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Added Measurements to move tool (and other fixes) (#932)

* fixed mouse guide, added measurements

* typo

* code improvements

* change width

* fixed accidental uneven indentation

* minor fixes

* formatting

* formatting

* fixed ui of canvas preview container

* centered labels of tool names

* changed text overrun behaviour of Mode to Ellipsis

* use grid container

* Revert "use grid container"

This reverts commit 8ac9ac2aae.

* Revert "changed text overrun behaviour of Mode to Ellipsis"

This reverts commit eec1482e5f.

* Revert "centered labels of tool names"

This reverts commit 9720e37ef8.

* Revert "fixed ui of canvas preview container"

This reverts commit 9809fa3336.
This commit is contained in:
Variable 2023-11-21 19:54:03 +05:00 committed by GitHub
parent 60d4b1fd81
commit d532aee550
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
7 changed files with 156 additions and 17 deletions

View file

@ -17,6 +17,7 @@ enum GridTypes { CARTESIAN, ISOMETRIC, ALL }
## or if it is a custom color.
enum ColorFrom { THEME, CUSTOM }
enum ButtonSize { SMALL, BIG }
enum MeasurementMode { NONE, MOVE }
## Enumeration of items present in the File Menu.
enum FileMenu { NEW, OPEN, OPEN_LAST_PROJECT, RECENT, SAVE, SAVE_AS, EXPORT, EXPORT_AS, QUIT }

View file

@ -44,6 +44,7 @@ func draw_start(pos: Vector2i) -> void:
selection_node.transform_content_start()
_content_transformation_check = selection_node.is_moving_content
Global.canvas.sprite_changed_this_frame = true
Global.canvas.measurements.update_measurement(Global.MeasurementMode.MOVE)
func draw_move(pos: Vector2i) -> void:
@ -62,6 +63,7 @@ func draw_move(pos: Vector2i) -> void:
Global.canvas.move_preview_location = pos - _start_pos
_offset = pos
Global.canvas.sprite_changed_this_frame = true
Global.canvas.measurements.update_measurement(Global.MeasurementMode.MOVE)
func draw_end(pos: Vector2i) -> void:
@ -86,6 +88,7 @@ func draw_end(pos: Vector2i) -> void:
_start_pos = Vector2.INF
_snap_to_grid = false
Global.canvas.sprite_changed_this_frame = true
Global.canvas.measurements.update_measurement(Global.MeasurementMode.NONE)
func _snap_position(pos: Vector2) -> Vector2:

View file

@ -21,6 +21,7 @@ var move_preview_location := Vector2i.ZERO
@onready var previews := $Previews as Node2D
@onready var mouse_guide_container := $MouseGuideContainer as Node2D
@onready var gizmos_3d := $Gizmos3D as Node2D
@onready var measurements := $Measurements as Node2D
func _ready() -> void:

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=20 format=3 uid="uid://ba24iuv55m4l3"]
[gd_scene load_steps=21 format=3 uid="uid://ba24iuv55m4l3"]
[ext_resource type="Script" path="res://src/UI/Canvas/Canvas.gd" id="1"]
[ext_resource type="Shader" path="res://src/Shaders/BlendLayers.gdshader" id="1_253dh"]
@ -15,6 +15,7 @@
[ext_resource type="Script" path="res://src/UI/Canvas/OnionSkinning.gd" id="12"]
[ext_resource type="Script" path="res://src/UI/Canvas/CropRect.gd" id="13"]
[ext_resource type="Script" path="res://src/UI/Canvas/Gizmos3D.gd" id="14"]
[ext_resource type="Script" path="res://src/UI/Canvas/Measurements.gd" id="16_nxilb"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_6b0ox"]
shader = ExtResource("1_253dh")
@ -90,3 +91,6 @@ script = ExtResource("12")
[node name="Gizmos3D" type="Node2D" parent="."]
script = ExtResource("14")
[node name="Measurements" type="Node2D" parent="."]
script = ExtResource("16_nxilb")

View file

@ -0,0 +1,135 @@
extends Node2D
const WIDTH = 2
var font: Font
var line_color = Global.guide_color
var mode = Global.MeasurementMode.NONE
var apparent_width = WIDTH
var rect_bounds: Rect2i
func _ready() -> void:
font = Global.control.theme.default_font
func update_measurement(mode_idx := Global.MeasurementMode.NONE):
mode = mode_idx
queue_redraw()
func _draw() -> void:
match mode:
Global.MeasurementMode.MOVE:
_prepare_movement_rect()
_draw_move_measurement()
_:
rect_bounds = Rect2i()
func _input(_event: InputEvent) -> void:
apparent_width = WIDTH / Global.camera.zoom.x
func _prepare_movement_rect():
var project := Global.current_project
if project.has_selection:
rect_bounds = Global.canvas.selection.preview_image.get_used_rect()
rect_bounds.position += Vector2i(Global.canvas.selection.big_bounding_rectangle.position)
if !rect_bounds.has_area():
rect_bounds = Global.canvas.selection.big_bounding_rectangle
return
if rect_bounds.has_area():
return
var selected_cels = Global.current_project.selected_cels
var frames = []
for selected_cel in selected_cels:
if not selected_cel[0] in frames:
frames.append(selected_cel[0])
for frame in frames:
# Find used rect of the current frame (across all of the layers)
var used_rect := Rect2i()
for cel_idx in project.frames[frame].cels.size():
if not [frame, cel_idx] in selected_cels:
continue
var cel = project.frames[frame].cels[cel_idx]
if not cel is PixelCel:
continue
var cel_rect := cel.get_image().get_used_rect()
if cel_rect.has_area():
used_rect = used_rect.merge(cel_rect) if used_rect.has_area() else cel_rect
if not used_rect.has_area():
continue
if !rect_bounds.has_area():
rect_bounds = used_rect
else:
rect_bounds = rect_bounds.merge(used_rect)
if not rect_bounds.has_area():
rect_bounds = Rect2(Vector2.ZERO, project.size)
func _draw_move_measurement():
var p_size = Global.current_project.size
var dashed_color = line_color
dashed_color.a = 0.5
# Draw boundary
var boundary = Rect2i(rect_bounds)
boundary.position += Global.canvas.move_preview_location
draw_rect(boundary, line_color, false, apparent_width)
# calculate lines
var top = Vector2(boundary.get_center().x, boundary.position.y)
var bottom = Vector2(boundary.get_center().x, boundary.end.y)
var left = Vector2(boundary.position.x, boundary.get_center().y)
var right = Vector2(boundary.end.x, boundary.get_center().y)
var p_vertical = [Vector2(top.x, 0), Vector2(bottom.x, p_size.y)] # top, bottom
var p_horizontal = [Vector2(0, left.y), Vector2(p_size.x, right.y)] # left, right
var lines = []
if left.x > -boundary.size.x: # left side
if left.x < p_size.x:
lines.append([left, p_horizontal[0]])
else:
lines.append([left, p_horizontal[1]])
if right.x < p_size.x + boundary.size.x: # right side
if right.x > 0:
lines.append([right, p_horizontal[1]])
else:
lines.append([right, p_horizontal[0]])
if top.y > -boundary.size.y: # top side
if top.y < p_size.y:
lines.append([top, p_vertical[0]])
else:
lines.append([top, p_vertical[1]])
if bottom.y < p_size.y + boundary.size.y: # bottom side
if bottom.y > 0:
lines.append([bottom, p_vertical[1]])
else:
lines.append([bottom, p_vertical[0]])
for line in lines:
if !Rect2i(Vector2.ZERO, p_size + Vector2i.ONE).has_point(line[1]):
var point_a := Vector2.ZERO
var point_b := Vector2.ZERO
# project lines if needed
if line[1] == p_vertical[0]: # upper horizontal projection
point_a = Vector2(p_size.x / 2, 0)
point_b = Vector2(top.x, 0)
elif line[1] == p_vertical[1]: # lower horizontal projection
point_a = Vector2(p_size.x / 2, p_size.y)
point_b = Vector2(bottom.x, p_size.y)
elif line[1] == p_horizontal[0]: # left vertical projection
point_a = Vector2(0, p_size.y / 2)
point_b = Vector2(0, left.y)
elif line[1] == p_horizontal[1]: # right vertical projection
point_a = Vector2(p_size.x, p_size.y / 2)
point_b = Vector2(p_size.x, right.y)
var offset = (point_b - point_a).normalized() * (boundary.size / 2.0)
draw_dashed_line(point_a + offset, point_b + offset, dashed_color, apparent_width)
draw_line(line[0], line[1], line_color, apparent_width)
var string_vec = line[0] + (line[1] - line[0]) / 2
draw_set_transform(Vector2.ZERO, Global.camera.rotation, Vector2.ONE / Global.camera.zoom)
draw_string(
font,
string_vec * Global.camera.zoom,
str(line[0].distance_to(line[1]), "px"),
HORIZONTAL_ALIGNMENT_LEFT
)
draw_set_transform(Vector2.ZERO, Global.camera.rotation, Vector2.ONE)

View file

@ -4,12 +4,18 @@ enum Types { VERTICAL, HORIZONTAL }
const INPUT_WIDTH := 4
@export var type := 0
var track_mouse := true
var _texture := preload("res://assets/graphics/dotted_line.png")
func _ready() -> void:
# Add a subtle difference to the normal guide color by mixing in some green
default_color = Global.guide_color.lerp(Color(0.2, 0.92, 0.2), .6)
width = Global.camera.zoom.x * 2
texture = _texture
texture_repeat = CanvasItem.TEXTURE_REPEAT_ENABLED
texture_mode = Line2D.LINE_TEXTURE_TILE
await get_tree().process_frame
await get_tree().process_frame
width = 2.0 / Global.camera.zoom.x
draw_guide_line()
@ -50,7 +56,7 @@ func _input(event: InputEvent) -> void:
func _draw() -> void:
width = Global.camera.zoom.x * 2
width = 2.0 / Global.camera.zoom.x
var viewport_size := Global.main_viewport.size
var zoom := Global.camera.zoom
@ -65,13 +71,11 @@ func _draw() -> void:
+ Vector2(
(
Global.camera.offset.x
- (viewport_size.rotated(Global.camera.rotation).x / 2) * zoom.x
- (viewport_size.rotated(Global.camera.rotation).x / 2) / zoom.x
),
(
Global.camera.offset.y
- (viewport_size.rotated(Global.camera.rotation).y / 2) * zoom.y
- (viewport_size.rotated(Global.camera.rotation).y / 2) / zoom.y
)
)
)
draw_set_transform(viewport_poly[0], Global.camera.rotation, zoom * 2)

View file

@ -1,25 +1,16 @@
[gd_scene load_steps=4 format=3 uid="uid://no3w7e2264u4"]
[gd_scene load_steps=2 format=3 uid="uid://no3w7e2264u4"]
[ext_resource type="Texture2D" uid="uid://xnqvppcpt7jb" path="res://assets/graphics/dotted_line.png" id="1"]
[ext_resource type="Script" path="res://src/UI/Canvas/MouseGuide.gd" id="2"]
[sub_resource type="AtlasTexture" id="1"]
atlas = ExtResource("1")
region = Rect2(0, 0, 8, 1)
[node name="MouseGuideContainer" type="Node2D"]
[node name="Vertical" type="Line2D" parent="."]
visible = false
points = PackedVector2Array(0, 19999, 0, -19999)
texture = SubResource("1")
texture_mode = 1
script = ExtResource("2")
[node name="Horizontal" type="Line2D" parent="."]
visible = false
points = PackedVector2Array(-19999, 0, 19999, 0)
texture = SubResource("1")
texture_mode = 1
script = ExtResource("2")
type = 1