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Draw tiles on all selected draw cels

Not working properly yet
This commit is contained in:
Emmanouil Papadeas 2024-11-29 01:08:46 +02:00
parent 815388f2fa
commit d2cfe72c16

View file

@ -321,12 +321,12 @@ func draw_end(pos: Vector2i) -> void:
func draw_tile(pos: Vector2i, tile_index: int) -> void:
if Global.current_project.get_current_cel() is not CelTileMap:
return
pos = Global.current_project.tiles.get_canon_position(pos)
var tile_position := get_cell_position(pos)
var cel := Global.current_project.get_current_cel() as CelTileMap
cel.set_index(tile_position, tile_index)
for cel in _get_selected_draw_cels():
if cel is not CelTileMap:
return
pos = Global.current_project.tiles.get_canon_position(pos)
var tile_position := get_cell_position(pos)
(cel as CelTileMap).set_index(tile_position, tile_index)
func _prepare_tool() -> void: