mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-03-18 09:13:16 +00:00
[skip ci] Update the list of features in README.md
This commit is contained in:
parent
f9a8b985dc
commit
d77c48fe9f
1 changed files with 18 additions and 20 deletions
38
README.md
38
README.md
|
@ -58,26 +58,24 @@ Pixelorama uses Godot 4.4, so you will need to have it in order to run the proje
|
|||
As of right now, most of the code is written using GDScript, so the mono version of Godot is not required, but Pixelorama should also work with it.
|
||||
|
||||
## Features:
|
||||
- A variety of different tools to help you create, with the ability to dynamically map each one on the left and the right mouse buttons with a single click.
|
||||
- Animation support with a timeline composed of layers and frames, with onion skinning, frame tags and the ability to draw while the animation is playing.
|
||||
- Pixel perfect mode for perfect pixel lines.
|
||||
- Clipping masks.
|
||||
- Pre-made palettes as well as many palette importing options.
|
||||
- Multiple image manipulation effects.
|
||||
- Non-destructive and fully customizable layer effects, such as outline, gradient map, drop shadow and palettize.
|
||||
- A powerful drawing canvas with guides, a rectangular and an isometric grid, and tile mode for easier seamless pattern creation.
|
||||
- Autosave support, with data recovery in case of a software crash.
|
||||
- Comprehensive user interface with many customizability options.
|
||||
- Export to PNG and other image and video formats, as well as spritesheets, GIFs, animated PNGs etc.
|
||||
- Import spritesheets, multiple images as separate frames, as well as GIFs and videos.
|
||||
- Various rotation and scaling algorithms tailored for pixel art, such as [cleanEdge](http://torcado.com/cleanEdge/), OmniScale and rotxel.
|
||||
- 3D layers that allow you to bring 3D shapes and models into your 2D canvas.
|
||||
- A command line interface for automated file exporting.
|
||||
- Custom user data for projects, layers, frames, frame tags and cels, allowing you to attach metadata for game development.
|
||||
- Various free community-made extensions, such as tools that automatically convert your 2D pixels into 3D voxels.
|
||||
- Fully open source with free updates, forever!
|
||||
- Multi-language localization support! See our [Crowdin page](https://crowdin.com/project/pixelorama) for more details.
|
||||
|
||||
- **Wide Range of Tools:** Customize your workflow by dynamically mapping tools to the left and right mouse buttons, making your creation process faster and more intuitive.
|
||||
- **Advanced Animation Support:** Create animations with a timeline composed of layers and frames, including features like onion skinning, audio synchronization, frame tags, and the ability to draw while the animation is playing.
|
||||
- **Pixel Art Optimized:** Perfect pixel lines, indexed mode, and algorithms like [cleanEdge](http://torcado.com/cleanEdge/), OmniScale, and rotxel for rotation and scaling tailored specifically to pixel art.
|
||||
- **Seamless Tilemap Creation:** Use Pixelorama's tilemap layers to create tiles for your games.
|
||||
- **Powerful Layer System:** Utilize clipping masks and non-destructive effects like outlines, gradient maps, drop shadows, and more. Perfect for experimenting with styles and compositions, as changes can be applied without altering your original artwork.
|
||||
- **Rich Palette Management:** Choose from pre-made palettes, import your own, or create custom palettes to suit your unique style.
|
||||
- **Comprehensive Image Manipulation:** Access multiple image manipulation effects for fine-tuning your artwork.
|
||||
- **Advanced Canvas Options:** Utilize guides, rectangular and isometric grids, and tile mode to ensure seamless pattern creation and precision.
|
||||
- **Automatic Backup:** Stay safe with auto-saved backups to recover your work in case of unexpected software crashes.
|
||||
- **Highly Customizable UI:** Tailor the interface to your needs for maximum efficiency and a smooth workflow.
|
||||
- **Versatile Export Options:** Export your creations in various formats such as PNG, GIF, animated PNG, and more. Export to spritesheets, images, and videos with ease.
|
||||
- **Powerful Import Options:** Import spritesheets, GIFs, videos, and multiple images as separate frames for easy editing.
|
||||
- **3D Layer Support:** Bring 3D models and shapes into your 2D canvas for additional creative possibilities.
|
||||
- **Command Line Automation:** Automate file exports using the command line interface for bulk exporting and streamlining workflows.
|
||||
- **Project Metadata:** Attach custom user data to layers, frames, and cels, making it easy to integrate with game development and other creative processes.
|
||||
- **Community-driven Extensions:** Benefit from free, community-made extensions, such as tools that convert 2D pixels into 3D voxels.
|
||||
- **Fully Open-Source & Free:** Pixelorama is open-source, free to use, and licensed under the MIT license—guaranteeing free updates forever.
|
||||
- **Multi-Language Support:** With localization support across various languages, Pixelorama is accessible to users around the world. See our [Crowdin page](https://crowdin.com/project/pixelorama) for more details.
|
||||
|
||||
## Special thanks to
|
||||
- All [Godot](https://github.com/godotengine/godot) contributors! Without Godot, Pixelorama would not exist.
|
||||
|
|
Loading…
Add table
Reference in a new issue