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Merge branch 'master' into refactoring

This commit is contained in:
Manolis Papadeas 2020-06-02 19:58:58 +03:00 committed by GitHub
commit d8136a3e17
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3 changed files with 19 additions and 5 deletions

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@ -50,7 +50,7 @@ It's still work in progress so there are some pages missing. If you want to cont
Pixelorama uses Godot 3.2, so you will need to have it in order to run the project.
As of right now, most of the code is written using GDScript, so the mono version of Godot is not required, but Pixelorama should also work with it.
Pixelorama uses a GDNative addon for gif exporting, since it's not possible to do it natively with Godot. In order to ensure that your clone works properly, you will need to use the command `git submodule update --init` right after you clone.
Pixelorama uses a [GDNative addon for gif exporting](https://github.com/novhack/godot-gifexporter), since it's not possible to do it natively with Godot. In order to ensure that your clone works properly, you will need to use the command `git submodule update --init` right after you clone.
Note that the addon only works in Windows and Linux platforms, for the time being. Pixelorama should run without it fine on other platforms.

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@ -265,6 +265,7 @@ func import_patterns(priority_ordered_search_path: Array) -> void:
func import_gpl(path : String) -> Palette:
# Refer to app/core/gimppalette-load.c of the GIMP for the "living spec"
var result : Palette = null
var file = File.new()
if file.file_exists(path):
@ -280,6 +281,8 @@ func import_gpl(path : String) -> Palette:
break
else:
result = Palette.new()
# Use filename as palette name in case reading old
# palette format (must read more to determine)
var name_start = path.find_last('/') + 1
var name_end = path.find_last('.')
if name_end > name_start:
@ -288,15 +291,27 @@ func import_gpl(path : String) -> Palette:
# Comments
if line.begins_with('#'):
comments += line.trim_prefix('#') + '\n'
# Some programs output palette name in a comment for old format
if line.begins_with("#Palette Name: "):
result.name = line.replace("#Palette Name: ", "")
pass
elif line_number > 0 && line.length() >= 12:
elif line.begins_with("Name: "):
result.name = line.replace("Name: ", "")
pass
elif line.begins_with("Columns: "):
# Number of colors in this palette. Unecessary and often wrong
pass
elif line_number > 0 && line.length() >= 9:
line = line.replace("\t", " ")
var color_data : PoolStringArray = line.split(" ", false, 4)
var red : float = color_data[0].to_float() / 255.0
var green : float = color_data[1].to_float() / 255.0
var blue : float = color_data[2].to_float() / 255.0
var color = Color(red, green, blue)
if color_data.size() >= 4:
result.add_color(color, color_data[3])
else:
result.add_color(color)
line_number += 1
if result:

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@ -68,8 +68,7 @@ func _input(event : InputEvent) -> void:
func setup_application_window_size() -> void:
# Set a minimum window size to prevent UI elements from collapsing on each other.
# This property is only available in 3.2alpha or later, so use `set()` to fail gracefully if it doesn't exist.
OS.set("min_window_size", Vector2(1024, 576))
OS.min_window_size = Vector2(1024, 576)
# Restore the window position/size if values are present in the configuration cache
if Global.config_cache.has_section_key("window", "screen"):