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the tool now takes more things into account
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@ -121,6 +121,8 @@ class LightenDarkenOp:
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func _init() -> void:
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_drawer.color_op = LightenDarkenOp.new()
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Tools.color_changed.connect(_check_palette_color)
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Palettes.palette_selected.connect(_check_palette_color)
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Palettes.palette_selected.connect(palette_changed)
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func _input(event: InputEvent) -> void:
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@ -219,7 +221,7 @@ func update_config() -> void:
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$AmountSlider.visible = _shading_mode == ShadingMode.SIMPLE
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$HueShiftingOptions.visible = _shading_mode == ShadingMode.HUE_SHIFTING
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$ColorReplaceOptions.visible = _shading_mode == ShadingMode.COLOR_REPLACE
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_check_palette_color(Color.TRANSPARENT, tool_slot.button)
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_check_palette_color()
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update_strength()
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@ -321,7 +323,8 @@ func update_brush() -> void:
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$ColorInterpolation.visible = false
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func _check_palette_color(_color, mouse_button) -> void:
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## this function is also used by a signal, this is why there is _color = Color.TRANSPARENT in here.
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func _check_palette_color(_color = Color.TRANSPARENT, mouse_button := tool_slot.button) -> void:
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if mouse_button != tool_slot.button:
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return
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if _shading_mode == ShadingMode.COLOR_REPLACE:
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@ -357,3 +360,8 @@ func construct_preview() -> void:
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color_rect.color = color
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color_rect.custom_minimum_size = Vector2(20, 20)
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colors_container.add_child(color_rect)
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func palette_changed(_palette_name):
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Palettes.current_palette.data_changed.connect(_check_palette_color)
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_check_palette_color()
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