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Update Keychain

This commit is contained in:
Emmanouil Papadeas 2023-11-09 03:36:30 +02:00
parent 970d1d3c23
commit d7f6432bb7
3 changed files with 35 additions and 19 deletions

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@ -9,7 +9,7 @@
## Keychain ## Keychain
- Upstream: https://github.com/Orama-Interactive/Keychain - Upstream: https://github.com/Orama-Interactive/Keychain
- Version: 4a08d6b380929031b2c9202811ae0a65d850a5ac - Version: [5031af557efcff4eb1ae77550e91868ab57cb1c0](https://github.com/Orama-Interactive/Keychain/commit/5031af557efcff4eb1ae77550e91868ab57cb1c0)
- License: [MIT](https://github.com/Orama-Interactive/Keychain/blob/main/LICENSE) - License: [MIT](https://github.com/Orama-Interactive/Keychain/blob/main/LICENSE)
## gdgifexporter ## gdgifexporter

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@ -2,19 +2,28 @@ extends Node
const PROFILES_PATH := "user://shortcut_profiles" const PROFILES_PATH := "user://shortcut_profiles"
## Change these settings ## [Array] of [ShortcutProfile]s.
var profiles: Array[ShortcutProfile] = [preload("profiles/default.tres")] var profiles: Array[ShortcutProfile] = [preload("profiles/default.tres")]
var selected_profile := profiles[0] var selected_profile := profiles[0] ## The currently selected [ShortcutProfile].
var profile_index := 0 var profile_index := 0 ## The index of the currently selected [ShortcutProfile].
## [Dictionary] of [String] and [InputAction].
## Syntax: "action_name": InputAction.new("Action Display Name", "Group", true) ## Syntax: "action_name": InputAction.new("Action Display Name", "Group", true)
## Note that "action_name" must already exist in the Project's Input Map. ## Note that "action_name" must already exist in the Project's Input Map.
var actions := {} var actions := {}
## [Dictionary] of [String] and [InputGroup].
## Syntax: "Group Name": InputGroup.new("Parent Group Name") ## Syntax: "Group Name": InputGroup.new("Parent Group Name")
var groups := {} var groups := {}
var ignore_actions := [] var ignore_actions: Array[StringName] = [] ## [Array] of [StringName] input map actions to ignore.
## If [code]true[/code], ignore Godot's default "ui_" input map actions.
var ignore_ui_actions := true var ignore_ui_actions := true
var changeable_types := [true, true, true, true] ## A [PackedByteArray] of [bool]s with a fixed length of 4. Used for developers to allow or
## forbid setting certain types of InputEvents. The first element is for [InputEventKey]s,
## the second for [InputEventMouseButton]s, the third for [InputEventJoypadButton]s
## and the fourth for [InputEventJoypadMotion]s.
var changeable_types: PackedByteArray = [true, true, true, true]
## The file path of the [code]config_file[/code].
var config_path := "user://cache.ini" var config_path := "user://cache.ini"
## Used to store the settings to the filesystem.
var config_file: ConfigFile var config_file: ConfigFile
@ -85,15 +94,15 @@ func change_profile(index: int) -> void:
action_add_event(action, event) action_add_event(action, event)
func action_add_event(action: String, event: InputEvent) -> void: func action_add_event(action: StringName, event: InputEvent) -> void:
InputMap.action_add_event(action, event) InputMap.action_add_event(action, event)
func action_erase_event(action: String, event: InputEvent) -> void: func action_erase_event(action: StringName, event: InputEvent) -> void:
InputMap.action_erase_event(action, event) InputMap.action_erase_event(action, event)
func action_erase_events(action: String) -> void: func action_erase_events(action: StringName) -> void:
InputMap.action_erase_events(action) InputMap.action_erase_events(action)
@ -101,3 +110,19 @@ func load_translation(locale: String) -> void:
var translation = load("res://addons/keychain/translations".path_join(locale + ".po")) var translation = load("res://addons/keychain/translations".path_join(locale + ".po"))
if is_instance_valid(translation) and translation is Translation: if is_instance_valid(translation) and translation is Translation:
TranslationServer.add_translation(translation) TranslationServer.add_translation(translation)
## Converts a [param text] with snake case to a more readable format, by replacing
## underscores with spaces. If [param capitalize_first_letter] is [code]true[/code],
## the first letter of the text is capitalized.
## E.g, "snake_case" would be converted to "Snake case" if
## [param capitalize_first_letter] is [code]true[/code], else it would be converted to
## "snake case".
func humanize_snake_case(text: String, capitalize_first_letter := true) -> String:
text = text.replace("_", " ")
if capitalize_first_letter:
var first_letter := text.left(1)
first_letter = first_letter.capitalize()
text = text.right(-1)
text = text.insert(0, first_letter)
return text

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@ -199,19 +199,10 @@ func get_action_name(action: String) -> String:
display_name = Keychain.actions[action].display_name display_name = Keychain.actions[action].display_name
if display_name.is_empty(): if display_name.is_empty():
display_name = _humanize_snake_case(action) display_name = Keychain.humanize_snake_case(action)
return display_name return display_name
func _humanize_snake_case(text: String) -> String:
text = text.replace("_", " ")
var first_letter := text.left(1)
first_letter = first_letter.capitalize()
text = text.right(-1)
text = text.insert(0, first_letter)
return text
func add_event_tree_item(event: InputEvent, action_tree_item: TreeItem) -> void: func add_event_tree_item(event: InputEvent, action_tree_item: TreeItem) -> void:
var event_class := event.get_class() var event_class := event.get_class()
match event_class: match event_class: