_PT.po @@ -10,7 +10,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Language-Team: Portuguese\n" "Language: pt_PT\n" -"PO-Revision-Date: 2024-11-20 12:58\n" +"PO-Revision-Date: 2024-12-05 02:12\n" msgid "OK" msgstr "OK" @@ -2293,6 +2293,10 @@ msgstr "Camada" msgid "Group" msgstr "Grupo" +#. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts. +msgid "Tilemap" +msgstr "" + msgid "Layers" msgstr "Camadas" @@ -2301,33 +2305,47 @@ msgid "Clipping mask" msgstr "" #. Hint tooltip of the create new layer button, found on the left side of the timeline. +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Create a new layer" msgstr "Criar uma nova camada" #. One of the options of the create new layer button. +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Add Pixel Layer" msgstr "" #. One of the options of the create new layer button. +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Add Group Layer" msgstr "" #. One of the options of the create new layer button. +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Add 3D Layer" msgstr "" +#. One of the options of the create new layer button. +#: src/UI/Timeline/AnimationTimeline.tscn +msgid "Add Tilemap Layer" +msgstr "" + +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Remove current layer" msgstr "Remover a camada atual" +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Move up the current layer" msgstr "Mover a camada atual para cima" +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Move down the current layer" msgstr "Mover a camada atual para baixo" +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Clone current layer" msgstr "Clonar a camada atual" +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Merge current layer with the one below" msgstr "Fundir a camada atual com a de baixo" @@ -3016,6 +3034,10 @@ msgstr "" msgid "Recorder" msgstr "" +#. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game +msgid "Tiles" +msgstr "" + msgid "Crop" msgstr "" @@ -3418,3 +3440,51 @@ msgstr "" msgid "Do you want to download the image from %s?" msgstr "" +#. A tileset is a collection of tiles. +#: src/Classes/TileSetCustom.gd +#: src/UI/Dialogs/ImportPreviewDialog.gd +msgid "Tileset" +msgstr "" + +#. A tileset is a collection of tiles. +#: src/UI/Timeline/NewTileMapLayerDialog.tscn +msgid "Tileset:" +msgstr "" + +#. A tileset is a collection of tiles. +#: src/UI/Dialogs/ProjectProperties.tscn +msgid "Tilesets" +msgstr "" + +#: src/UI/Timeline/NewTileMapLayerDialog.tscn +msgid "New tileset" +msgstr "" + +#: src/UI/Timeline/NewTileMapLayerDialog.tscn +msgid "Tileset name:" +msgstr "" + +#: src/UI/Timeline/NewTileMapLayerDialog.tscn +msgid "Tile size:" +msgstr "" + +#: src/UI/TilesPanel.tscn +msgid "Draw tiles" +msgstr "" + +#: src/UI/TilesPanel.tscn +msgid "Rotate tile left (counterclockwise)" +msgstr "" + +#: src/UI/TilesPanel.tscn +msgid "Rotate tile right (clockwise)" +msgstr "" + +#: src/UI/TilesPanel.tscn +msgid "Flip tile horizontally" +msgstr "" + +#: src/UI/TilesPanel.tscn +msgid "Flip tile vertically" +msgstr "" +