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Removed unnecessary code from CreateNewImage.gd
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@ -73,6 +73,7 @@ func _on_CreateNewImage_confirmed() -> void:
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var width : int = width_value.value
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var height : int = height_value.value
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var fill_color : Color = fill_color_node.color
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Global.canvas.fill_color = fill_color
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var frame : Frame = Global.canvas.new_empty_frame(false, true, Vector2(width, height))
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var new_project := Project.new([frame])
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@ -80,14 +81,8 @@ func _on_CreateNewImage_confirmed() -> void:
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Global.projects.append(new_project)
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Global.tabs.current_tab = Global.tabs.get_tab_count() - 1
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Global.current_project.size = Vector2(width, height).floor()
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Global.canvas.fill_color = fill_color
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Global.canvas.camera_zoom()
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if fill_color.a > 0:
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Global.current_project.frames[0].cels[0].image.fill(fill_color)
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Global.current_project.frames[0].cels[0].image.lock()
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Global.canvas.update_texture(0)
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func _on_CreateNewImage_about_to_show() -> void:
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width_value.value = Global.default_image_width
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